HomeSort by relevance Sort by last modified time
    Searched full:lighting (Results 51 - 75 of 217) sorted by null

1 23 4 5 6 7 8 9

  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
sv.po 183 msgid "TCL mode (Transformation, Clipping, Lighting)"
184 msgstr "TCL-läge (Transformation, Clipping, Lighting)"
  /external/mesa3d/docs/
VERSIONS 153 - More speed improvements (lighting, fogging, polygon drawing)
193 - lighting is a bit faster
209 - faster lighting
301 - fixed FP underflow exception in lighting (specular exponent)
353 - colors returned in feedback mode were wrong when using lighting
354 - spotlights didn't effect ambient lighting correctly
365 - faster vertex transformation, clip testing, lighting
418 - fixed FP underflow problems in lighting
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
633 - fixed lighting bug in Keith's new shading cod
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
    [all...]
  /external/skqp/src/effects/
SkLightingImageFilter.cpp 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
    [all...]
  /cts/apps/CameraITS/tests/scene1/
test_dng_noise_model.py 93 # non-uniform lighting or vignetting doesn't affect the variance
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
ConeRenderable.java 129 // Calculate lighting information
RingRenderable.java 137 // Calculate lighting information
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
README.txt 39 lighting.
  /external/deqp/doc/testspecs/GLES2/
performance.compiler.txt 29 - Vertex and fragment lighting
  /external/mesa3d/docs/relnotes/
6.5.html 82 <li>glXCopyContext() didn't copy all lighting state
  /external/mesa3d/doxygen/
tnl.doxy 8 PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_limits.h 116 __BOOLEAN_RS(LIGHTING),
nine_ff.c 42 uint32_t lighting : 1; member in struct:nine_ff_vs_key::__anon30206::__anon30207
43 uint32_t darkness : 1; /* lighting enabled but no active lights */
252 * NOTE: no lighting code is generated if there are no active lights
341 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL);
343 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp;
381 if (key->lighting || key->darkness) {
434 if (key->lighting || key->vertexblend)
735 /* === Lighting:
776 if (key->lighting) {
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 392 could disable it depending on lighting, color materials, texturing... */
400 lighting model, which is unnecessary.
402 the secondary color (if lighting is disabled). The chip seems
580 "Twosided lighting, differing materials",
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 32 * Mesa, including lighting, clipping, texture image conversion etc.
  /external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/
KnownGMs.txt 409 lighting
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 13 @Description Shows how to perform skinning combined with Dot3 lighting
756 pDescription = "Skinning with DOT3 Per Pixel Lighting";
758 pDescription = "Skinning with Vertex Lighting";
816 // Calculate the inverse transpose of the 3x3 rotation/scale part for correct lighting
  /frameworks/base/core/res/res/xml/
power_profile_test.xml 80 <!-- Power used by display unit in ambient display mode, including back lighting-->
  /frameworks/base/libs/hwui/
BakedOpRenderer.h 45 * Position agnostic shadow lighting info. Used with all shadow ops in scene.
  /frameworks/native/opengl/tests/angeles/
README.txt 39 lighting.
  /hardware/libhardware/include/hardware/
lights.h 124 * under normal indoor lighting.
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 1018 /* Need to add some addtional parameters to allow lighting in object
1020 * space lighting.
    [all...]
state.c 448 * new lighting space and recompute the positions of lights and the
451 * If the lighting space hasn't changed, may still need to recompute
  /external/libvpx/libvpx/vp9/common/
vp9_mfqe.c 180 // it might be a lighting change in smooth area. When there is a
181 // lighting change in smooth area, it is dangerous to do MFQE.
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 519 "Twosided lighting, differing materials",
525 "Fogcoord with separate specular lighting"

Completed in 1141 milliseconds

1 23 4 5 6 7 8 9