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full:shaders
(Results
126 - 150
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/external/deqp/android/cts/nyc/
gles3-rotate-reverse-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/android/cts/nyc/src/
gles3-rotation.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles3-rotate-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
39
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
41
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
43
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
44
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/llvm/test/CodeGen/AMDGPU/
no-hsa-graphics-shaders.ll
3
; CHECK: in function pixel_s{{.*}}: unsupported non-compute
shaders
with HSA
8
; CHECK: in function vertex_s{{.*}}: unsupported non-compute
shaders
with HSA
13
; CHECK: in function geometry_s{{.*}}: unsupported non-compute
shaders
with HSA
/external/deqp/android/cts/master/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
gles3-rotation.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
10
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
12
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
/external/deqp/android/cts/mnc/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
gles3-rotation.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
10
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
12
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
gles3-rotation.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
10
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
12
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
gles3-rotation.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
10
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
12
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
gles3-rotation.txt
7
dEQP-GLES3.functional.
shaders
.derivate.*
8
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
9
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
10
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
11
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
12
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles31-pixelformat.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
gles31-rotation.txt
4
dEQP-GLES31.functional.
shaders
.sample_variables.*.default_framebuffer
5
dEQP-GLES31.functional.
shaders
.multisample_interpolation.*.default_framebuffer
/external/mesa3d/src/gallium/docs/source/cso/
shader.rst
6
One of the two types of
shaders
supported by Gallium.
Completed in 199 milliseconds
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