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  /external/icu/icu4c/source/i18n/
utf16collationiterator.h 31 * Handles normalized UTF-16 text inline, with length or NUL-terminated.
168 // or the current segment had to be normalized so that
169 // [segmentStart..segmentLimit[ turned into the normalized string,
170 // corresponding to normalized.getBuffer()==start<=pos<=limit==start+normalized.length().
178 UnicodeString normalized; member in class:FCDUTF16CollationIterator
utf8collationiterator.cpp 211 } else if(state == IN_NORMALIZED && pos != normalized.length()) {
212 c = normalized[pos++];
248 U_ASSERT(pos < normalized.length());
250 if(U16_IS_TRAIL(trail = normalized[pos])) { ++pos; }
292 } else if(state == IN_NORMALIZED && pos != normalized.length()) {
293 c = normalized.char32At(pos);
331 c = normalized.char32At(pos - 1);
362 (state == IN_NORMALIZED && pos == normalized.length()));
376 // The input text segment needed to be normalized.
390 // Collect the characters being checked, in case they need to be normalized
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  /external/vulkan-validation-layers/libs/glm/detail/
type_half.inl 123 // Normalized number
168 // less than half_MIN (f may be a small normalized
178 // E is between -10 and 0. F is a normalized float,
190 // our number normalized. Because of the way a half's bits
234 // E is greater than zero. F is a normalized float.
235 // We try to convert f to a normalized half.
  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
numeric.h 43 // @param x the angle to be normalized
45 // @return the value of x, normalized to the range [centre - 180, centre + 180]
53 // @param x the angle to be normalized
55 // @return the value of x, normalized to the range
84 vec2 normalized((pt - vec2(from.p1)).array() / vec2(from.GetSize()).array());
85 return (normalized * vec2(to.GetSize())) + vec2(to.p1);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/
type_half.inl 123 // Normalized number
168 // less than half_MIN (f may be a small normalized
178 // E is between -10 and 0. F is a normalized float,
190 // our number normalized. Because of the way a half's bits
234 // E is greater than zero. F is a normalized float.
235 // We try to convert f to a normalized half.
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/common/
formats.cpp 86 { false, false, false, false }, // Is normalized?
106 { false, false, false, false }, // Is normalized?
126 { false, false, false, false }, // Is normalized?
166 { false, false, false, false }, // Is normalized?
186 { false, false, false, false }, // Is normalized?
206 { false, false, false, false }, // Is normalized?
226 { false, false, false, false }, // Is normalized?
476 { false, false, false, false }, // Is normalized?
806 { false, false, false, false }, // Is normalized?
826 { false, false, false, false }, // Is normalized
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/random/
CorrelatedRandomVectorGenerator.java 41 * {@link NormalizedRandomGenerator normalized values} like {@link
72 /** Storage for the normalized vector. */
73 private final double[] normalized; field in class:CorrelatedRandomVectorGenerator
88 * @param generator underlying generator for uncorrelated normalized
111 normalized = new double[rank];
121 * @param generator underlying generator for uncorrelated normalized
139 normalized = new double[rank];
143 /** Get the underlying normalized components generator.
288 normalized[i] = generator.nextNormalizedDouble();
296 correlated[i] += root.getEntry(i, j) * normalized[j]
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  /external/deqp/framework/delibs/debase/
deFloat16Test.c 110 /* Normalized -> zero */
111 /* Absolute value: minimal 32-bit normalized */
129 /* Normalized -> denormalized */
149 /* Normalized -> normalized */
150 /* Absolute value: 2^-14, minimal 16-bit normalized */
153 /* Absolute value: 65504 - 2^-23, extremely near maximal 16-bit normalized */
158 /* Absolute value: 65504, maximal 16-bit normalized */
173 /* Normalized -> minimal/maximal normalized */
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  /packages/apps/Camera2/src/com/android/camera/one/v2/
AutoFocusHelper.java 119 * @param nx x coordinate of the touch point, in normalized portrait coordinates.
120 * @param ny y coordinate of the touch point, in normalized portrait coordinates.
134 // nx, ny is normalized to the screen.
137 // Normalized coordinates, now rotated into sensor space.
162 * Normalized coordinates are referenced to portrait preview window with
178 * Normalized coordinates are referenced to portrait preview window with
194 * Normalized coordinates are referenced to portrait preview window with
  /external/freetype/include/freetype/
ftlcdfil.h 67 * 1) It should be normalized, meaning the sum of the 5~components
91 * normalized.
94 * normalized.
96 * - [0x19 0x33 0x66 0x4c 0x19] is beveled and normalized but not
99 * - [0x00 0x4c 0x66 0x4c 0x00] is boxily beveled and normalized but not
102 * - [0x00 0x55 0x56 0x55 0x00] is boxy, normalized, and almost
105 * - [0x08 0x4D 0x56 0x4D 0x08] is beveled, normalized and, almost
151 * It is a beveled, normalized, and color-balanced five-tap filter
162 * It is a boxy, normalized, and color-balanced three-tap filter that
  /external/icu/icu4c/source/common/unicode/
unorm2.h 70 * equivalent text, without having to be fully normalized.
228 * @param filterSet USet which determines the characters to be normalized
268 * Writes the normalized form of the source string to the destination string
274 * @param dest destination string; its contents is replaced with normalized src
289 * Appends the normalized form of the second string to the first string
291 * The result is normalized if the first string was normalized.
294 * @param first string, should be normalized
297 * @param second string, will be normalized
314 * The result is normalized if both the strings were normalized
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  /frameworks/compile/slang/
slang_rs_export_element.cpp 37 bool normalized; member in struct:slang::DataElementInfo
61 EI->normalized = DataElementInfoTable[i].normalized;
97 EI->normalized);
112 EI->normalized);
  /packages/apps/Camera2/src/com/android/camera/one/v2/autofocus/
PointMeteringParameters.java 45 * normalized portrait coordinates such that (0, 0) is top left
48 * normalized portrait coordinates such that (0, 0) is top left
99 // point is normalized to the screen.
