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  /external/protobuf/objectivec/DevTools/
full_mac_build.sh 3 # Helper to do build so you don't have to remember all the steps/args.
  /external/python/cpython2/Doc/howto/
cporting.rst 51 :c:type:`PyBytes` for binary data. It's also important to remember that
  /external/python/cpython2/Doc/using/
mac.rst 49 Apple-controlled and are used by Apple- or third-party software. Remember that
  /external/python/cpython2/Lib/email/
utils.py 159 # Remember offset is in seconds west of UTC, but the timezone is in
  /external/python/cpython2/Lib/test/
test_socketserver.py 40 # Remember real select() to avoid interferences with mocking
  /external/python/cpython2/Mac/Demo/
textedit.html 88 and sets things up for menu disable to work. Remember, the <code>makeusermenus</code> is called
  /external/python/cpython2/Objects/stringlib/
formatter.h 870 /* Remember not to modify what pnumeric_chars points to. it
874 /* Is a sign character present in the output? If so, remember it
1029 /* Is a sign character present in the output? If so, remember it
    [all...]
  /external/python/cpython2/Tools/scripts/
mailerdaemon.py 195 # Remember them
  /external/python/cpython3/Doc/howto/
cporting.rst 51 :c:type:`PyBytes` for binary data. It's also important to remember that
  /external/python/cpython3/Doc/using/
mac.rst 42 Apple-controlled and are used by Apple- or third-party software. Remember that
  /external/python/cpython3/Lib/
copy.py 255 Because we remember objects by their id, we have
  /external/python/cpython3/Lib/curses/
textpad.py 88 # Remember where to put the cursor back since we are in insert_mode
  /external/python/cpython3/Lib/email/
quoprimime.py 52 # space-wise. Remember that headers and bodies have different sets of safe
  /external/python/cpython3/Modules/_ctypes/
ctypes.h 189 remember is that in PyCArrayType_new the ffi_type fields must be filled in -
  /external/python/cpython3/Tools/scripts/
mailerdaemon.py 203 # Remember them
  /external/sl4a/ScriptingLayerForAndroid/res/values/
strings.xml 205 <string name="findreplace_undo_reminder">Remember you can use the volume keys to undo mistakes.</string>
  /external/swiftshader/third_party/LLVM/docs/HistoricalNotes/
2001-02-09-AdveCommentsResponse.txt 86 No, it isn't. Remember that the bytecode encoding saves value slots into
  /external/swiftshader/third_party/LLVM/include/llvm/ExecutionEngine/
JITMemoryManager.h 100 /// and remember where it is in case the client wants to deallocate it.
  /external/swiftshader/third_party/LLVM/include/llvm/MC/
MCContext.h 109 /// We need a deterministic iteration order, so we remember the order
  /external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
ScheduleDAGList.cpp 212 // Remember if this is a noop hazard.
  /external/swiftshader/third_party/LLVM/lib/MC/
MCSectionMachO.cpp 239 // Remember the TypeID.
  /external/swiftshader/third_party/LLVM/lib/Support/
StringMap.cpp 83 // Skip over tombstones. However, remember the first one we see.
  /external/swiftshader/third_party/LLVM/lib/Target/X86/
README-X86-64.txt 59 The idea is that it saves callers from having to remember this value,
  /external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
Sink.cpp 128 // Walk the basic block bottom-up. Remember if we saw a store.
  /external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
LCSSA.cpp 245 // Remember that this phi makes the value alive in this block.

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