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  /cts/tests/tests/transition/src/android/transition/cts/
TransitionManagerTest.java 32 import android.transition.Scene;
77 final Scene scene6 = loadScene(R.layout.scene6);
149 final Scene scene6 = loadScene(R.layout.scene6);
172 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity);
173 transitionManager.setTransition(scene, mTransition);
174 transitionManager.transitionTo(scene);
191 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity)
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  /external/annotation-tools/scene-lib/src/annotations/io/classfile/
ClassFileReader.java 111 AScene scene = new AScene(); local
114 read(scene, className);
116 readFromClass(scene, className);
120 IndexFileWriter.write(scene, outputFile);
157 * and inserts them into <code> scene </code>.
162 * @param scene the scene into which the annotations should be inserted
168 public static void read(AScene scene, String fileName)
170 read(scene, new FileInputStream(fileName));
176 * and inserts them into <code> scene </code>
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ClassFileWriter.java 119 AScene scene = new AScene(); local
121 IndexFileParser.parseFile(indexFileName, scene);
123 // annotations loaded from index file into scene, now insert them
128 insert(scene, className, true);
133 insert(scene, className, outputFileName, true);
153 * Inserts the annotations contained in <code> scene </code> into
157 * @param scene the scene containing the annotations to insert into a class
163 * particular element in both the scene and the class file. If true,
164 * then the one from the scene is used; else the the existing annotatio
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  /cts/tests/openglperf2/jni/reference/
ReferenceRenderer.h 17 #include "scene/Scene.h"
35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
  /development/samples/browseable/ActivitySceneTransitionBasic/
_index.jd 8 Demonstrates how to the use Activity scene transitions when transitions
  /external/ImageMagick/PerlMagick/t/reference/read/
input_wpg.miff 10 scene=1 iterations=0 delay=0
  /external/ImageMagick/PerlMagick/t/reference/write/read/
input_wpg.miff 10 scene=1 iterations=0 delay=0
  /external/annotation-tools/scene-lib/
.project 3 <name>scene-lib</name>
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/
ColourGrading.txt 8 Colour grading is the act of enhancing the colour of a scene. This example demonstrates colour grading using a 3D texture as a look up table in a post process stage of the render.
  /external/ImageMagick/Magick++/tests/
test_image_anim.miff 14 scene=1 iterations=1 delay=10 dispose=3
22 scene=2 iterations=1 delay=10 dispose=3
30 scene=3 iterations=1 delay=10 dispose=3
38 scene=4 iterations=1 delay=10 dispose=3
46 scene=5 iterations=1 delay=10 dispose=3
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ChangingText.java 22 import android.transition.Scene;
30 Scene mScene1, mScene2;
33 Scene mCurrentScene;
43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this);
44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
ClippingText.java 23 import android.transition.Scene;
33 Scene mScene1, mScene2;
38 Scene mCurrentScene;
48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this);
49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
Demo3.java 25 import android.transition.Scene;
32 static Scene mCurrentScene;
33 Scene mSearchScreen, mResultsScreen;
44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
FadingTest.java 22 import android.transition.Scene;
31 Scene mScene1, mScene2;
34 Scene mCurrentScene;
61 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test, this);
62 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_scene_2, this);
ScenesTestAutoTargets.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mResultsScreen, mSearchScreen;
45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
  /frameworks/support/samples/SupportTransitionDemos/src/main/java/com/example/android/support/transition/widget/
SceneUsageBase.java 25 import androidx.transition.Scene;
32 private Scene[] mScenes;
36 abstract Scene[] setUpScenes(ViewGroup root);
38 abstract void go(Scene scene);
  /external/annotation-tools/scene-lib/test/annotations/tests/classfile/
AnnotationsTest.java 133 * Writes out scene to filename as an index file.
136 * @param scene the scene to write out
138 private void writeScene(String filename, AScene scene) {
140 IndexFileWriter.write(scene, filename);
149 * Reads in the annotations from filename, an index file, into scene.
