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/tools/external/gradle/
gradle-4.4-bin.zip
gradle-2.14.1-bin.zip
gradle-3.4.1-bin.zip
/external/ImageMagick/ImageMagick/script/
quantize.html
156
<p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly
shaded
areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
command-line-processing.html
84
<p>Here we show percent completion of a task as a
shaded
cylinder:</p>
87
<img src="../image/cylinder_shaded.png" width="320" height="200" alt="
Shaded
Cylinder" />
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/external/ImageMagick/www/
quantize.html
160
<p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly
shaded
areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
command-line-processing.html
88
<p>Here we show percent completion of a task as a
shaded
cylinder:</p>
91
<img src="../images/cylinder_shaded.png" width="320" height="200" alt="
Shaded
Cylinder" />
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
state.h
324
simdvector
shaded
[SWR_NUM_RENDERTARGETS];
member in struct:SWR_PS_CONTEXT
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/external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c
158
/* The
shaded
vertex format stores signed 12.4 fixed point
/prebuilts/tools/common/m2/repository/com/sun/xml/bind/mvn/jaxb-parent/2.2.11/
jaxb-parent-2.2.11.pom
742
and to not be included in assemblies/
shaded
jars -->
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/prebuilts/tools/common/m2/repository/org/apache/maven/maven/3.3.9/
maven-3.3.9.pom
301
<classifier>
shaded
</classifier>
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_clip.c
120
* Copy flat
shaded
attributes src vertex to dst vertex.
/external/mesa3d/src/gallium/docs/source/
context.rst
462
drawing happens normally so fragments may be generated,
shaded
and
/external/mesa3d/docs/
index.html
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/frameworks/native/opengl/libagl/
primitives.cpp
261
// triangles with an area smaller than 1.0 are not smooth-
shaded
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/external/ImageMagick/www/Magick++/
Enumerations.html
563
<p>The result <i>image</i>
shaded
by <i>composite image.</i></p>
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.cpp
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/external/deqp/framework/referencerenderer/
rrRenderer.cpp
[
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/frameworks/base/core/java/android/hardware/camera2/
CaptureResult.java
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/external/ImageMagick/MagickCore/
effect.c
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/prebuilts/go/darwin-x86/src/compress/bzip2/testdata/
Mark.Twain-Tom.Sawyer.txt.bz2
/prebuilts/go/darwin-x86/src/compress/testdata/
Mark.Twain-Tom.Sawyer.txt
714
then
shaded
his eyes with his hand and began to look down street as if
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/prebuilts/go/darwin-x86/src/net/testdata/
Mark.Twain-Tom.Sawyer.txt
714
then
shaded
his eyes with his hand and began to look down street as if
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/prebuilts/go/linux-x86/src/compress/bzip2/testdata/
Mark.Twain-Tom.Sawyer.txt.bz2
/prebuilts/go/linux-x86/src/compress/testdata/
Mark.Twain-Tom.Sawyer.txt
714
then
shaded
his eyes with his hand and began to look down street as if
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