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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles31-565-no-depth-no-stencil.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles3-rotate-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles31-565-no-depth-no-stencil.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
/external/deqp/android/cts/master/src/
gles3-test-issues.txt
2
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
5
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec4
15
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.mediump_*
20
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.highp_*
23
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.acosh.highp_
[
all
...]
egl-manual-robustness.txt
2
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex
3
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.uniform_block.fragment
4
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex_and_fragment
5
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute
6
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex
7
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.fragment
8
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex_and_fragment
9
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute
10
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.local_array.vertex
11
dEQP-EGL.functional.robustness.reset_context.
shaders
.out_of_bounds_non_robust.reset_status.reads.local_array.fragmen
[
all
...]
gles2-failures.txt
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-test-issues.txt
2
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
5
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec4
15
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.mediump_*
20
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.highp_*
23
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.acosh.highp_
[
all
...]
gles2-driver-issues.txt
2
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_1_vertex
3
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_1_fragment
4
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_2_vertex
5
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_2_fragment
6
dEQP-GLES2.functional.
shaders
.preprocessor.invalid_redefinitions.invalid_identifier_2_vertex
7
dEQP-GLES2.functional.
shaders
.preprocessor.invalid_redefinitions.invalid_identifier_2_fragment
8
dEQP-GLES2.functional.
shaders
.preprocessor.predefined_macros.line_2_vertex
9
dEQP-GLES2.functional.
shaders
.preprocessor.predefined_macros.line_2_fragment
10
dEQP-GLES2.functional.
shaders
.preprocessor.builtin.line_vertex
11
dEQP-GLES2.functional.
shaders
.preprocessor.builtin.line_fragmen
[
all
...]
gles3-driver-issues.txt
2
dEQP-GLES3.functional.
shaders
.preprocessor.predefined_macros.line_2_vertex
3
dEQP-GLES3.functional.
shaders
.preprocessor.predefined_macros.line_2_fragment
6
dEQP-GLES3.functional.
shaders
.fragdata.invalid_assign_to_1
9
dEQP-GLES3.functional.
shaders
.fragdata.draw_buffers
12
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.scalar
13
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec2
14
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec3
15
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec4
16
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_fragment.scalar
17
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_fragment.vec
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles3-test-issues.txt
2
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
5
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec4
15
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.mediump_*
20
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.highp_*
23
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.acosh.highp_
[
all
...]
gles3-driver-issues.txt
2
dEQP-GLES3.functional.
shaders
.preprocessor.predefined_macros.line_2_vertex
3
dEQP-GLES3.functional.
shaders
.preprocessor.predefined_macros.line_2_fragment
6
dEQP-GLES3.functional.
shaders
.fragdata.invalid_assign_to_1
9
dEQP-GLES3.functional.
shaders
.fragdata.draw_buffers
12
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.scalar
13
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec2
14
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec3
15
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_vertex.vec4
16
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_fragment.scalar
17
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.min.highp_fragment.vec
[
all
...]
gles2-driver-issues.txt
2
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_1_vertex
3
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_1_fragment
4
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_2_vertex
5
dEQP-GLES2.functional.
shaders
.preprocessor.definitions.undefine_invalid_object_2_fragment
6
dEQP-GLES2.functional.
shaders
.preprocessor.invalid_redefinitions.invalid_identifier_2_vertex
7
dEQP-GLES2.functional.
shaders
.preprocessor.invalid_redefinitions.invalid_identifier_2_fragment
8
dEQP-GLES2.functional.
shaders
.preprocessor.predefined_macros.line_2_vertex
9
dEQP-GLES2.functional.
shaders
.preprocessor.predefined_macros.line_2_fragment
10
dEQP-GLES2.functional.
shaders
.preprocessor.builtin.line_vertex
11
dEQP-GLES2.functional.
shaders
.preprocessor.builtin.line_fragmen
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles3-test-issues.txt
2
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP-GLES3.functional.
shaders
.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
5
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.smoothstep.mediump_compute.vec4
15
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP-GLES31.functional.
