/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
sv.po | 183 msgid "TCL mode (Transformation, Clipping, Lighting)" 184 msgstr "TCL-läge (Transformation, Clipping, Lighting)"
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/external/mesa3d/docs/ |
VERSIONS | 153 - More speed improvements (lighting, fogging, polygon drawing) 193 - lighting is a bit faster 209 - faster lighting 301 - fixed FP underflow exception in lighting (specular exponent) 353 - colors returned in feedback mode were wrong when using lighting 354 - spotlights didn't effect ambient lighting correctly 365 - faster vertex transformation, clip testing, lighting 418 - fixed FP underflow problems in lighting 431 - fixed a two-sided lighting w/ clipping bug (black vertices) 633 - fixed lighting bug in Keith's new shading cod [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local 1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local [all...] |
/external/skqp/src/effects/ |
SkLightingImageFilter.cpp | 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local 1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local [all...] |
/cts/apps/CameraITS/tests/scene1/ |
test_dng_noise_model.py | 93 # non-uniform lighting or vignetting doesn't affect the variance
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
ConeRenderable.java | 129 // Calculate lighting information
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RingRenderable.java | 137 // Calculate lighting information
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
README.txt | 39 lighting.
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/external/deqp/doc/testspecs/GLES2/ |
performance.compiler.txt | 29 - Vertex and fragment lighting
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/external/mesa3d/docs/relnotes/ |
6.5.html | 82 <li>glXCopyContext() didn't copy all lighting state
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/external/mesa3d/doxygen/ |
tnl.doxy | 8 PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
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/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_limits.h | 116 __BOOLEAN_RS(LIGHTING),
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nine_ff.c | 42 uint32_t lighting : 1; member in struct:nine_ff_vs_key::__anon30206::__anon30207 43 uint32_t darkness : 1; /* lighting enabled but no active lights */ 252 * NOTE: no lighting code is generated if there are no active lights 341 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL); 343 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp; 381 if (key->lighting || key->darkness) { 434 if (key->lighting || key->vertexblend) 735 /* === Lighting: 776 if (key->lighting) { [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 392 could disable it depending on lighting, color materials, texturing... */ 400 lighting model, which is unnecessary. 402 the secondary color (if lighting is disabled). The chip seems 580 "Twosided lighting, differing materials",
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/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 32 * Mesa, including lighting, clipping, texture image conversion etc.
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/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/ |
KnownGMs.txt | 409 lighting
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
OGLES2ChameleonMan.cpp | 13 @Description Shows how to perform skinning combined with Dot3 lighting 756 pDescription = "Skinning with DOT3 Per Pixel Lighting"; 758 pDescription = "Skinning with Vertex Lighting"; 816 // Calculate the inverse transpose of the 3x3 rotation/scale part for correct lighting
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/frameworks/base/core/res/res/xml/ |
power_profile_test.xml | 80 <!-- Power used by display unit in ambient display mode, including back lighting-->
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/frameworks/base/libs/hwui/ |
BakedOpRenderer.h | 45 * Position agnostic shadow lighting info. Used with all shadow ops in scene.
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/frameworks/native/opengl/tests/angeles/ |
README.txt | 39 lighting.
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/hardware/libhardware/include/hardware/ |
lights.h | 124 * under normal indoor lighting.
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/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1018 /* Need to add some addtional parameters to allow lighting in object 1020 * space lighting. [all...] |
state.c | 448 * new lighting space and recompute the positions of lights and the 451 * If the lighting space hasn't changed, may still need to recompute
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/external/libvpx/libvpx/vp9/common/ |
vp9_mfqe.c | 180 // it might be a lighting change in smooth area. When there is a 181 // lighting change in smooth area, it is dangerous to do MFQE.
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tcl.c | 519 "Twosided lighting, differing materials", 525 "Fogcoord with separate specular lighting"
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