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  /developers/samples/android/wearable/wear/WearAccessibilityApp/Wearable/src/main/res/drawable/
open_in_phone_circle.xml 17 <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
43 </layer-list
  /device/linaro/bootloader/edk2/StdLib/BsdSocketLib/
bind.c 32 for the port causes the network layer to assign a port
34 port number causes the network layer to use that port.
  /device/linaro/bootloader/edk2/StdLib/EfiSocketLib/
Init.c 36 @retval EFI_SUCCESS The socket layer initialization was successful
87 @retval EFI_SUCCESS The socket layer shutdown was successful
  /external/apache-http/src/org/apache/http/io/
package.html 37 The transport layer abstraction of the HTTP components.
39 This layer is used to transfer messages over connections.
  /external/blktrace/doc/
bno_plot.1 22 bno_plot is a visualization tool for the block layer IO tracing tool called
24 is a block layer IO tracing mechanism which provides detailed
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
143 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
145 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
147 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
149 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
  /external/deqp/framework/platform/ios/
tcuEAGLView.m 32 // Override default layer.
54 return (CAEAGLLayer*)self.layer;
  /external/drm_hwcomposer/
platformnv.h 77 // to limitations such as downscaling. If the layer is unprotected it will be
86 bool CheckLayer(size_t zorder, DrmHwcLayer *layer);
  /external/guice/extensions/persist/src/com/google/inject/persist/
UnitOfWork.java 41 * Starts a Unit Of Work. Underneath, causes a session to the data layer to be opened. If there
51 * layer to close. If there is no Unit of work open, then the call returns silently. You can
  /external/libogg/doc/libogg/
ogg_packet.html 22 and is used to transfer data between the ogg framing layer and the handling codec.
47 <dd>Pointer to the packet's data. This is treated as an opaque type by the ogg layer.</dd>
ogg_stream_pagein.html 22 <p>Internally, this function breaks the page into packet segments in preparation for outputting a valid packet to the codec decoding layer.
40 <dd>Pointer to a page of data. The data inside this page is being submitted to the streaming layer in order to be allocated into packets.
  /external/libpcap/
ppp.h 25 #define PPP_OSI 0x0023 /* OSI Network Layer */
44 #define PPP_OSICP 0x8023 /* OSI Network Layer Control Protocol */
  /external/llvm/docs/tutorial/
BuildingAJIT3.rst 17 CompileOnDemand layer the JIT from `Chapter 2 <BuildingAJIT2.html>`_.
33 layer added to enable lazy function-at-a-time compilation. To build this example, use:
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_util.c 371 * Return the dimension of the texture coordinates (layer included for array
387 * (s, layer, X, X, X), for 1D_ARRAY
388 * (s, t, layer, X, X), for 2D_ARRAY
389 * (s, t, r, layer, X), for CUBE_ARRAY
395 * (s, layer, shadow, X, X), for SHADOW1D_ARRAY
396 * (s, t, layer, shadow, X), for SHADOW2D_ARRAY
397 * (s, t, r, layer, shadow), for SHADOWCUBE_ARRAY
400 * (s, t, layer, sample, X), for 2D_ARRAY_MSAA
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h 68 unsigned level, unsigned layer);
72 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
  /external/scapy/scapy/contrib/
pnio.py 17 # scapy.contrib.description = ProfinetIO base layer
21 A simple and non exhaustive Profinet IO layer for scapy
  /external/scapy/scapy/layers/
vxlan.py 3 # A Framework for Overlaying Virtualized Layer 2 Networks over Layer 3 Networks
  /external/skia/experimental/skottie/
Skottie.cpp 746 LOG("!! Comp layer missing refId\n");
784 LogFail(jlayer, "Could not parse solid layer");
815 sk_sp<sksg::RenderNode> AttachImageLayer(const Json::Value& layer, AttachContext* ctx,
817 SkASSERT(layer.isObject());
820 if (!Parse(layer["refId"], &refId) || refId.isEmpty()) {
821 LOG("!! Image layer missing refId\n");
834 sk_sp<sksg::RenderNode> AttachNullLayer(const Json::Value& layer, AttachContext*, float*, float*) {
835 SkASSERT(layer.isObject());
842 sk_sp<sksg::RenderNode> AttachShapeLayer(const Json::Value& layer, AttachContext* ctx,
844 SkASSERT(layer.isObject())
1015 auto layer = gLayerAttachers[type](jlayer, &local_ctx, &time_bias, &time_scale); local
    [all...]
  /external/skia/src/utils/
SkCanvasStateUtils.cpp 196 for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) {
200 if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
207 layerState->x = layer.x();
208 layerState->y = layer.y();
226 layer.clip(&rgn);
227 setup_MC_state(&layerState->mcState, layer.matrix(), rgn);
  /external/skqp/experimental/skottie/
Skottie.cpp 685 LOG("!! Comp layer missing refId\n");
719 LogFail(jlayer, "Could not parse solid layer");
750 sk_sp<sksg::RenderNode> AttachImageLayer(const Json::Value& layer, AttachContext* ctx,
752 SkASSERT(layer.isObject());
755 if (!Parse(layer["refId"], &refId) || refId.isEmpty()) {
756 LOG("!! Image layer missing refId\n");
769 sk_sp<sksg::RenderNode> AttachNullLayer(const Json::Value& layer, AttachContext*, float*, float*) {
770 SkASSERT(layer.isObject());
777 sk_sp<sksg::RenderNode> AttachShapeLayer(const Json::Value& layer, AttachContext* ctx,
779 SkASSERT(layer.isObject())
948 auto layer = gLayerAttachers[type](jlayer, &local_ctx, &time_bias, &time_scale); local
    [all...]
  /external/skqp/src/utils/
SkCanvasStateUtils.cpp 196 for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) {
200 if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
207 layerState->x = layer.x();
208 layerState->y = layer.y();
226 layer.clip(&rgn);
227 setup_MC_state(&layerState->mcState, layer.matrix(), rgn);
  /external/sl4a/
README.md 1 Scripting Layer For Android
5 Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset
  /external/tcpdump/
ppp.h 27 #define PPP_OSI 0x0023 /* OSI Network Layer */
48 #define PPP_OSICP 0x8023 /* OSI Network Layer Control Protocol */
  /external/tensorflow/tensorflow/tools/docs/
generate.py 47 del tf.layers.Layer.inbound_nodes
48 del tf.layers.Layer.outbound_nodes
  /external/webrtc/webrtc/modules/video_coding/codecs/interface/
video_codec_interface.h 53 bool inter_pic_predicted; // This layer frame is dependent on previously
63 // layer frame.

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