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  /frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderAction.java 92 * Initializes and acquires the scene, creating various Android objects such as context,
97 * @return whether the scene was prepared
140 * Prepares the scene for action.
150 * After scene actions have taken place, only one call to {@link #release()} must be
155 * @return whether the scene was prepared
163 throw new IllegalStateException("After scene creation, #init() must be called");
179 * Acquire the lock so that the scene can be acted upon.
189 * the scene.
217 * Cleans up the scene after an action.
241 // scene
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  /external/annotation-tools/annotation-file-utilities/
design.tex 49 location given in the scene before determining the insertion position.
58 \texttt{scene\_lib} sub-projects):
79 from \texttt{scene-lib}'s JAIF representation
94 \item Interpret each JAIF as a ``scene'' (\texttt{AScene}), then invoke
96 the indicated \texttt{Insertion}s from the scene.
139 the scene as a ``specification'' and subsequent extraction of
141 be determined directly from the \texttt{Scene}. Second, the source text
148 \texttt{Scene} and mapped to the corresponding path in the (augmented)
155 parser, and \texttt{scene-lib} probably will need little or no
159 within the AST can be determined directly from the \texttt{Scene}
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  /cts/apps/CameraITS/tools/
run_parallel_tests.py 31 display. When this argument presents, change of test scene will
67 for scene in scenes:
69 cmds.append(build_cmd(device0_id, chart_host_id, device1_id, 0, scene))
70 cmds.append(build_cmd(device1_id, chart_host_id, device0_id, 1, scene))
99 # scene 5 is not automated and no chart is needed
  /frameworks/base/libs/hwui/tests/macrobench/
TestSceneRunner.cpp 123 std::unique_ptr<TestScene> scene(info.createScene(opts));
124 scene->renderTarget = surface;
127 0, 0, width, height, [&scene, width, height](RenderProperties& props, Canvas& canvas) {
129 scene->createContent(width, height, canvas);
165 scene->doFrame(i);
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/stress/
CameraStressTest.java 42 * - scene mode
129 * Stress test iterating on the various scene modes (action, night, party, etc.)
137 assertNotNull("No scene modes supported", supportedSceneModes);
152 Log.v(TAG, "Setting scene mode to " + supportedSceneModes.get(i));
168 fail("Camera scene mode test Exception");
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 82 * The memory is allocated from the per-scene pool, not per-tile.
88 lp_setup_alloc_triangle(struct lp_scene *scene,
103 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
222 struct lp_scene *scene = setup->scene; local
234 * - If there were any Begin/End query commands in the scene then those
240 if (!scene->fb.zsbuf && scene->fb_max_layer == 0 && !scene->had_queries) {
244 lp_scene_bin_reset( scene, tx, ty )
275 struct lp_scene *scene = setup->scene; local
759 struct lp_scene *scene = setup->scene; local
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  /frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeRenderSession.java 143 /*package*/ BridgeRenderSession(@Nullable RenderSessionImpl scene, @NonNull Result lastResult) {
144 mSession = scene;
145 if (scene != null) {
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 24 import com.android.hierarchyviewer.scene.CaptureLoader;
25 import com.android.hierarchyviewer.scene.ProfilesLoader;
26 import com.android.hierarchyviewer.scene.VersionLoader;
27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader;
28 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
29 import com.android.hierarchyviewer.scene.ViewManager;
30 import com.android.hierarchyviewer.scene.ViewNode;
31 import com.android.hierarchyviewer.scene.WindowsLoader;
145 private ViewHierarchyScene scene; field in class:Workspace
658 scene.setZoomFactor(slider.getValue() / 100.0d)
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  /developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /developers/samples/android/ui/activityscenetransition/ActivitySceneTransitionBasic/
template-params.xml 32 Demonstrates how to the use Activity scene transitions when transitions
67 This sample shows how to use scene transitions from one Activity to another in Lollipop.
  /external/tensorflow/tensorflow/contrib/lite/examples/ios/camera/
MainStoryboard_iPhone.storyboard 9 <scene sceneID="5">
44 </scene>
  /external/tensorflow/tensorflow/examples/ios/camera/
MainStoryboard_iPhone.storyboard 9 <scene sceneID="5">
44 </scene>
  /frameworks/base/core/java/android/transition/
TransitionValues.java 38 * capture} phases of a scene change, once when the start values are captured
52 * The set of values tracked by transitions for this scene
  /frameworks/support/transition/src/main/java/androidx/transition/
TransitionValues.java 37 * capture} phases of a scene change, once when the start values are captured
46 * The set of values tracked by transitions for this scene
Visibility.java 265 * @param startValues The target values in the start scene
266 * @param startVisibility The target visibility in the start scene
267 * @param endValues The target values in the end scene
268 * @param endVisibility The target visibility in the end scene
270 * overall transition for this scene change. A null value means no animation
300 * @param view The View to make appear. This will be in the target scene's View
304 * @param startValues The target values in the start scene
305 * @param endValues The target values in the end scene
307 * overall transition for this scene change. A null value means no animation
322 * @param startValues The target values in the start scene
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  /external/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
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  /device/generic/goldfish/camera/fake-pipeline2/
Sensor.cpp 145 Scene &Sensor::getScene() {
396 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB
454 rCount = (pixel[Scene::R]+(outX+outY)%64) * scale64x;
455 gCount = (pixel[Scene::Gr]+(outX+outY)%64) * scale64x;
456 bCount = (pixel[Scene::B]+(outX+outY)%64) * scale64x;
492 rCount = (pixel[Scene::R]+(outX+outY)%64) * scale64x;
493 gCount = (pixel[Scene::Gr]+(outX+outY)%64) * scale64x
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  /device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/
Sensor.cpp 138 Scene &Sensor::getScene() { return mScene; }
390 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB
439 rCount = pixel[Scene::R] * scale64x;
440 gCount = pixel[Scene::Gr] * scale64x;
441 bCount = pixel[Scene::B] * scale64x;
468 rCount = pixel[Scene::R] * scale64x;
469 gCount = pixel[Scene::Gr] * scale64x
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  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
CameraCapabilities.java 147 * Scene modes.
151 * No supported scene mode.
155 * Scene mode is off.
185 * Capture a scene using high dynamic range imaging techniques.
401 * Converts the scene mode to API-related string representation.
403 * @param scene The focus mode to convert.
405 * scene mode.
407 public String stringify(SceneMode scene) {
408 return toApiCase(scene.name());
412 * Converts the API-related string representation of the scene mode to th
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  /cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) {
38 if (!Scene::setUpContext()) {
150 return Scene::tearDown();
195 Scene::drawSceneGraph(2); // Blur to Screen
  /developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/Application/src/main/res/values/
base-strings.xml 24 Demonstrates how to the use Activity scene transitions when transitions
  /developers/build/prebuilts/gradle/CustomTransition/Application/src/main/res/layout/
fragment_custom_transition.xml 28 android:text="Show next scene"/>
  /developers/samples/android/ui/transition/CustomTransition/Application/src/main/res/layout/
fragment_custom_transition.xml 28 android:text="Show next scene"/>
  /development/samples/browseable/ActivitySceneTransitionBasic/res/values/
base-strings.xml 24 Demonstrates how to the use Activity scene transitions when transitions
  /development/samples/browseable/CustomTransition/res/layout/
fragment_custom_transition.xml 28 android:text="Show next scene"/>

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1 2 3 4 5 67 8 91011>>