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  /external/guava/guava/src/com/google/common/escape/
ArrayBasedEscaperMap.java 36 * ArrayBasedUnicodeEscaper is proportional to the highest valued character that
  /external/iproute2/examples/
cbqinit.eth1 30 # weight, which is set to be proportional to
  /external/jemalloc/include/jemalloc/internal/
prng.h 18 * proportional to bit position. For example, the lowest bit has a cycle of 2,
  /external/libunwind/doc/
libunwind-setjmp.man 67 will be proportional to the number of call frames
libunwind-setjmp.tex 36 \Func{longjmp}() will be proportional to the number of call frames
  /external/llvm/include/llvm/ADT/
PriorityQueue.h 68 /// complexity proportional to the number of elements in the queue,
  /external/llvm/include/llvm/CodeGen/
CalcSpillWeights.h 40 // intervals have a spill weight that is mostly proportional to the number
  /external/swiftshader/third_party/LLVM/include/llvm/ADT/
PriorityQueue.h 68 /// complexity proportional to the number of elements in the queue,
  /external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
MachineLoopRanges.h 63 /// getArea - Return the loop area. This number is approximately proportional
  /external/tensorflow/tensorflow/core/lib/random/
distribution_sampler.cc 45 // compute proportional weights
  /frameworks/base/core/java/android/animation/
FloatKeyframeSet.java 99 // Apply interpolator on the proportional duration.
IntKeyframeSet.java 98 // Apply interpolator on the proportional duration.
  /frameworks/base/core/java/android/inputmethodservice/
CompactExtractEditLayout.java 33 * The layout is based on sizes proportional to screen pixel size to provide for the
  /packages/apps/Dialer/java/com/android/contacts/common/util/
ContactListViewUtils.java 50 * so that the {@param listView}'s padding can be set proportional to the card padding.
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/CodeGen/
CalcSpillWeights.h 40 // intervals have a spill weight that is mostly proportional to the number
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/CodeGen/
CalcSpillWeights.h 40 // intervals have a spill weight that is mostly proportional to the number
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/CodeGen/
CalcSpillWeights.h 40 // intervals have a spill weight that is mostly proportional to the number
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/CodeGen/
CalcSpillWeights.h 39 // intervals have a spill weight that is mostly proportional to the number
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/CodeGen/
CalcSpillWeights.h 39 // intervals have a spill weight that is mostly proportional to the number
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/ADT/
PriorityQueue.h 67 /// complexity proportional to the number of elements in the queue,

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