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Searched
full:shaders
(Results
101 - 125
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1490
) sorted by null
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-rotate-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-rotate-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/android/cts/master/src/
gles3-multisample.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.discard.*
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
10
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
12
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
13
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
14
dEQP-GLES3.functional.
shaders
.fragdepth.*
/external/deqp/android/cts/mnc/src/
gles3-multisample.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.discard.*
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
10
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
12
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
13
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
14
dEQP-GLES3.functional.
shaders
.fragdepth.*
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
gles3-multisample.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.discard.*
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
10
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
12
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
13
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
14
dEQP-GLES3.functional.
shaders
.fragdepth.*
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles3-multisample.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.discard.*
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
10
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
12
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
13
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
14
dEQP-GLES3.functional.
shaders
.fragdepth.*
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles3-multisample.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.discard.*
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
10
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
12
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
13
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
14
dEQP-GLES3.functional.
shaders
.fragdepth.*
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/
egl-test-issues.txt
32
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.vertex
33
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.fragment
34
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.vertex_and_fragment
35
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.compute
36
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.vertex
37
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.fragment
38
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.vertex_and_fragment
39
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.compute
40
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.query_status.vertex
41
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.query_status.fragmen
[
all
...]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.4.x/src/
egl-test-issues.txt
32
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.vertex
33
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.fragment
34
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.vertex_and_fragment
35
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.reset_status.compute
36
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.vertex
37
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.fragment
38
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.vertex_and_fragment
39
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.sync_status.compute
40
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.query_status.vertex
41
dEQP-EGL.functional.robustness.reset_context.
shaders
.infinite_loop.query_status.fragmen
[
all
...]
/external/deqp/android/cts/master/
gles3-rotate-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/android/cts/mnc/
gles3-rotate-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/android/cts/nyc/
gles3-rotate-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
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.derivate.dfdx.linear.float_low
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gles3-rotate-reverse-landscape.txt
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.builtin_variable.depth_range_vertex
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dEQP-GLES3.functional.
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.builtin_variable.depth_range_fragment
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dEQP-GLES3.functional.
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.builtin_variable.fragcoord_xyz
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dEQP-GLES3.functional.
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.builtin_variable.fragcoord_w
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dEQP-GLES3.functional.
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.builtin_variable.pointcoord
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dEQP-GLES3.functional.
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.derivate.dfdx.constant.float
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dEQP-GLES3.functional.
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.derivate.dfdx.constant.vec2
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dEQP-GLES3.functional.
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.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
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.derivate.dfdx.constant.vec4
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dEQP-GLES3.functional.
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.derivate.dfdx.linear.float_low
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