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  /external/python/cpython3/Modules/_ctypes/libffi_osx/
README 369 all supposed to be stored in double-precision format, even if they are
370 only single-precision, but EGCS stores single-precision arguments as
371 single-precision anyway. This causes one test to fail (the `many
  /external/python/cpython3/Modules/_decimal/tests/
bench.py 22 # intermediate precision from the original is NOT used, so the modified
  /external/python/cpython3/Modules/_io/
_iomodule.h 90 precision. */
  /external/python/cpython3/Objects/
complexobject.c 334 int precision = 0; local
354 precision, 0, NULL);
363 precision, 0, NULL);
371 precision, Py_DTSF_SIGN, NULL);
  /external/replicaisland/src/com/replica/replicaisland/
AABoxCollisionVolume.java 25 * precision isn't necessary, so this simple implementation is sufficient.
  /external/skia/gm/
bitmaprect.cpp 251 // at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
  /external/skia/include/core/
SkMath.h 44 * Computes numer1 * numer2 / denom in full 64 intermediate precision.
SkScalar.h 103 * extra precision is known to be valuable.
  /external/skia/src/gpu/effects/
GrEllipseEffect.cpp 80 // If we're using a scale factor to work around precision issues, choose the larger
GrEllipseEffect.fp 42 // If we're using a scale factor to work around precision issues, choose the larger radius
  /external/skia/src/gpu/glsl/
GrGLSLXferProcessor.cpp 48 // check for floating point precision errors we compare with <= here. We just check the
  /external/skia/src/gpu/ops/
GrStencilAndCoverPathRenderer.cpp 143 // precision.
  /external/skia/src/sksl/
SkSLParser.h 121 std::unique_ptr<ASTDeclaration> precision();
  /external/skia/tests/
ApplyGammaTest.cpp 122 // We allow more error on GPUs with lower precision shader variables.
  /external/skqp/gm/
bitmaprect.cpp 251 // at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
  /external/skqp/include/core/
SkMath.h 44 * Computes numer1 * numer2 / denom in full 64 intermediate precision.
SkScalar.h 103 * extra precision is known to be valuable.
  /external/skqp/src/gpu/
GrShaderCaps.cpp 108 writer->appendBool("Uses precision modifiers", fUsesPrecisionModifiers);
  /external/skqp/src/gpu/effects/
GrEllipseEffect.cpp 80 // If we're using a scale factor to work around precision issues, choose the larger
GrEllipseEffect.fp 42 // If we're using a scale factor to work around precision issues, choose the larger radius
  /external/skqp/src/gpu/glsl/
GrGLSLXferProcessor.cpp 48 // check for floating point precision errors we compare with <= here. We just check the
  /external/skqp/src/gpu/ops/
GrStencilAndCoverPathRenderer.cpp 143 // precision.
  /external/skqp/src/sksl/
SkSLParser.h 121 std::unique_ptr<ASTDeclaration> precision();
  /external/skqp/tests/
ApplyGammaTest.cpp 107 // We allow more error on GPUs with lower precision shader variables.
  /external/swiftshader/third_party/LLVM/lib/Target/Mips/
MipsSubtarget.h 50 // IsSingleFloat - The target only supports single precision float

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