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  /tools/external/gradle/
gradle-4.4-bin.zip 
gradle-2.14.1-bin.zip 
gradle-3.4.1-bin.zip 
  /external/ImageMagick/ImageMagick/script/
quantize.html 156 <p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly shaded areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
command-line-processing.html 84 <p>Here we show percent completion of a task as a shaded cylinder:</p>
87 <img src="../image/cylinder_shaded.png" width="320" height="200" alt="Shaded Cylinder" />
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  /external/ImageMagick/www/
quantize.html 160 <p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly shaded areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
command-line-processing.html 88 <p>Here we show percent completion of a task as a shaded cylinder:</p>
91 <img src="../images/cylinder_shaded.png" width="320" height="200" alt="Shaded Cylinder" />
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  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
state.h 324 simdvector shaded[SWR_NUM_RENDERTARGETS]; member in struct:SWR_PS_CONTEXT
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  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c 158 /* The shaded vertex format stores signed 12.4 fixed point
  /prebuilts/tools/common/m2/repository/com/sun/xml/bind/mvn/jaxb-parent/2.2.11/
jaxb-parent-2.2.11.pom 742 and to not be included in assemblies/shaded jars -->
    [all...]
  /prebuilts/tools/common/m2/repository/org/apache/maven/maven/3.3.9/
maven-3.3.9.pom 301 <classifier>shaded</classifier>
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_clip.c 120 * Copy flat shaded attributes src vertex to dst vertex.
  /external/mesa3d/src/gallium/docs/source/
context.rst 462 drawing happens normally so fragments may be generated, shaded and
  /external/mesa3d/docs/
index.html     [all...]
  /frameworks/native/opengl/libagl/
primitives.cpp 261 // triangles with an area smaller than 1.0 are not smooth-shaded
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  /external/ImageMagick/www/Magick++/
Enumerations.html 563 <p>The result <i>image</i> shaded by <i>composite image.</i></p>
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.cpp     [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp     [all...]
  /frameworks/base/core/java/android/hardware/camera2/
CaptureResult.java     [all...]
  /external/ImageMagick/MagickCore/
effect.c     [all...]
  /prebuilts/go/darwin-x86/src/compress/bzip2/testdata/
Mark.Twain-Tom.Sawyer.txt.bz2 
  /prebuilts/go/darwin-x86/src/compress/testdata/
Mark.Twain-Tom.Sawyer.txt 714 then shaded his eyes with his hand and began to look down street as if
    [all...]
  /prebuilts/go/darwin-x86/src/net/testdata/
Mark.Twain-Tom.Sawyer.txt 714 then shaded his eyes with his hand and began to look down street as if
    [all...]
  /prebuilts/go/linux-x86/src/compress/bzip2/testdata/
Mark.Twain-Tom.Sawyer.txt.bz2 
  /prebuilts/go/linux-x86/src/compress/testdata/
Mark.Twain-Tom.Sawyer.txt 714 then shaded his eyes with his hand and began to look down street as if
    [all...]

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