152 * @param scene the scene to write out to
154 private void readScene(String filename, AScene scene) {
156 IndexFileParser.parseFile(filename, scene);
230 AScene scene = local
290 AScene scene = new AScene(); local
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  /cts/apps/CameraITS/tools/
load_scene.py 26 scene = None
28 if s[:6] == 'scene=' and len(s) > 6:
29 scene = s[6:]
41 if not scene:
42 print 'Error: need to specify which scene to load'
49 remote_scene_file = '/sdcard/Download/%s.pdf' % scene
51 scene)
54 scene+'_0.67_scaled.pdf')
56 local_scene_file = os.path.join(local_scene_file, scene+'.pdf')
run_all_tests.py 43 SKIP_RET_CODE = 101 # note this must be same as tests/scene*/test_*
128 scenes: the test scene(s) to be executed. Use comma to separate
133 display. When this argument presents, change of test scene
142 skip_scene_validation: force skip scene validation. Used when test scene
154 "scene1": "A grey card covering at least the middle 30% of the scene",
158 "middle 50% of the scene. See CameraITS.pdf section 2.3.4 "
209 # Validate user input scene names
218 scene_str = "scene" + s
228 print 'Unknown scene specified:',
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  /developers/samples/android/ui/transition/BasicTransition/
template-params.xml 54 <android>android.transition.Scene</android>
67 A Scene is an encapsulation of the state of a view hierarchy,
69 (layout-related and otherwise) that those views have. A scene can be
71 scene dynamically as it is entered.
74 occur when a new scene is entered. Some transition capabilities are
75 automatic. That is, entering a scene may cause animations to run which
80 during particular scene changes. Finally, developers can define their
85 scene changes, and to cause scene changes with specific transitions to
  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
AndroidCameraCapabilities.java 131 for (String scene : supportedSceneModes) {
132 if (Camera.Parameters.SCENE_MODE_AUTO.equals(scene)) {
134 } else if (Camera.Parameters.SCENE_MODE_ACTION.equals(scene)) {
136 } else if (Camera.Parameters.SCENE_MODE_BARCODE.equals(scene)) {
138 } else if (Camera.Parameters.SCENE_MODE_BEACH.equals(scene)) {
140 } else if (Camera.Parameters.SCENE_MODE_CANDLELIGHT.equals(scene)) {
142 } else if (Camera.Parameters.SCENE_MODE_FIREWORKS.equals(scene)) {
144 } else if (Camera.Parameters.SCENE_MODE_HDR.equals(scene)) {
146 } else if (Camera.Parameters.SCENE_MODE_LANDSCAPE.equals(scene)) {
148 } else if (Camera.Parameters.SCENE_MODE_NIGHT.equals(scene)) {
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  /external/ImageMagick/Magick++/demo/
smile_anim.miff 6 Scene=0 Iterations=0 Delay=10 Dispose=3
16 Scene=1 Iterations=1 Delay=10 Dispose=3
25 Scene=2 Iterations=1 Delay=10 Dispose=3
34 Scene=3 Iterations=1 Delay=10 Dispose=3
43 Scene=4 Iterations=1 Delay=10 Dispose=3
52 Scene=5 Iterations=1 Delay=10 Dispose=3
  /external/annotation-tools/buildtest/
build.xml 13 <property name="scene-lib" location="${builddir}/annotations/scene-lib" />
58 <target name="build-scene-lib" depends="checkout-annotations">
59 <ant dir="${scene-lib}" inheritAll="false" target="bin"/>
78 build-scene-lib, build-annotations-compiler,
95 <!-- Runs the tests on the annotation scene library, and also
98 <target name="test-scene-lib" depends="build-scene-lib">
99 <ant dir="${scene-lib}" inheritAll="false" target="test-scene-lib"/
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup.c 70 assert(setup->scene == NULL);
75 setup->scene = setup->scenes[setup->scene_idx];
77 if (setup->scene->fence) {
79 debug_printf("%s: wait for scene %d\n",
80 __FUNCTION__, setup->scene->fence->id);
82 lp_fence_wait(setup->scene->fence);
85 lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
135 setup->scene = NULL;
150 /** Rasterize all scene's bins */
154 struct lp_scene *scene = setup->scene local
195 struct lp_scene *scene = setup->scene; local
429 struct lp_scene *scene = setup->scene; local
505 struct lp_scene *scene = setup->scene; local
1012 struct lp_scene *scene = setup->scene; local
1288 struct lp_scene *scene = setup->scenes[i]; local
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  /developers/build/prebuilts/gradle/BasicTransition/Application/src/main/res/values/
strings.xml 19 <string name="scene">Scene</string>

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