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  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 55 "uniform float u_XOffset;"
56 "uniform float u_YOffset;"
67 "uniform sampler2D u_Texture;"
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 45 "uniform vec4 color;"
54 "uniform float scale;"
62 "uniform sampler2D texture;"
  /external/deqp/data/gles2/shaders/
conditionals.test 271 uniform float uni0 = [ 0.0 ];
373 uniform int u0;
422 uniform sampler2D s0;
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderTextureImageSamplesTests.cpp 273 sampler_type_token_value = "layout(rgba8i) uniform iimage2DMS";
281 sampler_type_token_value = "layout(rgba8i) uniform iimage2DMSArray";
289 sampler_type_token_value = "layout(rgba8) uniform image2DMS";
297 sampler_type_token_value = "layout(rgba8) uniform image2DMSArray";
305 sampler_type_token_value = "layout(rgba8ui) uniform uimage2DMS";
313 sampler_type_token_value = "layout(rgba8ui) uniform uimage2DMSArray";
336 sampler_type_token_value = "uniform isampler2DMS";
344 sampler_type_token_value = "uniform isampler2DMSArray";
352 sampler_type_token_value = "uniform sampler2DMS";
360 sampler_type_token_value = "uniform sampler2DMSArray"
    [all...]
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp     [all...]
gl4cTextureGatherTests.cpp 355 return "uniform sampler2D tex_2d; \n"
356 "uniform isamplerCube itex_cube; \n"
357 "uniform usampler2DArray utex_2da; \n"
358 "uniform isampler2DRect itex_2dr; \n"
360 "uniform sampler2DRectShadow tex_2drs; \n"
361 "uniform sampler2DShadow tex_2ds; \n"
362 "uniform samplerCubeShadow tex_cubes; \n"
363 "uniform sampler2DArrayShadow tex_2das; \n";
906 return "uniform sampler2D my_sampler; \n";
954 "uniform vec4 cs_in; \n"
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cSeparateShaderObjsTests.cpp 303 * Uniform update tests
308 * * Test that Uniform* functions update the uniforms of a program made active with
316 * * Test that Uniform* functions set INVALID_OPERATION if there is no active
349 "uniform ${SCALAR_TYPE} uVal0;\n"
350 "uniform ${VECTOR_TYPE}2 uVal1;\n"
351 "uniform ${VECTOR_TYPE}3 uVal2;\n"
352 "uniform ${VECTOR_TYPE}4 uVal3;\n"
354 "uniform ${SCALAR_TYPE} uVal4[2];\n"
355 "uniform ${VECTOR_TYPE}2 uVal5[2];\n"
356 "uniform ${VECTOR_TYPE}3 uVal6[2];\n
    [all...]
es31cProgramInterfaceQueryTests.cpp     [all...]
es31cShaderImageLoadStoreTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5SSBOArrayIndexing.hpp 37 * Test whether indexing into an array of SSBOs using dynamically uniform
53 * Add a uniform variable:
55 * uniform uint index;
  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 43 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
44 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
46 // uniform view matrix, they should upload the view matrix in their setData along with regular
  /external/skia/tests/
RandomTest.cpp 20 // and compute Anderson-Darling statistic to ensure these are uniform
168 // check a case to see if it's uniform
181 // check uniform distributions of each byte in 32-bit word
  /external/skqp/src/gpu/gl/
GrGLUniformHandler.cpp 43 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
44 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
46 // uniform view matrix, they should upload the view matrix in their setData along with regular
  /external/skqp/tests/
RandomTest.cpp 20 // and compute Anderson-Darling statistic to ensure these are uniform
168 // check a case to see if it's uniform
181 // check uniform distributions of each byte in 32-bit word
  /external/tensorflow/tensorflow/contrib/eager/python/examples/gan/
mnist_graph_test.py 106 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM])
117 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM])
136 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM])
  /external/tensorflow/tensorflow/contrib/tensor_forest/hybrid/python/models/
decisions_to_data_then_nn_test.py 75 data = [[random.uniform(-1, 1) for i in range(self.params.num_features)]
94 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
108 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
  /external/tensorflow/tensorflow/python/ops/
init_ops.py 230 """Initializer that generates tensors with a uniform distribution.
374 "uniform to get equivalent behavior.")
415 With `distribution="uniform"`, samples are drawn from a uniform distribution
421 distribution: Random distribution to use. One of "normal", "uniform".
443 if distribution not in {"normal", "uniform"}:
491 uniform random numbers. If the matrix has fewer rows than columns then the
533 # Make Q uniform
595 """The Glorot uniform initializer, also called Xavier uniform initializer
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RedEyeFilter.java 63 "uniform sampler2D tex_sampler_0;\n" +
64 "uniform sampler2D tex_sampler_1;\n" +
65 "uniform float intensity;\n" +
  /frameworks/rs/rsov/compiler/
GlobalAllocSPIRITPass.cpp 58 auto MetadataPtrTy = m->getPointerType(StorageClass::Uniform, MetadataSSBO);
61 b.MakeVariable(MetadataPtrTy, StorageClass::Uniform);
160 getModule()->getPointerType(StorageClass::Uniform, UInt32Ty);
  /hardware/libhardware/tests/hwc/
test-arrows.c 27 "uniform mat4 uTransform;\n"
36 "uniform sampler2D uTexture;\n"
37 "uniform float uAnim;\n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 163 "uniform mat4 uSTMatrix;\n"
164 "uniform mat4 u_scalingtrans; \n"
182 "uniform samplerExternalOES sTexture;\n"
  /prebuilts/go/darwin-x86/doc/progs/
image_draw.go 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src)
36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src)
113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
  /prebuilts/go/linux-x86/doc/progs/
image_draw.go 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src)
36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src)
113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 60 IGLProperty uniform = getShaderUniformProperty(state); local
61 if (uniform instanceof GLCompositeProperty) {
62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
  /external/deqp/android/cts/master/
gles31-master.txt     [all...]

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