/cts/tests/tests/transition/src/android/transition/cts/ |
BaseTransitionTest.java | 30 import android.transition.Scene; 101 protected Scene loadScene(final View layout) throws Throwable { 102 final Scene[] scene = new Scene[1]; local 103 mActivityRule.runOnUiThread(() -> scene[0] = new Scene(mSceneRoot, layout)); 105 return scene[0]; 108 protected Scene loadScene(final int layoutId) throws Throwable { 109 final Scene scene[] = new Scene[1] local [all...] |
/packages/apps/TV/src/com/android/tv/ui/ |
TvTransitionManager.java | 23 import android.transition.Scene; 68 private Scene mEmptyScene; 69 private Scene mChannelBannerScene; 70 private Scene mInputBannerScene; 71 private Scene mKeypadChannelSwitchScene; 72 private Scene mSelectInputScene; 73 private Scene mCurrentScene; 175 mEmptyScene = new Scene(mSceneContainer, (View) mEmptyView); 240 /** Returns the type of the given scene. */ 242 public int getSceneType(Scene scene) 275 final Scene scene = new Scene(sceneRoot, (View) layout); local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 32 * which are produced by the "rast" code when it finishes rendering a scene. 45 struct lp_scene *scene; member in struct:scene_packet 58 /** Allocate a new scene queue */ 79 /** Delete a scene queue */ 95 packet.scene = NULL; 104 return packet.scene; 110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 116 packet.scene = scene; [all...] |
lp_rast.c | 60 * Begin rasterizing a scene. 61 * Called once per scene by one thread. 65 struct lp_scene *scene ) 67 rast->curr_scene = scene; 71 lp_scene_begin_rasterization( scene ); 72 lp_scene_bin_iter_begin( scene ); 96 struct lp_scene *scene = task->scene; local 103 task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ? 104 task->scene->fb.width - x * TILE_SIZE : TILE_SIZE 135 const struct lp_scene *scene = task->scene; local 181 const struct lp_scene *scene = task->scene; local 297 const struct lp_scene *scene = task->scene; local 404 const struct lp_scene *scene = task->scene; local [all...] |
lp_rast_priv.h | 87 struct lp_scene *scene; member in struct:lp_rasterizer_task 123 /** The scene currently being rasterized by the threads */ 156 assert(x < task->scene->tiles_x * TILE_SIZE); 157 assert(y < task->scene->tiles_y * TILE_SIZE); 160 assert(buf < task->scene->fb.nr_cbufs); 172 pixel_offset = px * task->scene->cbufs[buf].format_bytes + 173 py * task->scene->cbufs[buf].stride; 177 color += layer * task->scene->cbufs[buf].layer_stride; 180 assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene->fb.cbufs[buf]->format))); 196 assert(x < task->scene->tiles_x * TILE_SIZE) 230 const struct lp_scene *scene = task->scene; local [all...] |
/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
LoginActivity.java | 22 import android.transition.Scene; 34 Scene mCurrentScene; 36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene, 46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this); 47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this); 48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this); 49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this); 50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this); 51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this); 75 public void applyScene(Scene scene) [all...] |
InterruptionTest.java | 23 import android.transition.Scene; 31 private Scene mScene1; 32 private Scene mScene2; 33 private Scene mScene3; 34 private Scene mScene4; 45 mScene1 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_1, this); 46 mScene2 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_2, this); 47 mScene3 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_3, this); 48 mScene4 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_4, this);
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Demo5.java | 22 import android.transition.Scene; 28 static Scene mCurrentScene; 29 Scene mSearchScreen, mResultsScreen; 39 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 40 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTransition.java | 24 import android.transition.Scene; 31 static Scene mCurrentScene; 33 Scene mResultsScreen, mSearchScreen; 43 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 44 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTransition2.java | 23 import android.transition.Scene; 29 static Scene mCurrentScene; 31 Scene mResultsScreen, mSearchScreen; 41 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 42 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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Demo2.java | 25 import android.transition.Scene; 31 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 50 // mSearchScreen = new Scene(this, mSceneRoot, R.layout.search_screen); 51 // mResultsScreen = new Scene(this, mSceneRoot, R.layout.results_screen); 53 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 54 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 56 System.out.println("Problem loading scene resource: " + e);
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UniqueIds.java | 23 import android.transition.Scene; 34 static Scene mCurrentScene; 47 ToggleScene scene = new ToggleScene(container, button); local 48 mSceneMap.put(button, scene); 51 scene = new ToggleScene(container, button); 52 mSceneMap.put(button, scene); 60 Scene mScene; 65 mScene = new Scene(rootView);
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/developers/build/prebuilts/gradle/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/developers/samples/android/ui/transition/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/development/samples/browseable/BasicTransition/src/com.example.android.basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/frameworks/support/transition/src/androidTest/java/androidx/transition/ |
BaseTransitionTest.java | 67 Scene loadScene(final int layoutId) throws Throwable { 68 final Scene[] scene = new Scene[1]; local 72 scene[0] = Scene.getSceneForLayout(mRoot, layoutId, rule.getActivity()); 76 return scene[0]; 83 private void startTransition(final Scene scene) throws Throwable { 87 TransitionManager.go(scene, mTransition) [all...] |
/external/skia/experimental/sksg/ |
SkSGScene.h | 57 * Holds a scene root and a list of animators. 62 class Scene final : SkNoncopyable { 64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 65 ~Scene(); 73 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/skqp/experimental/sksg/ |
SkSGScene.h | 57 * Holds a scene root and a list of animators. 62 class Scene final : SkNoncopyable { 64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 65 ~Scene(); 73 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/annotation-tools/annotation-file-utilities/figures/ |
dataflow.dot | 7 JAIF -> Scene 8 Scene -> "Annotations\nw/ AST Paths" [style=bold] 26 Scene -> "Annotation\nSpecifications" [style=dashed]
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/developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/development/samples/browseable/CustomTransition/src/com.example.android.customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/external/llvm/test/Transforms/SimplifyCFG/ |
dbginfo.ll | 11 %struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Scene*> >" } 13 %struct.Scene = type { i32 (...)** } 14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double } 18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }> 19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }> 23 %"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" [all...] |
/external/swiftshader/third_party/LLVM/test/Transforms/SimplifyCFG/ |
dbginfo.ll | 11 %struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Scene*> >" } 13 %struct.Scene = type { i32 (...)** } 14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double } 18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }> 19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }> 23 %"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" [all...] |
/packages/apps/TvSettings/Settings/src/com/android/tv/settings/ |
TvSettingsActivity.java | 24 import android.transition.Scene; 53 final Scene scene = new Scene(root); 54 scene.setEnterAction(() -> { 73 TransitionManager.go(scene, slide); 87 final Scene scene = new Scene(root); local 88 scene.setEnterAction(() -> getFragmentManager().beginTransaction( [all...] |