/cts/tests/openglperf2/jni/graphics/ |
Renderer.cpp | 55 "uniform float u_XOffset;" 56 "uniform float u_YOffset;" 67 "uniform sampler2D u_Texture;"
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/external/autotest/client/deps/glbench/src/ |
fillratetest.cc | 45 "uniform vec4 color;" 54 "uniform float scale;" 62 "uniform sampler2D texture;"
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/external/deqp/data/gles2/shaders/ |
conditionals.test | 271 uniform float uni0 = [ 0.0 ]; 373 uniform int u0; 422 uniform sampler2D s0;
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderTextureImageSamplesTests.cpp | 273 sampler_type_token_value = "layout(rgba8i) uniform iimage2DMS"; 281 sampler_type_token_value = "layout(rgba8i) uniform iimage2DMSArray"; 289 sampler_type_token_value = "layout(rgba8) uniform image2DMS"; 297 sampler_type_token_value = "layout(rgba8) uniform image2DMSArray"; 305 sampler_type_token_value = "layout(rgba8ui) uniform uimage2DMS"; 313 sampler_type_token_value = "layout(rgba8ui) uniform uimage2DMSArray"; 336 sampler_type_token_value = "uniform isampler2DMS"; 344 sampler_type_token_value = "uniform isampler2DMSArray"; 352 sampler_type_token_value = "uniform sampler2DMS"; 360 sampler_type_token_value = "uniform sampler2DMSArray" [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | [all...] |
gl4cTextureGatherTests.cpp | 355 return "uniform sampler2D tex_2d; \n" 356 "uniform isamplerCube itex_cube; \n" 357 "uniform usampler2DArray utex_2da; \n" 358 "uniform isampler2DRect itex_2dr; \n" 360 "uniform sampler2DRectShadow tex_2drs; \n" 361 "uniform sampler2DShadow tex_2ds; \n" 362 "uniform samplerCubeShadow tex_cubes; \n" 363 "uniform sampler2DArrayShadow tex_2das; \n"; 906 return "uniform sampler2D my_sampler; \n"; 954 "uniform vec4 cs_in; \n" [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cSeparateShaderObjsTests.cpp | 303 * Uniform update tests 308 * * Test that Uniform* functions update the uniforms of a program made active with 316 * * Test that Uniform* functions set INVALID_OPERATION if there is no active 349 "uniform ${SCALAR_TYPE} uVal0;\n" 350 "uniform ${VECTOR_TYPE}2 uVal1;\n" 351 "uniform ${VECTOR_TYPE}3 uVal2;\n" 352 "uniform ${VECTOR_TYPE}4 uVal3;\n" 354 "uniform ${SCALAR_TYPE} uVal4[2];\n" 355 "uniform ${VECTOR_TYPE}2 uVal5[2];\n" 356 "uniform ${VECTOR_TYPE}3 uVal6[2];\n [all...] |
es31cProgramInterfaceQueryTests.cpp | [all...] |
es31cShaderImageLoadStoreTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5SSBOArrayIndexing.hpp | 37 * Test whether indexing into an array of SSBOs using dynamically uniform 53 * Add a uniform variable: 55 * uniform uint index;
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/external/skia/src/gpu/gl/ |
GrGLUniformHandler.cpp | 43 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB 44 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then 46 // uniform view matrix, they should upload the view matrix in their setData along with regular
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/external/skia/tests/ |
RandomTest.cpp | 20 // and compute Anderson-Darling statistic to ensure these are uniform 168 // check a case to see if it's uniform 181 // check uniform distributions of each byte in 32-bit word
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/external/skqp/src/gpu/gl/ |
GrGLUniformHandler.cpp | 43 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB 44 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then 46 // uniform view matrix, they should upload the view matrix in their setData along with regular
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/external/skqp/tests/ |
RandomTest.cpp | 20 // and compute Anderson-Darling statistic to ensure these are uniform 168 // check a case to see if it's uniform 181 // check uniform distributions of each byte in 32-bit word
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/external/tensorflow/tensorflow/contrib/eager/python/examples/gan/ |
mnist_graph_test.py | 106 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM]) 117 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM]) 136 noise = np.random.uniform(-1.0, 1.0, size=[batch_size, NOISE_DIM])
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/external/tensorflow/tensorflow/contrib/tensor_forest/hybrid/python/models/ |
decisions_to_data_then_nn_test.py | 75 data = [[random.uniform(-1, 1) for i in range(self.params.num_features)] 94 [[random.uniform(-1, 1) for i in range(self.params.num_features)] 108 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
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/external/tensorflow/tensorflow/python/ops/ |
init_ops.py | 230 """Initializer that generates tensors with a uniform distribution. 374 "uniform to get equivalent behavior.") 415 With `distribution="uniform"`, samples are drawn from a uniform distribution 421 distribution: Random distribution to use. One of "normal", "uniform". 443 if distribution not in {"normal", "uniform"}: 491 uniform random numbers. If the matrix has fewer rows than columns then the 533 # Make Q uniform 595 """The Glorot uniform initializer, also called Xavier uniform initializer [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
RedEyeFilter.java | 63 "uniform sampler2D tex_sampler_0;\n" + 64 "uniform sampler2D tex_sampler_1;\n" + 65 "uniform float intensity;\n" +
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/frameworks/rs/rsov/compiler/ |
GlobalAllocSPIRITPass.cpp | 58 auto MetadataPtrTy = m->getPointerType(StorageClass::Uniform, MetadataSSBO); 61 b.MakeVariable(MetadataPtrTy, StorageClass::Uniform); 160 getModule()->getPointerType(StorageClass::Uniform, UInt32Ty);
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/hardware/libhardware/tests/hwc/ |
test-arrows.c | 27 "uniform mat4 uTransform;\n" 36 "uniform sampler2D uTexture;\n" 37 "uniform float uAnim;\n"
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 163 "uniform mat4 uSTMatrix;\n" 164 "uniform mat4 u_scalingtrans; \n" 182 "uniform samplerExternalOES sTexture;\n"
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/prebuilts/go/darwin-x86/doc/progs/ |
image_draw.go | 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src) 36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src) 113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
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/prebuilts/go/linux-x86/doc/progs/ |
image_draw.go | 30 draw.Draw(dst, r, &image.Uniform{c}, image.ZP, draw.Src) 36 draw.Draw(m, m.Bounds(), &image.Uniform{blue}, image.ZP, draw.Src) 113 src := &image.Uniform{color.RGBA{0, 0, 255, 255}}
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 60 IGLProperty uniform = getShaderUniformProperty(state); local 61 if (uniform instanceof GLCompositeProperty) { 62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
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/external/deqp/android/cts/master/ |
gles31-master.txt | [all...] |