Searched
full:uniform (Results
1051 -
1075 of
2648) sorted by null
<<41424344454647484950>>
/external/skqp/src/core/ |
SkRasterPipeline.h | 141 // Appends a stage for a constant uniform color.
|
/external/skqp/src/gpu/ |
GrShaderCaps.cpp | 115 writer->appendBool("Must obfuscate uniform color", fMustObfuscateUniformColor);
|
GrShaderVar.h | 319 /// support uniform float []
|
/external/skqp/src/gpu/gl/ |
GrGLProgram.cpp | 135 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
|
/external/skqp/src/gpu/glsl/ |
GrGLSLFragmentProcessor.h | 186 uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
|
GrGLSLShaderBuilder.h | 199 * GLSL allows default layout qualifiers for in, out, and uniform.
|
/external/skqp/src/gpu/ops/ |
GrSimpleMeshDrawOpHelper.h | 21 * GrPipeline for a uniform primitive color and a GrPaint.
|
/external/skqp/src/gpu/vk/ |
GrVkPipelineState.h | 154 // Helper for setData() that sets the view matrix and loads the render target height uniform
|
/external/swiftshader/src/OpenGL/compiler/ |
glslang_tab.h | 95 UNIFORM = 298,
|
/external/swiftshader/third_party/LLVM/docs/HistoricalNotes/ |
2001-02-09-AdveComments.txt | 27 require that anyway. And it would also make the val-type uniform
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTBackgroundShaders.h | 23 "uniform sampler2D sampler2d;\r\n"
|
/external/tensorflow/tensorflow/compiler/xla/ |
util_test.cc | 27 // Reindent routine turns them into a uniform number of leading spaces.
|
/external/tensorflow/tensorflow/contrib/boosted_trees/lib/testutil/ |
random_tree_gen.cc | 204 split->set_feature_column(rng_->Uniform(feature_size));
|
/external/tensorflow/tensorflow/contrib/coder/kernels/ |
range_coder_ops_test.cc | 54 // Uniform() consumes at least 32 bits per call, therefore this is somewhat 57 const int k = gen->Uniform(m + 1) - 1; 64 outcome = (1 << k) + gen->Uniform(1 << k); 156 flat(i) = min_maxvalue + gen->Uniform(range);
|
/external/tensorflow/tensorflow/contrib/distributions/python/ops/bijectors/ |
gumbel.py | 37 bijector applied to a uniform random variable `X ~ U(0, 1) gives back a
|
weibull.py | 38 bijector applied to a uniform random variable `X ~ U(0, 1) gives back a
|
/external/tensorflow/tensorflow/contrib/tensor_forest/kernels/v4/ |
input_data.cc | 133 int rand_feature = rng_->Uniform(num_total_features);
|
/external/tensorflow/tensorflow/contrib/text/kernels/ |
skip_gram_kernels.cc | 84 const int skips = min_skips + rng.Uniform(max_skips - min_skips + 1);
|
/external/tensorflow/tensorflow/core/api_def/base_api/ |
api_def_FixedUnigramCandidateSampler.pbtxt | 77 a uniform distribution.
|
/external/tensorflow/tensorflow/core/kernels/ |
multinomial_op_gpu.cu.cc | 64 // Uniform, [0, 1).
|
/external/tensorflow/tensorflow/core/lib/core/ |
bitmap_test.cc | 30 size_t n = rnd->Uniform(200);
|
/external/tensorflow/tensorflow/core/platform/cloud/ |
gcs_dns_cache.cc | 49 // Selects one item at random from a vector of items, using a uniform
|
/external/tensorflow/tensorflow/docs_src/mobile/ |
ios_build.md | 64 has been analyzed, with a military uniform recognized.
|
/external/tensorflow/tensorflow/python/kernel_tests/ |
matrix_logarithm_op_test.py | 107 matrix = np.random.uniform(
|
/external/tensorflow/tensorflow/python/ops/distributions/ |
exponential.py | 122 # Uniform variates must be sampled from the open-interval `(0, 1)` rather
|
Completed in 675 milliseconds
<<41424344454647484950>>