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  /external/llvm/test/Transforms/BBVectorize/X86/
sh-rec.ll 15 %div27.1 = udiv i32 %call17, 100
23 %div27.3 = udiv i32 %call17, 10000
29 %div27.4 = udiv i32 %call17, 100000
39 %div27.7 = udiv i32 %call17, 100000000
  /external/llvm/test/Transforms/ConstProp/
2009-06-20-constexpr-zero-lhs.ll 5 @test2 = constant i32 udiv (i32 0, i32 ptrtoint (i32* @G to i32))
  /external/llvm/test/Transforms/InstCombine/
2008-05-31-Bools.ll 17 %A = udiv i1 %a, %b
  /external/llvm/test/Transforms/SCCP/
apint-basictest3.ll 16 %f1 = udiv i128 -1, 1
  /external/swiftshader/third_party/LLVM/test/CodeGen/Thumb/
2007-02-02-JoinIntervalsCrash.ll 18 %tmp81 = udiv i32 0, 0
  /external/swiftshader/third_party/LLVM/test/ExecutionEngine/
test-arith.ll 9 %F = udiv i8 5, 6 ; <i8> [#uses=0]
16 %F.upgrd.6 = udiv i16 5, 6 ; <i16> [#uses=0]
23 %F.upgrd.13 = udiv i32 5, 6 ; <i32> [#uses=0]
30 %F.upgrd.19 = udiv i64 5, 6 ; <i64> [#uses=0]
  /external/swiftshader/third_party/LLVM/test/Transforms/ConstProp/
2009-06-20-constexpr-zero-lhs.ll 5 @test2 = constant i32 udiv (i32 0, i32 ptrtoint (i32* @G to i32))
  /external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/
2008-05-31-Bools.ll 17 %A = udiv i1 %a, %b
  /external/swiftshader/third_party/LLVM/test/Transforms/SCCP/
apint-basictest3.ll 16 %f1 = udiv i128 -1, 1
  /external/swiftshader/third_party/LLVM/unittests/Support/
ConstantRangeTest.cpp 375 TEST_F(ConstantRangeTest, UDiv) {
376 EXPECT_EQ(Full.udiv(Full), Full);
377 EXPECT_EQ(Full.udiv(Empty), Empty);
378 EXPECT_EQ(Full.udiv(One), ConstantRange(APInt(16, 0),
380 EXPECT_EQ(Full.udiv(Some), ConstantRange(APInt(16, 0),
382 EXPECT_EQ(Full.udiv(Wrap), Full);
383 EXPECT_EQ(Empty.udiv(Empty), Empty);
384 EXPECT_EQ(Empty.udiv(One), Empty);
385 EXPECT_EQ(Empty.udiv(Some), Empty);
386 EXPECT_EQ(Empty.udiv(Wrap), Empty)
    [all...]
  /external/swiftshader/third_party/subzero/tests_lit/assembler/arm32/
rem-vec.ll 20 ; ASM-NEXT: udiv r2, r0, r1
25 ; ASM-NEXT: udiv r2, r0, r1
30 ; ASM-NEXT: udiv r2, r0, r1
35 ; ASM-NEXT: udiv r2, r0, r1
  /external/llvm/test/CodeGen/AArch64/
arm64-fast-isel-rem.ll 31 ; CHECK: udiv [[TMP:w[0-9]+]], w0, w1
39 ; CHECK: udiv [[TMP:x[0-9]+]], x0, x1
  /external/llvm/test/CodeGen/ARM/Windows/
division.ll 18 %div = udiv i32 %divident, %divisor
43 %div = udiv i64 %divident, %divisor
  /external/llvm/test/CodeGen/Generic/
BasicInstrs.ll 26 define i32 @udiv(i32 %A, i32 %B) {
27 %R = udiv i32 %A, %B ; <i32> [#uses=1]
  /external/llvm/test/CodeGen/WebAssembly/
divrem-constant.ll 11 %t = udiv i32 %x, 2
18 %t = udiv i32 %x, 5
  /external/llvm/test/Transforms/CorrelatedValuePropagation/
sdiv.ll 14 ; CHECK: %div1 = udiv i32 %j.0, 2
48 ; CHECK: %div1 = udiv i32 %n, 2
  /external/llvm/test/Transforms/InstSimplify/
exact-nsw-nuw.ll 49 %A = udiv i32 %V, -2147483648
50 %B = udiv i32 %A, -2147483648
  /external/swiftshader/third_party/LLVM/test/CodeGen/ARM/
neon_div.ll 25 %tmp3 = udiv <8 x i8> %tmp1, %tmp2
46 %tmp3 = udiv <4 x i16> %tmp1, %tmp2
  /external/swiftshader/third_party/LLVM/test/CodeGen/Blackfin/
basic-i1.ll 23 define i1 @udiv(i1 %A, i1 %B) {
24 %R = udiv i1 %A, %B ; <i1> [#uses=1]
basic-i32.ll 23 define i32 @udiv(i32 %A, i32 %B) {
24 %R = udiv i32 %A, %B ; <i32> [#uses=1]
basic-i64.ll 23 define i64 @udiv(i64 %A, i64 %B) {
24 %R = udiv i64 %A, %B ; <i64> [#uses=1]
basic-i8.ll 23 define i8 @udiv(i8 %A, i8 %B) {
24 %R = udiv i8 %A, %B ; <i8> [#uses=1]
  /external/swiftshader/third_party/LLVM/test/CodeGen/Generic/
BasicInstrs.ll 26 define i32 @udiv(i32 %A, i32 %B) {
27 %R = udiv i32 %A, %B ; <i32> [#uses=1]
  /external/swiftshader/third_party/LLVM/test/CodeGen/Mips/
divrem.ll 20 %div = udiv i32 %a0, %a1
45 %div = udiv i32 %a0, %a1
  /external/llvm/lib/Transforms/Utils/
IntegerDivision.cpp 77 /// code generated, e.g. at the urem instruction. This will generate a udiv in
78 /// the process, and Builder's insert point will be pointing at the udiv (if
86 // ; %quotient = udiv i32 %dividend, %divisor
93 if (Instruction *UDiv = dyn_cast<Instruction>(Quotient))
94 Builder.SetInsertPoint(UDiv);
101 /// code generated, e.g. at the sdiv instruction. This will generate a udiv in
102 /// the process, and Builder's insert point will be pointing at the udiv (if
128 // ; %q_mag = udiv i32 %u_dvnd, %u_dvsr
142 if (Instruction *UDiv = dyn_cast<Instruction>(Q_Mag))
143 Builder.SetInsertPoint(UDiv);
    [all...]

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