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  /frameworks/base/packages/SystemUI/src/com/android/systemui/qs/
PathInterpolatorBuilder.java 126 // Do a binary search for the correct x to interpolate between.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recents/misc/
FreePathInterpolator.java 109 // Do a binary search for the correct x to interpolate between.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollAlgorithm.java 290 newValue = NotificationUtils.interpolate(
295 newValue = NotificationUtils.interpolate(
341 return NotificationUtils.interpolate(
346 return NotificationUtils.interpolate(
  /packages/apps/DocumentsUI/src/com/android/documentsui/selection/
ViewAutoScroller.java 106 // Interpolate this ratio and use it to compute the maximum scroll that should be
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
Paper.java 72 // We linearly interpolate the value [left, right] for the screenX
  /packages/apps/UnifiedEmail/src/com/android/mail/bitmap/
CheckableContactFlipDrawable.java 176 // Interpolate the alpha.
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
matrix_interpolation.inl 122 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> interpolate
  /external/dng_sdk/source/
dng_reference.cpp 1528 vEncoded = encodeTable->Interpolate (Pin_real32 (v));
1616 v = hasTable ? decodeTable->Interpolate (vEncoded) : vEncoded;
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  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 734 /* interpolate color */
754 /* interpolate color */
844 /* interpolate color */
938 /* interpolate color */
972 /* interpolate color */
1100 /* interpolate color */
1133 /* interpolate color */
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  /external/ImageMagick/MagickWand/
import.c 159 "-interpolate method pixel color interpolation method",
880 if (LocaleCompare("interpolate",option+1) == 0)
883 interpolate;
881 interpolate; local
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  /external/ImageMagick/ImageMagick/script/
conjure.html 245 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td>
348 <td>image="image-handle", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", channel="Red, RGB, All, etc."</td>
401 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td>
482 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
634 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td>
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stream.html 143 <td><a href="command-line-options.php#interpolate">-interpolate <var>method</var></a></td>
  /external/ImageMagick/www/
conjure.html 249 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td>
352 <td>image="image-handle", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", channel="Red, RGB, All, etc."</td>
405 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td>
486 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
638 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td>
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stream.html 147 <td><a href="command-line-options.html#interpolate">-interpolate <var>method</var></a></td>
  /external/mesa3d/src/mesa/swrast/
s_span.c 166 * Interpolate the active attributes (and'd with attrMask) to
216 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
338 /* interpolate red/green/blue/alpha to get float colors */
764 * The span->leftClip field will be applied when we interpolate
858 /* XXX could avoid this and interpolate COL1 in the loop below */
1002 /* XXX always interpolate wpos so that DDX/DDY work */
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  /external/ImageMagick/ImageMagick/api/
distort.html 150 <dd> o 'interpolate' For source image lookups (scale enlargements) </dd>
152 <dd> o 'filter' Set filter to use for area-resampling (scale shrinking). Set to 'point' to turn off and use 'interpolate' lookup instead </dd>
  /external/ImageMagick/www/api/
distort.html 154 <dd> o 'interpolate' For source image lookups (scale enlargements) </dd>
156 <dd> o 'filter' Set filter to use for area-resampling (scale shrinking). Set to 'point' to turn off and use 'interpolate' lookup instead </dd>
distort.php 150 <dd> o 'interpolate' For source image lookups (scale enlargements) </dd>
152 <dd> o 'filter' Set filter to use for area-resampling (scale shrinking). Set to 'point' to turn off and use 'interpolate' lookup instead </dd>
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
LoessInterpolator.java 179 public final PolynomialSplineFunction interpolate( method in class:LoessInterpolator
181 return new SplineInterpolator().interpolate(xval, smooth(xval, yval));
  /external/libvpx/libvpx/vpx_dsp/arm/
vpx_scaled_convolve8_neon.c 281 // (1) Interpolate horizontally into an intermediate buffer, temp.
282 // (2) Interpolate temp vertically to derive the sub-pixel result.
  /external/mesa3d/docs/relnotes/
5.1 223 With the addition of GL_NV_fragment_program we may need to interpolate
226 called but we still may have to interpolate texture coordinates across
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_deint_filter.c 213 // fully weave if diff < 6 (0.02353), fully interpolate if diff > 14 (0.05490)
508 /* blit or interpolate other field */
  /external/mesa3d/src/gallium/drivers/r300/
r300_vs_draw.c 97 decl.Declaration.Interpolate = 1;
102 decl.Interp.Interpolate = interp;
  /external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h 135 unsigned Interpolate : 1; /**< any interpolation info? */
158 unsigned Interpolate : 4; /**< one of TGSI_INTERPOLATE_x */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_util.c 129 /* Interpolate between two vertices and put the result into a0.0.
268 * header), so interpolate:

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