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  /frameworks/native/opengl/include/GLES3/
gl31.h     [all...]
  /frameworks/native/opengl/libs/GLES2/
gl2ext_api.in     [all...]
  /frameworks/native/opengl/libs/
entries.in 154 GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
155 GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
309 GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
310 GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
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  /prebuilts/go/darwin-x86/src/context/
context.go 95 // See https://blog.golang.org/pipelines for more examples of how to use
  /prebuilts/go/linux-x86/src/context/
context.go 95 // See https://blog.golang.org/pipelines for more examples of how to use
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesShaderIntrinsicsSampled.cpp     [all...]
  /external/google-styleguide/
shell.xml 333 <STYLEPOINT title="Pipelines">
335 Pipelines should be split one per line if they don't all fit on one line.
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  /external/lisa/libs/utils/analysis/
latency_analysis.py 502 to analyze a 60Hz rendering pipelines.
633 analyze a 60Hz rendering pipelines.
    [all...]
  /hardware/intel/common/libva/va/
va_vpp.h 411 * more certain pipelines than others. This flag is only a hint to the
524 * pipelines.
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
entries.in 99 void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint* pipelines
190 void, glGenProgramPipelinesEXT, GLsizei n, GLuint* pipelines
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 349 void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
350 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
    [all...]
  /frameworks/native/vulkan/api/
vulkan.api     [all...]
  /external/swiftshader/third_party/LLVM/docs/
TestingGuide.html 379 RUN lines is similar to a shell's syntax for pipelines including I/O
394 pipelines of commands without making huge line lengths. The lines ending in
411 <p>As with a Unix shell, the RUN: lines permit pipelines and I/O redirection
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  /prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/
vk_validation_layer_details.md 44 | Valid Pipeline Create Info | Tests for the following: That compute shaders are not specified for the graphics pipeline, tess evaluation and tess control shaders are included or excluded as a pair, that VK_PRIMITIVE_TOPOLOGY_PATCH_LIST is set as IA topology for tessellation pipelines, that VK_PRIMITIVE_TOPOLOGY_PATCH_LIST primitive topology is only set for tessellation pipelines, and that Vtx Shader specified | INVALID_PIPELINE_CREATE_STATE | vkCreateGraphicsPipelines | InvalidPipelineCreateState | NA |
69 | RenderPass misuse | Tests for the following: that vkCmdDispatch, vkCmdDispatchIndirect, vkCmdCopyBuffer, vkCmdCopyImage, vkCmdBlitImage, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer, vkCmdUpdateBuffer, vkCmdFillBuffer, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdResolveImage, vkCmdSetEvent, vkCmdResetEvent, vkCmdResetQueryPool, vkCmdCopyQueryPoolResults, vkCmdBeginRenderPass, vkEndCommandBuffer are not called during an active Renderpass, and that binding compute descriptor sets or pipelines does not take place during an active Renderpass | INVALID_RENDERPASS_CMD | vkCmdBindPipeline vkCmdBindDescriptorSets vkCmdDispatch vkCmdDispatchIndirect vkCmdCopyBuffer vkCmdCopyImage vkCmdBlitImage vkCmdCopyBufferToImage vkCmdCopyImageToBuffer vkCmdUpdateBuffer vkCmdFillBuffer vkCmdClearColorImage vkCmdClearDepthStencilImage vkCmdResolveImage vkCmdSetEvent vkCmdResetEvent vkCmdResetQueryPool vkCmdCopyQueryPoolResults vkCmdBeginRenderPass vkEndCommandBuffer | RenderPassWithinRenderPass UpdateBufferWithinRenderPass ClearColorImageWithinRenderPass ClearDepthStencilImageWithinRenderPass FillBufferWithinRenderPass EndCommandBufferWithinRenderPass | NA |
    [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl31.h     [all...]
  /external/tensorflow/tensorflow/contrib/eager/python/g3doc/
guide.md 804 ### Input Pipelines
809 module provides APIs to build complex input pipelines from simple, reusable
  /toolchain/binutils/binutils-2.27/include/opcode/
spu-insns.h 108 pipe0 execution pipelines:
117 pipe1 execution pipelines:
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateGeneralTests.cpp 436 addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths));
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp 572 // Create graphics pipelines for per sample texel fetch passes
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPassthroughTests.cpp 405 PipelineDescription pipelineCases[PIPELINE_CASES]; //!< Each test case renders with two pipelines and compares results
vktTessellationUtil.hpp 122 //! Applies only to pipelines without tessellation shaders.
vktTessellationWindingTests.cpp 439 // Front face is static state, so we have to create two pipelines.
  /external/libjpeg-turbo/java/org/libjpegturbo/turbojpeg/
YUVImage.java 35 * decompression pipelines to be split into stages: YUV encode, compress from
  /external/libjpeg-turbo/
jdmaster.c 384 * machines, particularly CPUs with pipelines or instruction prefetch,
  /external/llvm/lib/Target/AArch64/
AArch64SchedM1.td 31 // which has 9 pipelines, each with its own queue with out-of-order dispatch.

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1 2 3 4 5 6 78 91011>>