103 // Normalized coordinates, now rotated into sensor space.
128 * returns normalized sensor coordinates \in [0, 1]^2 depending on how the
  /external/mesa3d/src/mesa/vbo/
vbo_attrib_tmp.h 133 * normalized fixed-point data to floating-point data. In the OpenGL 3.2
139 * used for signed normalized fixed-point parameters in GL commands, such
145 * used for signed normalized fixed-point texture or floating point values."
206 #define ATTR_UI(ctx, val, type, normalized, attr, arg) do { \
208 if (normalized) { \
214 if (normalized) { \
228 #define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do { \
230 ATTR_UI(ctx, val, (type), normalized, 0, (arg)); \
232 ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
1136 TAG(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized,
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  /external/vulkan-validation-layers/libs/glm/gtc/
packing.hpp 54 /// First, converts the normalized floating-point value v into a 8-bit integer value.
67 /// Convert a single 8-bit integer to a normalized floating-point value.
79 /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
96 /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
111 /// First, converts the normalized floating-point value v into 8-bit integer value.
125 /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
137 /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
154 /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
169 /// First, converts the normalized floating-point value v into a 16-bit integer value.
183 /// Then, the value is converted to a normalized floating-point value to generate the returned scalar
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  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/
packing.hpp 54 /// First, converts the normalized floating-point value v into a 8-bit integer value.
67 /// Convert a single 8-bit integer to a normalized floating-point value.
79 /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
96 /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
111 /// First, converts the normalized floating-point value v into 8-bit integer value.
125 /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
137 /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
154 /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
169 /// First, converts the normalized floating-point value v into a 16-bit integer value.
183 /// Then, the value is converted to a normalized floating-point value to generate the returned scalar
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  /external/icu/android_icu4j/src/main/java/android/icu/text/
Normalizer.java 88 * It allows to work on strings that are not necessarily normalized
104 * normalized (NFD) for such a process. The FCD quick check will return YES for
114 * string search, normalized strings may be useful for string equivalence
120 * character encodings the Unicode text needs to be normalized to NFC.
126 * iterate through characters in the normalized output.
360 * requires raw text at some times and normalized text at others, you can
486 * Indicates that string is not in the normalized format
491 * Indicates that string is in the normalized format
496 * Indicates it cannot be determined if string is in the normalized
558 * normalized form of a given string
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  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
Normalizer.java 87 * It allows to work on strings that are not necessarily normalized
103 * normalized (NFD) for such a process. The FCD quick check will return YES for
113 * string search, normalized strings may be useful for string equivalence
119 * character encodings the Unicode text needs to be normalized to NFC.
125 * iterate through characters in the normalized output.
349 * requires raw text at some times and normalized text at others, you can
470 * Indicates that string is not in the normalized format
476 * Indicates that string is in the normalized format
482 * Indicates it cannot be determined if string is in the normalized
549 * normalized form of a given string
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  /external/icu/android_icu4j/src/main/java/android/icu/impl/coll/
FCDUTF16CollationIterator.java 241 // The input text segment needed to be normalized.
321 // The input text segment needed to be normalized.
378 if(normalized == null) {
379 normalized = new StringBuilder();
382 nfcImpl.decompose(rawSeq, from, to, normalized, to - from);
387 seq = normalized;
389 limit = start + normalized.length();
414 // or the current segment had to be normalized so that
415 // rawSeq[segmentStart..segmentLimit[ turned into the normalized string,
416 // corresponding to seq==normalized && 0==start<=pos<=limit==start+normalized.length()
424 private StringBuilder normalized; external variable declarations
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  /external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/
FCDUTF16CollationIterator.java 239 // The input text segment needed to be normalized.
319 // The input text segment needed to be normalized.
376 if(normalized == null) {
377 normalized = new StringBuilder();
380 nfcImpl.decompose(rawSeq, from, to, normalized, to - from);
385 seq = normalized;
387 limit = start + normalized.length();
412 // or the current segment had to be normalized so that
413 // rawSeq[segmentStart..segmentLimit[ turned into the normalized string,
414 // corresponding to seq==normalized && 0==start<=pos<=limit==start+normalized.length()
422 private StringBuilder normalized; external variable declarations
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  /external/mesa3d/src/gallium/docs/source/
format.rst 21 - ``SNORM``: N bit signed integer normalized to [-1 ... 1]
25 - ``NORM``: Normalized integers, signed or unsigned per channel
27 - ``UNORM``: N bit unsigned integer normalized to [0 ... 1]
  /external/vulkan-validation-layers/libs/glm/gtx/
matrix_query.hpp 76 /// Return whether a matrix is a normalized matrix.
81 /// Return whether a matrix is a normalized matrix.
86 /// Return whether a matrix is a normalized matrix.
vector_angle.hpp 59 //! Parameters need to be normalized.
67 //! Parameters need to be normalized.
75 //! Parameters need to be normalized.
  /frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
math_op.h 32 Word32 * frac, /* (i/o) Q31: normalized value (1.0 < frac <= 0.5) */
41 Word32 Dot_product12( /* (o) Q31: normalized result (1 < val <= -1) */
48 Word32 Dot_product12_asm( /* (o) Q31: normalized result (1 < val <= -1) */
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
matrix_query.hpp 76 /// Return whether a matrix is a normalized matrix.
81 /// Return whether a matrix is a normalized matrix.
86 /// Return whether a matrix is a normalized matrix.

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