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  /developers/build/prebuilts/gradle/BasicTransition/
README.md 12 A Scene is an encapsulation of the state of a view hierarchy,
14 (layout-related and otherwise) that those views have. A scene can be
16 scene dynamically as it is entered.
19 occur when a new scene is entered. Some transition capabilities are
20 automatic. That is, entering a scene may cause animations to run which
25 during particular scene changes. Finally, developers can define their
30 scene changes, and to cause scene changes with specific transitions to
  /developers/samples/android/ui/transition/BasicTransition/Application/src/main/res/values/
strings.xml 19 <string name="scene">Scene</string>
  /developers/samples/android/ui/transition/BasicTransition/
README.md 12 A Scene is an encapsulation of the state of a view hierarchy,
14 (layout-related and otherwise) that those views have. A scene can be
16 scene dynamically as it is entered.
19 occur when a new scene is entered. Some transition capabilities are
20 automatic. That is, entering a scene may cause animations to run which
25 during particular scene changes. Finally, developers can define their
30 scene changes, and to cause scene changes with specific transitions to
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 22 import android.transition.Scene;
31 * as well as a dynamically-configured scene.
35 Scene mScene1, mScene2, mScene3;
48 // Note that this is not the only way to create a Scene object, but that
53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this);
54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this);
55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this);
72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
  /development/samples/browseable/BasicTransition/res/values/
strings.xml 19 <string name="scene">Scene</string>
  /cts/apps/CameraITS/tests/inprog/scene2/
README 0 Scene 2 requires a camera lab with controlled illuminants, for example
  /development/samples/ApiDemos/res/layout/
transition.xml 30 android:text="Scene 1" />
36 android:text="Scene 2" />
42 android:text="Scene 3" />
48 android:text="Scene 4" />
  /external/annotation-tools/scene-lib/test/annotations-expected/tests/classfile/cases/
Makefile 2 -echo Make sure to run "ant test" in scene-lib before!
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
CrossFadeDemo.java 24 import android.transition.Scene;
33 Scene mScene1, mScene2;
44 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade, this);
45 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade_1, this);
Demo1.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mSearchScreen, mResultsScreen;
48 mResultsScreen = new Scene(mSceneRoot);
57 mSearchScreen = new Scene(mSceneRoot);
Demo4.java 25 import android.transition.Scene;
32 static Scene mCurrentScene;
33 Scene mSearchScreen, mResultsScreen;
44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestv21.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mResultsScreen, mSearchScreen;
45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
SequenceTest.java 22 import android.transition.Scene;
34 Scene mScene1, mScene2;
37 Scene mCurrentScene;
51 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test, this);
52 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_scene_2, this);
SequenceTestSimple.java 23 import android.transition.Scene;
34 Scene mScene1, mScene2;
38 Scene mCurrentScene;
50 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple, this);
51 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple2, this);
  /cts/tests/openglperf2/jni/reference/scene/
Scene.h 24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {};
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
LayoutRenderer.java 19 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
20 import com.android.hierarchyviewer.scene.ViewNode;
38 private ViewHierarchyScene scene; field in class:LayoutRenderer
41 LayoutRenderer(ViewHierarchyScene scene, JComponent sceneView) {
42 this.scene = scene;
74 if (scene == null) {
78 ViewNode root = scene.getRoot();
92 Set<?> selection = scene.getSelectedObjects();
135 if (scene == null)
    [all...]
  /external/annotation-tools/scene-lib/test/annotations/tests/executable/
Example.java 24 AScene scene; local
37 scene = new AScene();
38 IndexFileParser.parseFile(args[0], scene);
46 AClass clazz1 = scene.classes.get(args[1]);
77 IndexFileWriter.write(scene, new FileWriter(args[2]));
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/camera/
CameraPairwiseTest.java 37 * scene mode, picture size, and geotagging
125 * Scene: Sunset / Pic: Medium / Geo: off
135 * Scene: Auto / Pic: Large / Geo: on
145 * Scene: Night / Pic: Small / Geo: on
155 * Scene: Auto / Pic: Med / Geo: off
165 * Scene: Auto / Pic: Large / Geo: off
175 * Scene: Auto / Pic: Small / Geo: on
185 * Scene: Action / Pic: Small / Geo: on
195 * Scene: Action / Pic: Medium / Geo: off
205 * Scene: Night / Pic: Large / Geo: of
    [all...]
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx,
38 ~Scene();
52 // in the scene. Must be called before calculateScene
61 // Calculate scene information for current hour and the time offset since
131 * Constants for scene definition. These are various degrees of approximate.
135 // as a fraction of a scene tile, and relative magnitudes for the frequencie
    [all...]
  /device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx, int sensorHeightPx, float sensorSensitivity);
36 ~Scene();
48 // in the scene. Must be called before calculateScene
57 // Calculate scene information for current hour and the time offset since
118 * Constants for scene definition. These are various degrees of approximate.
122 // as a fraction of a scene tile, and relative magnitudes for the frequencie
    [all...]
  /external/annotation-tools/
build.xml 9 <property name="scene-lib" location="scene-lib"/>
49 <target name="compile-scene-lib">
50 <ant dir="${scene-lib}" target="bin"/>
53 <target name="javadoc-scene-lib">
54 <ant dir="${scene-lib}" target="javadoc"/>
57 <target name="test-scene-lib">
58 <ant dir="${scene-lib}" target="test"/>
74 depends="compile-asmx,compile-scene-lib,compile-afu"/>
77 depends="test-scene-lib,test-afu"/
    [all...]
  /cts/apps/CameraITS/tools/
validate_scene.py 35 elif s[:6] == "scene=" and len(s) > 6:
49 " to frame the test scene: " + scene_name +
50 "\nThe scene setup should be: " + scene_desc )
61 print "Capture an image to check the test scene"
66 print "Please check scene setup in", out_path
74 " to frame the test scene")
  /external/annotation-tools/scene-lib/
overview.html 5 <title>Annotation Scene Library overview</title>
11 The Annotation Scene Library provides classes to represent the annotations on a
41 example input and output) are distributed with the Annotation Scene Library.
  /external/llvm/test/Transforms/InstCombine/
2007-10-12-Crash.ll 4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]
  /external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/
2007-10-12-Crash.ll 4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]

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