/external/llvm/test/Transforms/BBVectorize/X86/ |
sh-rec.ll | 15 %div27.1 = udiv i32 %call17, 100 23 %div27.3 = udiv i32 %call17, 10000 29 %div27.4 = udiv i32 %call17, 100000 39 %div27.7 = udiv i32 %call17, 100000000
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/external/llvm/test/Transforms/ConstProp/ |
2009-06-20-constexpr-zero-lhs.ll | 5 @test2 = constant i32 udiv (i32 0, i32 ptrtoint (i32* @G to i32))
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/external/llvm/test/Transforms/InstCombine/ |
2008-05-31-Bools.ll | 17 %A = udiv i1 %a, %b
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/external/llvm/test/Transforms/SCCP/ |
apint-basictest3.ll | 16 %f1 = udiv i128 -1, 1
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/external/swiftshader/third_party/LLVM/test/CodeGen/Thumb/ |
2007-02-02-JoinIntervalsCrash.ll | 18 %tmp81 = udiv i32 0, 0
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/external/swiftshader/third_party/LLVM/test/ExecutionEngine/ |
test-arith.ll | 9 %F = udiv i8 5, 6 ; <i8> [#uses=0]
16 %F.upgrd.6 = udiv i16 5, 6 ; <i16> [#uses=0]
23 %F.upgrd.13 = udiv i32 5, 6 ; <i32> [#uses=0]
30 %F.upgrd.19 = udiv i64 5, 6 ; <i64> [#uses=0]
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/external/swiftshader/third_party/LLVM/test/Transforms/ConstProp/ |
2009-06-20-constexpr-zero-lhs.ll | 5 @test2 = constant i32 udiv (i32 0, i32 ptrtoint (i32* @G to i32))
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
2008-05-31-Bools.ll | 17 %A = udiv i1 %a, %b
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/external/swiftshader/third_party/LLVM/test/Transforms/SCCP/ |
apint-basictest3.ll | 16 %f1 = udiv i128 -1, 1
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/external/swiftshader/third_party/LLVM/unittests/Support/ |
ConstantRangeTest.cpp | 375 TEST_F(ConstantRangeTest, UDiv) { 376 EXPECT_EQ(Full.udiv(Full), Full); 377 EXPECT_EQ(Full.udiv(Empty), Empty); 378 EXPECT_EQ(Full.udiv(One), ConstantRange(APInt(16, 0), 380 EXPECT_EQ(Full.udiv(Some), ConstantRange(APInt(16, 0), 382 EXPECT_EQ(Full.udiv(Wrap), Full); 383 EXPECT_EQ(Empty.udiv(Empty), Empty); 384 EXPECT_EQ(Empty.udiv(One), Empty); 385 EXPECT_EQ(Empty.udiv(Some), Empty); 386 EXPECT_EQ(Empty.udiv(Wrap), Empty) [all...] |
/external/swiftshader/third_party/subzero/tests_lit/assembler/arm32/ |
rem-vec.ll | 20 ; ASM-NEXT: udiv r2, r0, r1 25 ; ASM-NEXT: udiv r2, r0, r1 30 ; ASM-NEXT: udiv r2, r0, r1 35 ; ASM-NEXT: udiv r2, r0, r1
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/external/llvm/test/CodeGen/AArch64/ |
arm64-fast-isel-rem.ll | 31 ; CHECK: udiv [[TMP:w[0-9]+]], w0, w1 39 ; CHECK: udiv [[TMP:x[0-9]+]], x0, x1
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/external/llvm/test/CodeGen/ARM/Windows/ |
division.ll | 18 %div = udiv i32 %divident, %divisor 43 %div = udiv i64 %divident, %divisor
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/external/llvm/test/CodeGen/Generic/ |
BasicInstrs.ll | 26 define i32 @udiv(i32 %A, i32 %B) { 27 %R = udiv i32 %A, %B ; <i32> [#uses=1]
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/external/llvm/test/CodeGen/WebAssembly/ |
divrem-constant.ll | 11 %t = udiv i32 %x, 2 18 %t = udiv i32 %x, 5
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/external/llvm/test/Transforms/CorrelatedValuePropagation/ |
sdiv.ll | 14 ; CHECK: %div1 = udiv i32 %j.0, 2 48 ; CHECK: %div1 = udiv i32 %n, 2
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/external/llvm/test/Transforms/InstSimplify/ |
exact-nsw-nuw.ll | 49 %A = udiv i32 %V, -2147483648 50 %B = udiv i32 %A, -2147483648
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/external/swiftshader/third_party/LLVM/test/CodeGen/ARM/ |
neon_div.ll | 25 %tmp3 = udiv <8 x i8> %tmp1, %tmp2 46 %tmp3 = udiv <4 x i16> %tmp1, %tmp2
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/external/swiftshader/third_party/LLVM/test/CodeGen/Blackfin/ |
basic-i1.ll | 23 define i1 @udiv(i1 %A, i1 %B) { 24 %R = udiv i1 %A, %B ; <i1> [#uses=1]
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basic-i32.ll | 23 define i32 @udiv(i32 %A, i32 %B) { 24 %R = udiv i32 %A, %B ; <i32> [#uses=1]
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basic-i64.ll | 23 define i64 @udiv(i64 %A, i64 %B) { 24 %R = udiv i64 %A, %B ; <i64> [#uses=1]
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basic-i8.ll | 23 define i8 @udiv(i8 %A, i8 %B) { 24 %R = udiv i8 %A, %B ; <i8> [#uses=1]
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/external/swiftshader/third_party/LLVM/test/CodeGen/Generic/ |
BasicInstrs.ll | 26 define i32 @udiv(i32 %A, i32 %B) {
27 %R = udiv i32 %A, %B ; <i32> [#uses=1]
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/external/swiftshader/third_party/LLVM/test/CodeGen/Mips/ |
divrem.ll | 20 %div = udiv i32 %a0, %a1 45 %div = udiv i32 %a0, %a1
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/external/llvm/lib/Transforms/Utils/ |
IntegerDivision.cpp | 77 /// code generated, e.g. at the urem instruction. This will generate a udiv in 78 /// the process, and Builder's insert point will be pointing at the udiv (if 86 // ; %quotient = udiv i32 %dividend, %divisor 93 if (Instruction *UDiv = dyn_cast<Instruction>(Quotient)) 94 Builder.SetInsertPoint(UDiv); 101 /// code generated, e.g. at the sdiv instruction. This will generate a udiv in 102 /// the process, and Builder's insert point will be pointing at the udiv (if 128 // ; %q_mag = udiv i32 %u_dvnd, %u_dvsr 142 if (Instruction *UDiv = dyn_cast<Instruction>(Q_Mag)) 143 Builder.SetInsertPoint(UDiv); [all...] |