shaders
.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.mediump_*
20
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.atan2.highp_*
23
dEQP-GLES31.functional.
shaders
.builtin_functions.precision.acosh.highp_
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.0.x/
gl43-master.txt
56
KHR-GL43.
shaders
.arrays.constructor.float3_vertex
57
KHR-GL43.
shaders
.arrays.constructor.float3_fragment
58
KHR-GL43.
shaders
.arrays.constructor.float4_vertex
59
KHR-GL43.
shaders
.arrays.constructor.float4_fragment
60
KHR-GL43.
shaders
.arrays.constructor.int3_vertex
61
KHR-GL43.
shaders
.arrays.constructor.int3_fragment
62
KHR-GL43.
shaders
.arrays.constructor.int4_vertex
63
KHR-GL43.
shaders
.arrays.constructor.int4_fragment
64
KHR-GL43.
shaders
.arrays.constructor.bool3_vertex
65
KHR-GL43.
shaders
.arrays.constructor.bool3_fragmen
[
all
...]
gl44-master.txt
56
KHR-GL44.
shaders
.arrays.constructor.float3_vertex
57
KHR-GL44.
shaders
.arrays.constructor.float3_fragment
58
KHR-GL44.
shaders
.arrays.constructor.float4_vertex
59
KHR-GL44.
shaders
.arrays.constructor.float4_fragment
60
KHR-GL44.
shaders
.arrays.constructor.int3_vertex
61
KHR-GL44.
shaders
.arrays.constructor.int3_fragment
62
KHR-GL44.
shaders
.arrays.constructor.int4_vertex
63
KHR-GL44.
shaders
.arrays.constructor.int4_fragment
64
KHR-GL44.
shaders
.arrays.constructor.bool3_vertex
65
KHR-GL44.
shaders
.arrays.constructor.bool3_fragmen
[
all
...]
gl45-master.txt
56
KHR-GL45.
shaders
.arrays.constructor.float3_vertex
57
KHR-GL45.
shaders
.arrays.constructor.float3_fragment
58
KHR-GL45.
shaders
.arrays.constructor.float4_vertex
59
KHR-GL45.
shaders
.arrays.constructor.float4_fragment
60
KHR-GL45.
shaders
.arrays.constructor.int3_vertex
61
KHR-GL45.
shaders
.arrays.constructor.int3_fragment
62
KHR-GL45.
shaders
.arrays.constructor.int4_vertex
63
KHR-GL45.
shaders
.arrays.constructor.int4_fragment
64
KHR-GL45.
shaders
.arrays.constructor.bool3_vertex
65
KHR-GL45.
shaders
.arrays.constructor.bool3_fragmen
[
all
...]
gl46-master.txt
56
KHR-GL46.
shaders
.arrays.constructor.float3_vertex
57
KHR-GL46.
shaders
.arrays.constructor.float3_fragment
58
KHR-GL46.
shaders
.arrays.constructor.float4_vertex
59
KHR-GL46.
shaders
.arrays.constructor.float4_fragment
60
KHR-GL46.
shaders
.arrays.constructor.int3_vertex
61
KHR-GL46.
shaders
.arrays.constructor.int3_fragment
62
KHR-GL46.
shaders
.arrays.constructor.int4_vertex
63
KHR-GL46.
shaders
.arrays.constructor.int4_fragment
64
KHR-GL46.
shaders
.arrays.constructor.bool3_vertex
65
KHR-GL46.
shaders
.arrays.constructor.bool3_fragmen
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-rotate-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-landscape.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
gles3-rotate-reverse-portrait.txt
40
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_vertex
41
dEQP-GLES3.functional.
shaders
.builtin_variable.depth_range_fragment
42
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_xyz
43
dEQP-GLES3.functional.
shaders
.builtin_variable.fragcoord_w
44
dEQP-GLES3.functional.
shaders
.builtin_variable.pointcoord
45
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.float
46
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec2
47
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec3
48
dEQP-GLES3.functional.
shaders
.derivate.dfdx.constant.vec4
49
dEQP-GLES3.functional.
shaders
.derivate.dfdx.linear.float_low
[
all
...]
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