/external/deqp/external/openglcts/modules/gl/ |
gl4cGPUShaderFP64Tests.cpp | [all...] |
gl4cComputeShaderTests.cpp | 751 << ");" NL "layout(std140) uniform InputBuffer {" NL " vec4 data[" [all...] |
/external/deqp/external/vulkancts/modules/vulkan/compute/ |
vktComputeBasicComputeShaderTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
vktBindingShaderAccessTests.cpp | [all...] |
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
ParseHelper.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
vktSparseResourcesBufferTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.cpp | 412 { "std140", LAYOUT_STD140 } [all...] |
vktUniformBlockCase.cpp | 278 { LAYOUT_STD140, "std140" }, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 788 const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430"; [all...] |
es31fSSBOLayoutTests.cpp | 778 { "std140", LAYOUT_STD140 }, [all...] |
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Include/ |
Types.h | 837 case ElpStd140: return "std140"; [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cArrayOfArraysTests.cpp | [all...] |
es31cLayoutBindingTests.cpp | [all...] |
es31cComputeShaderTests.cpp | 759 << ");" NL "layout(std140) uniform InputBuffer {" NL " vec4 data[" [all...] |
/external/deqp/modules/egl/ |
teglRobustnessTests.cpp | [all...] |
/external/mesa3d/src/compiler/glsl/ |
glsl_parser.yy | [all...] |
linker.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/device_group/ |
vktDeviceGroupRendering.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 281 str << "layout(set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140) uniform Indices\n{\n"; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureTestUtil.cpp | 168 "layout (set=0, binding=0, std140) uniform Block \n" [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktShaderLibrary.cpp | 109 out << "binding = " << bindingNdx << ", std140) uniform " << blockName << "\n" [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_nir.cpp | 801 * do still have the std140 alignment requirement that vec2's have to [all...] |