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  /external/skqp/src/core/
SkRasterPipeline.h 141 // Appends a stage for a constant uniform color.
  /external/skqp/src/gpu/
GrShaderCaps.cpp 115 writer->appendBool("Must obfuscate uniform color", fMustObfuscateUniformColor);
GrShaderVar.h 319 /// support uniform float []
  /external/skqp/src/gpu/gl/
GrGLProgram.cpp 135 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
  /external/skqp/src/gpu/glsl/
GrGLSLFragmentProcessor.h 186 uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
GrGLSLShaderBuilder.h 199 * GLSL allows default layout qualifiers for in, out, and uniform.
  /external/skqp/src/gpu/ops/
GrSimpleMeshDrawOpHelper.h 21 * GrPipeline for a uniform primitive color and a GrPaint.
  /external/skqp/src/gpu/vk/
GrVkPipelineState.h 154 // Helper for setData() that sets the view matrix and loads the render target height uniform
  /external/swiftshader/src/OpenGL/compiler/
glslang_tab.h 95 UNIFORM = 298,
  /external/swiftshader/third_party/LLVM/docs/HistoricalNotes/
2001-02-09-AdveComments.txt 27 require that anyway. And it would also make the val-type uniform
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackgroundShaders.h 23 "uniform sampler2D sampler2d;\r\n"
  /external/tensorflow/tensorflow/compiler/xla/
util_test.cc 27 // Reindent routine turns them into a uniform number of leading spaces.
  /external/tensorflow/tensorflow/contrib/boosted_trees/lib/testutil/
random_tree_gen.cc 204 split->set_feature_column(rng_->Uniform(feature_size));
  /external/tensorflow/tensorflow/contrib/coder/kernels/
range_coder_ops_test.cc 54 // Uniform() consumes at least 32 bits per call, therefore this is somewhat
57 const int k = gen->Uniform(m + 1) - 1;
64 outcome = (1 << k) + gen->Uniform(1 << k);
156 flat(i) = min_maxvalue + gen->Uniform(range);
  /external/tensorflow/tensorflow/contrib/distributions/python/ops/bijectors/
gumbel.py 37 bijector applied to a uniform random variable `X ~ U(0, 1) gives back a
weibull.py 38 bijector applied to a uniform random variable `X ~ U(0, 1) gives back a
  /external/tensorflow/tensorflow/contrib/tensor_forest/kernels/v4/
input_data.cc 133 int rand_feature = rng_->Uniform(num_total_features);
  /external/tensorflow/tensorflow/contrib/text/kernels/
skip_gram_kernels.cc 84 const int skips = min_skips + rng.Uniform(max_skips - min_skips + 1);
  /external/tensorflow/tensorflow/core/api_def/base_api/
api_def_FixedUnigramCandidateSampler.pbtxt 77 a uniform distribution.
  /external/tensorflow/tensorflow/core/kernels/
multinomial_op_gpu.cu.cc 64 // Uniform, [0, 1).
  /external/tensorflow/tensorflow/core/lib/core/
bitmap_test.cc 30 size_t n = rnd->Uniform(200);
  /external/tensorflow/tensorflow/core/platform/cloud/
gcs_dns_cache.cc 49 // Selects one item at random from a vector of items, using a uniform
  /external/tensorflow/tensorflow/docs_src/mobile/
ios_build.md 64 has been analyzed, with a military uniform recognized.
  /external/tensorflow/tensorflow/python/kernel_tests/
matrix_logarithm_op_test.py 107 matrix = np.random.uniform(
  /external/tensorflow/tensorflow/python/ops/distributions/
exponential.py 122 # Uniform variates must be sampled from the open-interval `(0, 1)` rather

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