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Searched
full:rendertargets
(Results
1 - 25
of
45
) sorted by null
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/external/mesa3d/src/gallium/drivers/swr/
swr_memory.h
57
SWR_SURFACE_STATE *pSrcSurface = &pDC->
renderTargets
[renderTargetIndex];
71
SWR_SURFACE_STATE *pDstSurface = &pDC->
renderTargets
[renderTargetIndex];
86
SWR_SURFACE_STATE *pDstSurface = &pDC->
renderTargets
[renderTargetIndex];
swr_draw.cpp
226
* Other
renderTargets
get stored back when attachment changes or
256
struct SWR_SURFACE_STATE *renderTarget = &pDC->
renderTargets
[attachment];
284
SWR_SURFACE_STATE *
renderTargets
= pDC->
renderTargets
;
286
if (
renderTargets
[i].pBaseAddress == spr->swr.pBaseAddress ||
288
renderTargets
[i].pBaseAddress == spr->secondary.pBaseAddress)) {
swr_context.h
96
SWR_SURFACE_STATE
renderTargets
[SWR_NUM_ATTACHMENTS];
/external/skia/src/gpu/
GrTextureRenderTargetProxy.h
20
// This class delays the acquisition of
RenderTargets
that are also textures until
GrRenderTargetContextPriv.h
53
* Some portions of the code, which use approximate-match
rendertargets
(i.e., ImageFilters),
GrResourceAllocator.h
48
// Add a usage interval from 'start' to 'end' inclusive. This is usually used for
renderTargets
.
/external/skqp/src/gpu/
GrTextureRenderTargetProxy.h
20
// This class delays the acquisition of
RenderTargets
that are also textures until
GrRenderTargetContextPriv.h
53
* Some portions of the code, which use approximate-match
rendertargets
(i.e., ImageFilters),
GrResourceAllocator.h
48
// Add a usage interval from 'start' to 'end' inclusive. This is usually used for
renderTargets
.
/external/skia/src/gpu/mtl/
GrMtlRenderTarget.mm
36
//
RenderTargets
never need to be mapped so their storage mode is set to private
/external/skqp/src/gpu/mtl/
GrMtlRenderTarget.mm
36
//
RenderTargets
never need to be mapped so their storage mode is set to private
/external/swiftshader/src/Main/
Config.hpp
98
RENDERTARGETS
= 8,
/external/swiftshader/src/Shader/
PixelProgram.hpp
61
Vector4f c[
RENDERTARGETS
];
62
RegisterArray<
RENDERTARGETS
, true> oC;
89
void clampColor(Vector4f oC[
RENDERTARGETS
]);
/external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c
58
boolean reemit = svga->rebind.flags.
rendertargets
;
109
* Rebind
rendertargets
.
114
* non-dirty
rendertargets
are properly paged-in.
263
* Rebind
rendertargets
.
268
* non-dirty
rendertargets
are properly paged-in.
275
assert(svga->rebind.flags.
rendertargets
);
284
svga->rebind.flags.
rendertargets
= FALSE;
291
* Send a private allocation command to page in
rendertargets
resource.
302
if (!svga->rebind.flags.
rendertargets
)
325
svga->rebind.flags.
rendertargets
= 0
[
all
...]
/external/swiftshader/src/Renderer/
Context.hpp
467
Surface *renderTarget[
RENDERTARGETS
];
468
unsigned int renderTargetLayer[
RENDERTARGETS
];
531
int colorWriteMask[
RENDERTARGETS
]; // RGBA
Renderer.hpp
184
unsigned int *colorBuffer[
RENDERTARGETS
];
185
int colorPitchB[
RENDERTARGETS
];
186
int colorSliceB[
RENDERTARGETS
];
227
Surface *renderTarget[
RENDERTARGETS
];
QuadRasterizer.cpp
95
Pointer<Byte> cBuffer[
RENDERTARGETS
];
99
for(int index = 0; index <
RENDERTARGETS
; index++)
296
for(int index = 0; index <
RENDERTARGETS
; index++)
PixelProcessor.hpp
79
unsigned int colorWriteMask :
RENDERTARGETS
* 4; // Four component bit masks
80
Format targetFormat[
RENDERTARGETS
];
/external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp
[
all
...]
/external/skia/include/private/
GrRenderTargetProxy.h
16
// This class delays the acquisition of
RenderTargets
until they are actually
/external/skqp/include/private/
GrRenderTargetProxy.h
16
// This class delays the acquisition of
RenderTargets
until they are actually
/external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp
108
egl::Image *renderTarget[sw::
RENDERTARGETS
];
Device.cpp
38
for(int i = 0; i <
RENDERTARGETS
; i++)
152
for(int i = 0; i <
RENDERTARGETS
; i++)
201
for(int i = 0; i <
RENDERTARGETS
; ++i)
793
for(int i = 0; i <
RENDERTARGETS
; ++i)
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java
49
/** A Map for performing reference counting over shared objects across
RenderTargets
*/
98
// As
RenderTargets
are immutable, we can safely return the last focused instance on this
211
// We assume
RenderTargets
are immutable, so that we do not need to focus if the current
/external/mesa3d/src/gallium/drivers/ilo/
ilo_blitter_pipe.c
155
/* not until we allow
rendertargets
to be buffers */
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