Searched
full:precision (Results
2851 -
2875 of
7852) sorted by null
<<111112113114115116117118119120>>
| /external/python/cpython3/Modules/_ctypes/libffi_osx/ |
| README | 369 all supposed to be stored in double-precision format, even if they are 370 only single-precision, but EGCS stores single-precision arguments as 371 single-precision anyway. This causes one test to fail (the `many
|
| /external/python/cpython3/Modules/_decimal/tests/ |
| bench.py | 22 # intermediate precision from the original is NOT used, so the modified
|
| /external/python/cpython3/Modules/_io/ |
| _iomodule.h | 90 precision. */
|
| /external/python/cpython3/Objects/ |
| complexobject.c | 334 int precision = 0; local 354 precision, 0, NULL); 363 precision, 0, NULL); 371 precision, Py_DTSF_SIGN, NULL);
|
| /external/replicaisland/src/com/replica/replicaisland/ |
| AABoxCollisionVolume.java | 25 * precision isn't necessary, so this simple implementation is sufficient.
|
| /external/skia/gm/ |
| bitmaprect.cpp | 251 // at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
|
| /external/skia/include/core/ |
| SkMath.h | 44 * Computes numer1 * numer2 / denom in full 64 intermediate precision.
|
| SkScalar.h | 103 * extra precision is known to be valuable.
|
| /external/skia/src/gpu/effects/ |
| GrEllipseEffect.cpp | 80 // If we're using a scale factor to work around precision issues, choose the larger
|
| GrEllipseEffect.fp | 42 // If we're using a scale factor to work around precision issues, choose the larger radius
|
| /external/skia/src/gpu/glsl/ |
| GrGLSLXferProcessor.cpp | 48 // check for floating point precision errors we compare with <= here. We just check the
|
| /external/skia/src/gpu/ops/ |
| GrStencilAndCoverPathRenderer.cpp | 143 // precision.
|
| /external/skia/src/sksl/ |
| SkSLParser.h | 121 std::unique_ptr<ASTDeclaration> precision();
|
| /external/skia/tests/ |
| ApplyGammaTest.cpp | 122 // We allow more error on GPUs with lower precision shader variables.
|
| /external/skqp/gm/ |
| bitmaprect.cpp | 251 // at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
|
| /external/skqp/include/core/ |
| SkMath.h | 44 * Computes numer1 * numer2 / denom in full 64 intermediate precision.
|
| SkScalar.h | 103 * extra precision is known to be valuable.
|
| /external/skqp/src/gpu/ |
| GrShaderCaps.cpp | 108 writer->appendBool("Uses precision modifiers", fUsesPrecisionModifiers);
|
| /external/skqp/src/gpu/effects/ |
| GrEllipseEffect.cpp | 80 // If we're using a scale factor to work around precision issues, choose the larger
|
| GrEllipseEffect.fp | 42 // If we're using a scale factor to work around precision issues, choose the larger radius
|
| /external/skqp/src/gpu/glsl/ |
| GrGLSLXferProcessor.cpp | 48 // check for floating point precision errors we compare with <= here. We just check the
|
| /external/skqp/src/gpu/ops/ |
| GrStencilAndCoverPathRenderer.cpp | 143 // precision.
|
| /external/skqp/src/sksl/ |
| SkSLParser.h | 121 std::unique_ptr<ASTDeclaration> precision();
|
| /external/skqp/tests/ |
| ApplyGammaTest.cpp | 107 // We allow more error on GPUs with lower precision shader variables.
|
| /external/swiftshader/third_party/LLVM/lib/Target/Mips/ |
| MipsSubtarget.h | 50 // IsSingleFloat - The target only supports single precision float
|
Completed in 1496 milliseconds
<<111112113114115116117118119120>>