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Searched
full:hue
(Results
101 - 125
of
423
) sorted by null
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/external/ImageMagick/MagickCore/
accelerate-kernels-private.h
1030
HueSaturationBrightness.x = 0.0f; //
Hue
1058
float
hue
= HueSaturationBrightness.x;
1071
float h=6.0f*(
hue
-floor(
hue
));
[
all
...]
/external/pdfium/third_party/lcms/src/
cmsvirt.c
680
cmsFloat64Number
Hue
;
706
LChOut.h = LChIn.h + bchsw ->
Hue
;
732
cmsFloat64Number
Hue
,
747
bchsw.
Hue
=
Hue
;
817
cmsFloat64Number
Hue
,
822
return cmsCreateBCHSWabstractProfileTHR(NULL, nLUTPoints, Bright, Contrast,
Hue
, Saturation, TempSrc, TempDest);
[
all
...]
/external/golang-protobuf/protoc-gen-go/testdata/my_test/
test.pb.go
183
Hue
*Request_Color `protobuf:"varint,3,opt,name=
hue
,enum=my.test.Request_Color" json:"
hue
,omitempty"`
214
if m != nil && m.
Hue
!= nil {
215
return *m.
Hue
test.pb.go.golden
183
Hue
*Request_Color `protobuf:"varint,3,opt,name=
hue
,enum=my.test.Request_Color" json:"
hue
,omitempty"`
214
if m != nil && m.
Hue
!= nil {
215
return *m.
Hue
test.proto
64
optional Color
hue
= 3; // no default
/external/libpng/contrib/gregbook/
rpng2-x.c
1230
double red=0.0, green=0.0, blue=0.0,
hue
, s, v, f, p, q, t;
local
2002
double red=0.0, green=0.0, blue=0.0,
hue
, s, v, f, p, q, t;
local
[
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...]
/packages/apps/Gallery2/res/values/
filtershow_strings.xml
149
<!-- Label for the image
Hue
filter (color, shade, tinge, tone) button [CHAR LIMIT=10] -->
150
<string name="
hue
">
Hue
</string>
236
<!-- Label for the
Hue
to draw in [CHAR LIMIT=14] -->
237
<string name="draw_hue">
Hue
</string>
/external/ImageMagick/ImageMagick/api/
enhance.html
612
<p>ModulateImage() lets you control the brightness, saturation, and
hue
of an image. Modulate represents the brightness, saturation, and
hue
as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and
hue
. For HWB, use blackness, whiteness, and
hue
. And for HCL, use chrome, luma, and
hue
.</p>
633
<dd>Define the percent change in brightness, saturation, and
hue
. </dd>
/external/ImageMagick/www/api/
enhance.html
616
<p>ModulateImage() lets you control the brightness, saturation, and
hue
of an image. Modulate represents the brightness, saturation, and
hue
as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and
hue
. For HWB, use blackness, whiteness, and
hue
. And for HCL, use chrome, luma, and
hue
.</p>
637
<dd>Define the percent change in brightness, saturation, and
hue
. </dd>
enhance.php
612
<p>ModulateImage() lets you control the brightness, saturation, and
hue
of an image. Modulate represents the brightness, saturation, and
hue
as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and
hue
. For HWB, use blackness, whiteness, and
hue
. And for HCL, use chrome, luma, and
hue
.</p>
633
<dd>Define the percent change in brightness, saturation, and
hue
. </dd>
/hardware/intel/img/psb_video/src/
psb_texture.c
234
texture_priv->
hue
.Value = OV_HUE_DEFAULT_VALUE;
235
texture_priv->
hue
.Fraction = 0;
738
* -
Hue
is a rotation of the U and V parameters.
744
/* Apply
hue
and saturation correction to transfer matrix */
747
pPriv->
hue
.Value * Degree,
[
all
...]
/packages/apps/Launcher3/src_ui_overrides/com/android/launcher3/uioverrides/dynamicui/
ColorExtractionAlgorithm.java
102
// The Android HSL definition requires the
hue
to go from 0 to 360 but
214
* @param h
hue
240
// This avoids
hue
shifts.
[
all
...]
/developers/build/prebuilts/gradle/RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/
MainActivity.java
199
// Set
HUE
rotation matrix
201
// RGB->HSV transform *
HUE
rotation * HSV->RGB transform
/developers/samples/android/renderScript/RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/
MainActivity.java
199
// Set
HUE
rotation matrix
201
// RGB->HSV transform *
HUE
rotation * HSV->RGB transform
/development/samples/browseable/RenderScriptIntrinsic/src/com.example.android.renderscriptintrinsic/
MainActivity.java
213
* Set
HUE
rotation matrix
215
* RGB->HSV transform *
HUE
rotation * HSV->RGB transform
/external/python/cpython2/Tools/pynche/
PyncheWidget.py
1
"""Main Pynche (Pythonically Natural Color and
Hue
Editor) widget.
158
Color and
Hue
Editor
/external/python/cpython3/Tools/pynche/
PyncheWidget.py
1
"""Main Pynche (Pythonically Natural Color and
Hue
Editor) widget.
157
Color and
Hue
Editor
/packages/apps/Gallery2/res/values-tl/
filtershow_strings.xml
74
<string name="
hue
" msgid="6231252147971086030">"
Hue
"</string>
/packages/apps/Gallery2/res/values-tr/
filtershow_strings.xml
74
<string name="
hue
" msgid="6231252147971086030">"
Hue
"</string>
/external/ImageMagick/PerlMagick/t/
setattribute.t
133
testSetAttribute('input.miff','preview','
Hue
');
/external/dng_sdk/source/
dng_hue_sat_map.cpp
105
DNG_ASSERT (hueDivisions >= 1, "Must have at least 1
hue
division.");
/external/libxcam/xcore/
handler_interface.h
261
return _params.
hue
;
/external/skia/src/core/
SkRasterPipeline.h
69
M(
hue
) M(saturation) M(color) M(luminosity) \
/external/skia/src/pdf/
SkPDFGraphicState.cpp
29
case SkBlendMode::kHue: return "
Hue
";
/external/skqp/src/core/
SkRasterPipeline.h
69
M(
hue
) M(saturation) M(color) M(luminosity) \
Completed in 749 milliseconds
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