/developers/build/prebuilts/gradle/BasicTransition/ |
README.md | 12 A Scene is an encapsulation of the state of a view hierarchy, 14 (layout-related and otherwise) that those views have. A scene can be 16 scene dynamically as it is entered. 19 occur when a new scene is entered. Some transition capabilities are 20 automatic. That is, entering a scene may cause animations to run which 25 during particular scene changes. Finally, developers can define their 30 scene changes, and to cause scene changes with specific transitions to
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/developers/samples/android/ui/transition/BasicTransition/Application/src/main/res/values/ |
strings.xml | 19 <string name="scene">Scene</string>
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/developers/samples/android/ui/transition/BasicTransition/ |
README.md | 12 A Scene is an encapsulation of the state of a view hierarchy, 14 (layout-related and otherwise) that those views have. A scene can be 16 scene dynamically as it is entered. 19 occur when a new scene is entered. Some transition capabilities are 20 automatic. That is, entering a scene may cause animations to run which 25 during particular scene changes. Finally, developers can define their 30 scene changes, and to cause scene changes with specific transitions to
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 22 import android.transition.Scene; 31 * as well as a dynamically-configured scene. 35 Scene mScene1, mScene2, mScene3; 48 // Note that this is not the only way to create a Scene object, but that 53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this); 54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this); 55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this); 72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
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/development/samples/browseable/BasicTransition/res/values/ |
strings.xml | 19 <string name="scene">Scene</string>
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/cts/apps/CameraITS/tests/inprog/scene2/ |
README | 0 Scene 2 requires a camera lab with controlled illuminants, for example
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/development/samples/ApiDemos/res/layout/ |
transition.xml | 30 android:text="Scene 1" /> 36 android:text="Scene 2" /> 42 android:text="Scene 3" /> 48 android:text="Scene 4" />
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/external/annotation-tools/scene-lib/test/annotations-expected/tests/classfile/cases/ |
Makefile | 2 -echo Make sure to run "ant test" in scene-lib before!
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
CrossFadeDemo.java | 24 import android.transition.Scene; 33 Scene mScene1, mScene2; 44 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade, this); 45 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade_1, this);
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Demo1.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mSearchScreen, mResultsScreen; 48 mResultsScreen = new Scene(mSceneRoot); 57 mSearchScreen = new Scene(mSceneRoot);
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Demo4.java | 25 import android.transition.Scene; 32 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestv21.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mResultsScreen, mSearchScreen; 45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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SequenceTest.java | 22 import android.transition.Scene; 34 Scene mScene1, mScene2; 37 Scene mCurrentScene; 51 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test, this); 52 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_scene_2, this);
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SequenceTestSimple.java | 23 import android.transition.Scene; 34 Scene mScene1, mScene2; 38 Scene mCurrentScene; 50 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple, this); 51 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_simple2, this);
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/cts/tests/openglperf2/jni/reference/scene/ |
Scene.h | 24 class Scene { 26 Scene(int width, int height); 27 virtual ~Scene() {};
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
LayoutRenderer.java | 19 import com.android.hierarchyviewer.scene.ViewHierarchyScene; 20 import com.android.hierarchyviewer.scene.ViewNode; 38 private ViewHierarchyScene scene; field in class:LayoutRenderer 41 LayoutRenderer(ViewHierarchyScene scene, JComponent sceneView) { 42 this.scene = scene; 74 if (scene == null) { 78 ViewNode root = scene.getRoot(); 92 Set<?> selection = scene.getSelectedObjects(); 135 if (scene == null) [all...] |
/external/annotation-tools/scene-lib/test/annotations/tests/executable/ |
Example.java | 24 AScene scene; local 37 scene = new AScene(); 38 IndexFileParser.parseFile(args[0], scene); 46 AClass clazz1 = scene.classes.get(args[1]); 77 IndexFileWriter.write(scene, new FileWriter(args[2]));
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/camera/ |
CameraPairwiseTest.java | 37 * scene mode, picture size, and geotagging 125 * Scene: Sunset / Pic: Medium / Geo: off 135 * Scene: Auto / Pic: Large / Geo: on 145 * Scene: Night / Pic: Small / Geo: on 155 * Scene: Auto / Pic: Med / Geo: off 165 * Scene: Auto / Pic: Large / Geo: off 175 * Scene: Auto / Pic: Small / Geo: on 185 * Scene: Action / Pic: Small / Geo: on 195 * Scene: Action / Pic: Medium / Geo: off 205 * Scene: Night / Pic: Large / Geo: of [all...] |
/device/generic/goldfish/camera/fake-pipeline2/ |
Scene.h | 18 * The Scene class implements a simple physical simulation of a scene, using the 21 * It's fairly approximate, but does provide a scene with realistic widely 33 class Scene { 35 Scene(int sensorWidthPx, 38 ~Scene(); 52 // in the scene. Must be called before calculateScene 61 // Calculate scene information for current hour and the time offset since 131 * Constants for scene definition. These are various degrees of approximate. 135 // as a fraction of a scene tile, and relative magnitudes for the frequencie [all...] |
/device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/ |
Scene.h | 18 * The Scene class implements a simple physical simulation of a scene, using the 21 * It's fairly approximate, but does provide a scene with realistic widely 33 class Scene { 35 Scene(int sensorWidthPx, int sensorHeightPx, float sensorSensitivity); 36 ~Scene(); 48 // in the scene. Must be called before calculateScene 57 // Calculate scene information for current hour and the time offset since 118 * Constants for scene definition. These are various degrees of approximate. 122 // as a fraction of a scene tile, and relative magnitudes for the frequencie [all...] |
/external/annotation-tools/ |
build.xml | 9 <property name="scene-lib" location="scene-lib"/> 49 <target name="compile-scene-lib"> 50 <ant dir="${scene-lib}" target="bin"/> 53 <target name="javadoc-scene-lib"> 54 <ant dir="${scene-lib}" target="javadoc"/> 57 <target name="test-scene-lib"> 58 <ant dir="${scene-lib}" target="test"/> 74 depends="compile-asmx,compile-scene-lib,compile-afu"/> 77 depends="test-scene-lib,test-afu"/ [all...] |
/cts/apps/CameraITS/tools/ |
validate_scene.py | 35 elif s[:6] == "scene=" and len(s) > 6: 49 " to frame the test scene: " + scene_name + 50 "\nThe scene setup should be: " + scene_desc ) 61 print "Capture an image to check the test scene" 66 print "Please check scene setup in", out_path 74 " to frame the test scene")
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/external/annotation-tools/scene-lib/ |
overview.html | 5 <title>Annotation Scene Library overview</title> 11 The Annotation Scene Library provides classes to represent the annotations on a 41 example input and output) are distributed with the Annotation Scene Library.
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/external/llvm/test/Transforms/InstCombine/ |
2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]
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