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  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
vector_angle.hpp 59 //! Parameters need to be normalized.
67 //! Parameters need to be normalized.
75 //! Parameters need to be normalized.
  /test/vts-testcase/kernel/ltp/shell_environment/definitions/
path_permission.py 56 normalized = self.NormalizeInputLists(self._paths, self._permissions)
57 if not normalized:
59 self._paths, self._permissions = normalized
  /external/mesa3d/src/mesa/main/
varray.h 67 dst->Normalized = src->Normalized;
95 GLenum format, GLboolean normalized,
181 GLboolean normalized, GLsizei stride,
336 GLboolean normalized, GLuint relativeOffset);
340 GLenum type, GLboolean normalized,
  /external/adhd/cras/src/dsp/
crossover2.h 53 * freq1 - The normalized frequency splits low and mid band.
54 * freq2 - The normalized frequency splits mid and high band.
  /external/apache-commons-math/src/main/java/org/apache/commons/math/random/
UncorrelatedRandomVectorGenerator.java 50 * @param generator underlying generator for uncorrelated normalized
68 * @param generator underlying generator for uncorrelated normalized
UniformRandomGenerator.java 23 * This class implements a normalized uniform random generator.
24 * <p>Since it is a normalized random generator, it generates values
  /external/deqp/framework/delibs/debase/
deFloat16.c 82 /* Normalized float. */
181 /* The following are cases for normalized floats.
189 * * If exp16 is greater than 30 (0b11110), we are experiencing overflow for the exponent of 16-bit normalized floats.
191 /* Case: normalized floats -> zero */
198 /* Case: normalized floats -> zero and denormalized halfs */
220 /* Case: normalized floats -> normalized floats */
236 /* Case: normalized floats (too large to be representable as 16-bit floats) */
  /external/icu/icu4c/source/common/unicode/
unorm.h 99 * It allows to work on strings that are not necessarily normalized
112 * already conform to FCD and do not need to be normalized (NFD) for such a process. The FCD quick check will
122 * Beyond collation and string search, normalized strings may be useful for string equivalence comparisons,
128 * Unicode text needs to be normalized to NFC.
196 * The string will be normalized according the specified normalization mode
224 * string is in the desired normalized format, UNORM_NO determines that
225 * argument string is not in the desired normalized format. A
227 * the user may have to put the string in its normalized form and compare the
230 * @param source string for determining if it is in a normalized format
323 * Another example: When one wants to concatenate two normalized strings and get
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  /external/libgsm/src/
table.c 54 /* Table 4.5 Normalized inverse mantissa used to compute xM/xmax
60 /* Table 4.6 Normalized direct mantissa used to compute xM/xmax
  /external/mesa3d/src/gallium/docs/source/cso/
velems.rst 17 * Integers, signed or unsigned, normalized or non-normalized, 8, 16, or 32
  /external/tensorflow/tensorflow/core/api_def/base_api/
api_def_FusedBatchNorm.pbtxt 12 A 1D Tensor for scaling factor, to scale the normalized x.
18 A 1D Tensor for offset, to shift to the normalized x.
api_def_FusedBatchNormV2.pbtxt 12 A 1D Tensor for scaling factor, to scale the normalized x.
18 A 1D Tensor for offset, to shift to the normalized x.
api_def_QuantizedBatchNormWithGlobalNormalization.pbtxt 65 An offset to be added to the normalized tensor.
85 with the normalized tensor.
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
pitch_f4.c 46 Word16 corr_norm[] /* (o) Q15 : normalized correlation */
56 Word16 corr_norm[] /* (o) Q15 : normalized correlation */
85 /* Find interval to compute normalized correlation */
90 /* Compute normalized correlation between target and filtered excitation */
118 * the interpolated normalized correlation. *
157 * Description: Find the normalized correlation between the target vector and the *
170 Word16 corr_norm[]) /* (o) Q15 : normalized correlation */
273 * Description: For interpolating the normalized correlation with 1/4 resolution. *
  /frameworks/base/tools/aapt2/text/
Unicode.h 30 // Derived Core Property, accounting for a few characters that, when normalized, yield valid
39 // Derived Core Property, accounting for a few characters that, when normalized, yield valid
  /packages/inputmethods/LatinIME/java/res/values/
config-auto-correction-thresholds.xml 26 <!-- Modest : Suggestion whose normalized score is greater than this value
31 <!-- Very Aggressive : Suggestion whose normalized score is greater than this value
  /cts/tests/openglperf2/assets/vertex/
perspective 30 // Multiply to get the final point in normalized screen coordinates.
  /external/eigen/demos/opengl/
camera.cpp 109 camAxes.col(2) = (-newDirection).normalized();
110 camAxes.col(0) = up.cross( camAxes.col(2) ).normalized();
111 camAxes.col(1) = camAxes.col(2).cross( camAxes.col(0) ).normalized();
123 setDirection(newDirection.normalized());
  /external/icu/android_icu4j/src/main/tests/android/icu/dev/test/normalizer/
UnicodeNormalizer.java 57 * @param target the resulting normalized text
76 * @return target the resulting normalized text
99 * @param target the resulting normalized text
139 * output: the resulting normalized text.
  /external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/
IterCollationIterator.java 20 * Handles normalized text, with length or NUL-terminated.
  /external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/normalizer/
UnicodeNormalizer.java 54 * @param target the resulting normalized text
73 * @return target the resulting normalized text
96 * @param target the resulting normalized text
136 * output: the resulting normalized text.
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_format_aos.c 135 desc->channel[chan].normalized != type.norm) {
232 boolean normalized; local
260 normalized = FALSE;
285 if (desc->channel[i].normalized) {
287 normalized = TRUE;
297 if (desc->block.bits < 32 && normalized) {
310 * We could also use a extra mul when the format isn't normalized and
341 * {255.0, 255.0, 255.0, 255.0}. (Normalized values may be multiplied
342 * by powers of two). Next, if the pixel values are normalized
346 if (normalized)
375 boolean normalized; local
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  /external/proguard/src/proguard/gui/splash/
Timing.java 24 * This interface maps a time to a normalized timing between 0 and 1.
  /external/swiftshader/src/OpenGL/libGLESv2/
VertexArray.h 41 bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
  /external/swiftshader/tests/fuzzers/
VertexRoutineFuzzer.cpp 79 // byte: stream count and normalized
159 bool normalized : 1; member in struct:Stream
174 state.input[i].normalized = stream.normalized;

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