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Searched
full:precision
(Results
276 - 300
of
7852
) sorted by null
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/external/eigen/lapack/
dlapy2.f
21
* DOUBLE
PRECISION
FUNCTION DLAPY2( X, Y )
24
* DOUBLE
PRECISION
X, Y
42
*> X is DOUBLE
PRECISION
47
*> Y is DOUBLE
PRECISION
64
DOUBLE
PRECISION
FUNCTION DLAPY2( X, Y )
72
DOUBLE
PRECISION
X, Y
78
DOUBLE
PRECISION
ZERO
80
DOUBLE
PRECISION
ONE
84
DOUBLE
PRECISION
W, XABS, YABS, Z
dlapy3.f
21
* DOUBLE
PRECISION
FUNCTION DLAPY3( X, Y, Z )
24
* DOUBLE
PRECISION
X, Y, Z
42
*> X is DOUBLE
PRECISION
47
*> Y is DOUBLE
PRECISION
52
*> Z is DOUBLE
PRECISION
69
DOUBLE
PRECISION
FUNCTION DLAPY3( X, Y, Z )
77
DOUBLE
PRECISION
X, Y, Z
83
DOUBLE
PRECISION
ZERO
87
DOUBLE
PRECISION
W, XABS, YABS, ZABS
/external/vulkan-validation-layers/libs/glm/gtx/
matrix_operation.hpp
55
template <typename T,
precision
P>
61
template <typename T,
precision
P>
67
template <typename T,
precision
P>
73
template <typename T,
precision
P>
79
template <typename T,
precision
P>
85
template <typename T,
precision
P>
91
template <typename T,
precision
P>
97
template <typename T,
precision
P>
103
template <typename T,
precision
P>
matrix_operation.inl
12
template <typename T,
precision
P>
24
template <typename T,
precision
P>
36
template <typename T,
precision
P>
48
template <typename T,
precision
P>
60
template <typename T,
precision
P>
73
template <typename T,
precision
P>
86
template <typename T,
precision
P>
100
template <typename T,
precision
P>
113
template <typename T,
precision
P>
normalize_dot.inl
25
template <typename T,
precision
P>
38
template <typename T,
precision
P>
51
template <typename T,
precision
P>
77
template <typename T,
precision
P>
90
template <typename T,
precision
P>
103
template <typename T,
precision
P>
/external/vulkan-validation-layers/libs/glm/
mat2x3.hpp
36
/// 2 columns of 3 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 2 columns of 3 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 2 columns of 3 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat2x4.hpp
36
/// 2 columns of 4 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 2 columns of 4 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 2 columns of 4 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat3x2.hpp
36
/// 3 columns of 2 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 3 columns of 2 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 3 columns of 2 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat3x4.hpp
36
/// 3 columns of 4 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 3 columns of 4 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 3 columns of 4 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat4x2.hpp
36
/// 4 columns of 2 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 4 columns of 2 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 4 columns of 2 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat4x3.hpp
36
/// 4 columns of 3 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 4 columns of 3 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 4 columns of 3 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
matrix_operation.hpp
55
template <typename T,
precision
P>
61
template <typename T,
precision
P>
67
template <typename T,
precision
P>
73
template <typename T,
precision
P>
79
template <typename T,
precision
P>
85
template <typename T,
precision
P>
91
template <typename T,
precision
P>
97
template <typename T,
precision
P>
103
template <typename T,
precision
P>
matrix_operation.inl
12
template <typename T,
precision
P>
24
template <typename T,
precision
P>
36
template <typename T,
precision
P>
48
template <typename T,
precision
P>
60
template <typename T,
precision
P>
73
template <typename T,
precision
P>
86
template <typename T,
precision
P>
100
template <typename T,
precision
P>
113
template <typename T,
precision
P>
/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/
mat2x3.hpp
36
/// 2 columns of 3 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 2 columns of 3 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 2 columns of 3 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat2x4.hpp
36
/// 2 columns of 4 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 2 columns of 4 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 2 columns of 4 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat3x2.hpp
36
/// 3 columns of 2 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 3 columns of 2 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 3 columns of 2 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat3x4.hpp
36
/// 3 columns of 4 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 3 columns of 4 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 3 columns of 4 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat4x2.hpp
36
/// 4 columns of 2 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 4 columns of 2 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 4 columns of 2 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
mat4x3.hpp
36
/// 4 columns of 3 components matrix of low
precision
floating-point numbers.
37
/// There is no guarantee on the actual
precision
.
40
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
43
/// 4 columns of 3 components matrix of medium
precision
floating-point numbers.
44
/// There is no guarantee on the actual
precision
.
47
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
50
/// 4 columns of 3 components matrix of high
precision
floating-point numbers.
51
/// There is no guarantee on the actual
precision
.
54
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2
Precision
Qualifier</a>
/external/deqp/data/gles3/shaders/
indexing.test
9
precision
mediump float;
26
precision
mediump float;
44
precision
mediump float;
63
precision
mediump float;
83
precision
mediump float;
102
precision
mediump float;
124
precision
mediump float;
147
precision
mediump float;
174
precision
mediump float;
201
precision
mediump float
[
all
...]
/external/deqp/data/gles31/shaders/es31/
uniform_location.test
8
precision
highp float;
28
precision
highp float;
48
precision
highp float;
61
precision
highp float;
80
precision
highp float;
100
precision
highp float;
120
precision
highp float;
133
precision
highp float;
152
precision
highp float;
180
precision
highp float
[
all
...]
/external/deqp/data/gles31/shaders/es32/
uniform_location.test
27
precision
highp float;
47
precision
highp float;
67
precision
highp float;
80
precision
highp float;
99
precision
highp float;
119
precision
highp float;
139
precision
highp float;
152
precision
highp float;
171
precision
highp float;
199
precision
highp float
[
all
...]
/external/tensorflow/tensorflow/contrib/coder/kernels/
range_coder.h
28
// `
precision
` determines the granularity of probability masses passed to
31
// REQUIRES: 0 <
precision
<= 16.
32
explicit RangeEncoder(int
precision
);
34
// Encodes a half-open interval [lower / 2^
precision
, upper / 2^
precision
).
38
// Pr(X < x0) = lower / 2^
precision
,
39
// Pr(X < x0 + 1) = upper / 2^
precision
,
48
// REQUIRES: 0 <= lower < upper <= 2^
precision
.
69
// REQUIRES: `
precision
` must be the same as the encoder's
precision
[
all
...]
/external/icu/icu4c/source/i18n/
number_decimalquantity.cpp
111
precision
= other.
precision
;
125
setBcdToZero(); // sets scale,
precision
, hasDouble, origDouble, origDelta, and BCD data
186
U_ASSERT(
precision
!= 0);
187
return scale +
precision
- 1;
191
if (
precision
!= 0) {
233
int32_t magnitude = scale +
precision
;
277
return
precision
== 0;
449
for (int32_t magnitude = scale +
precision
- 1; magnitude >= 0; magnitude--) {
477
int32_t lostDigits =
precision
- (precision < 17 ? precision : 17)
[
all
...]
/libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/util/
IllegalFormatPrecisionExceptionTest.java
42
int
precision
= 12345;
local
44
precision
);
45
assertEquals(
precision
, illegalFormatPrecisionException.getPrecision());
52
int
precision
= 12345;
local
54
precision
);
70
assertEquals("
Precision
", initEx.getPrecision(), desrEx
Completed in 476 milliseconds
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>>