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  /prebuilts/go/darwin-x86/src/vendor/golang_org/x/text/unicode/bidi/
example_test.go 75 // and render the intersections -
  /prebuilts/go/linux-x86/src/vendor/golang_org/x/text/unicode/bidi/
example_test.go 75 // and render the intersections -
  /external/replicaisland/src/com/replica/replicaisland/
BackgroundCollisionComponent.java 127 * vertical intersections. Perform another ray test, this time from the top of the
216 // This time we will just check the inside of the bounding box for intersections.
  /external/skia/include/core/
SkPaint.h     [all...]
  /external/skqp/include/core/
SkPaint.h     [all...]
  /external/tensorflow/tensorflow/examples/android/src/org/tensorflow/demo/tracking/
MultiBoxTracker.java 328 // Look for intersections that will be overridden by this object or an intersection that would
363 // If we're already tracking the max object and no intersections were found to bump off,
  /external/skia/src/pathops/
SkPathOpsCommon.cpp 258 // combine t values when multiple intersections occur on some segments but not others
SkPathOpsOp.cpp 278 // find all intersections between segments
  /external/skqp/src/pathops/
SkPathOpsCommon.cpp 258 // combine t values when multiple intersections occur on some segments but not others
SkPathOpsOp.cpp 278 // find all intersections between segments
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
msinkaut.h     [all...]
  /external/skia/src/utils/
SkInsetConvexPolygon.cpp 272 // store all the valid intersections that aren't nearly coincident
  /external/skia/tests/
PathOpsCubicLineIntersectionIdeas.cpp 158 // skip answers with no intersections (although note the bug!) or two, or more
TessellatingPathRendererTests.cpp 40 // Intersections which fall exactly on the current vertex, and require
351 // A path which contains out-of-range colinear intersections.
  /external/skqp/src/utils/
SkInsetConvexPolygon.cpp 272 // store all the valid intersections that aren't nearly coincident
  /external/skqp/tests/
PathOpsCubicLineIntersectionIdeas.cpp 158 // skip answers with no intersections (although note the bug!) or two, or more
TessellatingPathRendererTests.cpp 40 // Intersections which fall exactly on the current vertex, and require
351 // A path which contains out-of-range colinear intersections.
  /external/swiftshader/third_party/LLVM/include/llvm/Support/
ConstantRange.h 162 /// intersections with the same set size, A.intersectWith(B) might not
  /external/freetype/docs/
raster.txt 538 have to compute the intersections of arcs with the profile's
545 compute its intersections with the
  /external/skia/src/gpu/ccpr/
GrCCGeometry.cpp 332 // 3. The section between the two inflections/intersections, with padding.
339 // Sections 2 & 4 must be approximated. For loop intersections we render them with
  /external/skqp/src/gpu/ccpr/
GrCCGeometry.cpp 332 // 3. The section between the two inflections/intersections, with padding.
339 // Sections 2 & 4 must be approximated. For loop intersections we render them with
  /external/opencv/cvaux/src/
cvlee.cpp 667 // Computation of intersections of bisectors //
683 : -1, if edges have no intersections
705 : -1, if edges have no intersections
727 : -1, if edges have no intersections
    [all...]
  /external/skia/tools/
pathops_sorter.htm 844 var intersections = intersect[intersectIndex];
845 for (var i in intersections) {
846 var intersection = intersections[i];
    [all...]
  /external/skqp/tools/
pathops_sorter.htm 850 var intersections = intersect[intersectIndex];
851 for (var i in intersections) {
852 var intersection = intersections[i];
    [all...]
  /external/deqp/framework/randomshaders/
rsgVariableManager.cpp 443 // Speed up computing intersections.

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