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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-rotate-reverse-portrait.txt     [all...]
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 92 prior to rasterization.
207 rasterization rules.
209 (Legacy-only) OpenGL actually has quite different rasterization rules
215 Additionally Direct3D will always use quad rasterization rules for
225 still affects those renderers by overriding other rasterization state.
316 Actually all graphics APIs use a top-left rasterization rule for pixel
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast.h 29 * The rast code is concerned with rasterization of command bins.
77 * Rasterization state.
128 * Rasterization information for a triangle known to be in this bin,
lp_rast_priv.h 80 * Per-thread rasterization state
126 /** A task object for each rasterization thread */
132 /** For synchronizing the rasterization threads */
lp_limits.h 90 * input signature and a small amount of rasterization state (eg
  /external/deqp/framework/referencerenderer/
design.txt 62 + primitive list for rasterization / geometry shading
rrRenderState.hpp 368 rasterization.viewportOrientation = viewportOrientation;
373 RasterizationState rasterization; member in struct:rr::RenderState
  /external/deqp/modules/gles2/functional/
es2fRasterizationTests.hpp 23 * \brief Rasterization tests.
  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.hpp 23 * \brief Rasterization tests.
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.h 48 #define R200_TCL_FALLBACK_RASTER 0x1 /* rasterization */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.h 49 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
radeon_common_context.h 58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
283 /* Fallback rasterization functions
390 /* Rasterization and vertex state:
  /external/skia/gm/
bitmaptiled.cpp 49 // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
  /external/skqp/gm/
bitmaptiled.cpp 49 // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h 88 * Sets the rasterization state used by the draw module.
90 * of the rasterization state. It's going to be used when the
draw_vertex.h 65 * Information about hardware/rasterization vertex layout.
  /external/mesa3d/src/mesa/swrast/
s_context.h 28 * \brief Software rasterization context and private types.
35 * This module, software rasterization, contains the software fallback
82 * Bitmasks to indicate which rasterization options are enabled
  /external/deqp/doc/testspecs/GLES3/
functional.primitive_restart.txt 38 + Test for correctness of rasterization
  /external/deqp/external/vulkancts/modules/vulkan/rasterization/
vktRasterizationTests.cpp 23 * \brief Functional rasterization tests.
53 namespace rasterization namespace in namespace:vkt
    [all...]
  /external/freetype/include/freetype/
ftgasp.h 81 * used for standard font rasterization only. Independently of that,
  /external/mesa3d/docs/relnotes/
7.0.3.html 56 <li>Fixed minor point rasterization regression (bug 11016)
  /external/mesa3d/docs/specs/
MESA_swap_control.spec 57 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_immediate.c 95 * S4: Vertex format, rasterization state
  /external/mesa3d/src/mesa/tnl/
NOTES 46 rasterization hardware (or software).
t_vb_points.c 69 size[i][0] = pointSize * atten; /* clamping done in rasterization */

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