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full:rasterization
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-rotate-reverse-portrait.txt
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all
...]
/external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst
92
prior to
rasterization
.
207
rasterization
rules.
209
(Legacy-only) OpenGL actually has quite different
rasterization
rules
215
Additionally Direct3D will always use quad
rasterization
rules for
225
still affects those renderers by overriding other
rasterization
state.
316
Actually all graphics APIs use a top-left
rasterization
rule for pixel
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast.h
29
* The rast code is concerned with
rasterization
of command bins.
77
*
Rasterization
state.
128
*
Rasterization
information for a triangle known to be in this bin,
lp_rast_priv.h
80
* Per-thread
rasterization
state
126
/** A task object for each
rasterization
thread */
132
/** For synchronizing the
rasterization
threads */
lp_limits.h
90
* input signature and a small amount of
rasterization
state (eg
/external/deqp/framework/referencerenderer/
design.txt
62
+ primitive list for
rasterization
/ geometry shading
rrRenderState.hpp
368
rasterization
.viewportOrientation = viewportOrientation;
373
RasterizationState
rasterization
;
member in struct:rr::RenderState
/external/deqp/modules/gles2/functional/
es2fRasterizationTests.hpp
23
* \brief
Rasterization
tests.
/external/deqp/modules/gles3/functional/
es3fRasterizationTests.hpp
23
* \brief
Rasterization
tests.
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.h
48
#define R200_TCL_FALLBACK_RASTER 0x1 /*
rasterization
*/
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.h
49
#define RADEON_TCL_FALLBACK_RASTER 0x1 /*
rasterization
*/
radeon_common_context.h
58
#define RADEON_TCL_FALLBACK_RASTER 0x1 /*
rasterization
*/
283
/* Fallback
rasterization
functions
390
/*
Rasterization
and vertex state:
/external/skia/gm/
bitmaptiled.cpp
49
// Draw ten strips with varying fractional offset to catch any
rasterization
issues with tiling
/external/skqp/gm/
bitmaptiled.cpp
49
// Draw ten strips with varying fractional offset to catch any
rasterization
issues with tiling
/external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h
88
* Sets the
rasterization
state used by the draw module.
90
* of the
rasterization
state. It's going to be used when the
draw_vertex.h
65
* Information about hardware/
rasterization
vertex layout.
/external/mesa3d/src/mesa/swrast/
s_context.h
28
* \brief Software
rasterization
context and private types.
35
* This module, software
rasterization
, contains the software fallback
82
* Bitmasks to indicate which
rasterization
options are enabled
/external/deqp/doc/testspecs/GLES3/
functional.primitive_restart.txt
38
+ Test for correctness of
rasterization
/external/deqp/external/vulkancts/modules/vulkan/rasterization/
vktRasterizationTests.cpp
23
* \brief Functional
rasterization
tests.
53
namespace
rasterization
namespace in namespace:vkt
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/external/freetype/include/freetype/
ftgasp.h
81
* used for standard font
rasterization
only. Independently of that,
/external/mesa3d/docs/relnotes/
7.0.3.html
56
<li>Fixed minor point
rasterization
regression (bug 11016)
/external/mesa3d/docs/specs/
MESA_swap_control.spec
57
Additions to Chapter 3 of the 1.4 GL Specification (
Rasterization
)
/external/mesa3d/src/gallium/drivers/i915/
i915_state_immediate.c
95
* S4: Vertex format,
rasterization
state
/external/mesa3d/src/mesa/tnl/
NOTES
46
rasterization
hardware (or software).
t_vb_points.c
69
size[i][0] = pointSize * atten; /* clamping done in
rasterization
*/
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