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Searched
full:uniform
(Results
51 - 75
of
2648
) sorted by null
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Content/
SceneVertShader.cpp
20
"
uniform
highp mat4 MVPMatrix;\n"
21
"
uniform
highp vec3 LightDirection;\n"
22
"
uniform
highp float MaterialBias;\n"
23
"
uniform
highp float MaterialScale;\n"
FragShader.cpp
18
"
uniform
sampler2D sTexture;\n"
19
"
uniform
mediump sampler3D\t\tsColourLUT;\n"
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
AlphaBlendFilter.java
31
"
uniform
sampler2D tex_sampler_0;\n" +
32
"
uniform
sampler2D tex_sampler_1;\n" +
33
"
uniform
sampler2D tex_sampler_2;\n" +
34
"
uniform
float weight;\n" +
/external/skia/src/gpu/effects/
GrMagnifierEffect.fp
8
in
uniform
sampler2D src;
10
uniform
float4 boundsUniform;
12
in
uniform
float xInvZoom;
13
in
uniform
float yInvZoom;
14
in
uniform
float xInvInset;
15
in
uniform
float yInvInset;
17
uniform
half2 offset;
/external/skqp/src/gpu/effects/
GrMagnifierEffect.fp
8
in
uniform
sampler2D src;
10
uniform
float4 boundsUniform;
12
in
uniform
float xInvZoom;
13
in
uniform
float yInvZoom;
14
in
uniform
float xInvInset;
15
in
uniform
float yInvInset;
17
uniform
half2 offset;
/external/deqp/data/gles3/shaders/
qualification_order.test
21
uniform
highp float x2;
40
uniform
highp float x2;
62
uniform
highp float x2;
81
uniform
highp float x2;
103
uniform
float x2;
122
uniform
float x2;
144
uniform
highp float x2;
163
uniform
highp float x2;
185
uniform
highp float x2;
204
uniform
highp float x2
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/hardware/qcom/display/msm8909/gpu_tonemapper/
forward_tonemap.inl
24
"layout(binding = 0)
uniform
samplerExternalOES externalTexture; \n"
25
"layout(binding = 1)
uniform
sampler3D tonemapper; \n"
26
"layout(binding = 2)
uniform
sampler2D xform; \n"
27
"layout(location = 3)
uniform
vec2 tSO; \n"
29
"layout(location = 4)
uniform
vec2 xSO; \n"
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
forward_tonemap.inl
24
"layout(binding = 0)
uniform
samplerExternalOES externalTexture; \n"
25
"layout(binding = 1)
uniform
sampler3D tonemapper; \n"
26
"layout(binding = 2)
uniform
sampler2D xform; \n"
27
"layout(location = 3)
uniform
vec2 tSO; \n"
29
"layout(location = 4)
uniform
vec2 xSO; \n"
/hardware/qcom/display/msm8998/gpu_tonemapper/
forward_tonemap.inl
24
"layout(binding = 0)
uniform
samplerExternalOES externalTexture; \n"
25
"layout(binding = 1)
uniform
sampler3D tonemapper; \n"
26
"layout(binding = 2)
uniform
sampler2D xform; \n"
27
"layout(location = 3)
uniform
vec2 tSO; \n"
29
"layout(location = 4)
uniform
vec2 xSO; \n"
/external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp
217
<< "
uniform
int ui_one;"
236
<< "
uniform
int ui_zero;"
237
<< "
uniform
int ui_one;"
260
<< "
uniform
int ui_one;"
283
<< "
uniform
int ui_zero;"
284
<< "
uniform
int ui_one;"
285
<< "
uniform
int ui_two;"
308
<< "
uniform
int ui_zero;"
309
<< "
uniform
int ui_one;"
310
<< "
uniform
int ui_two;
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/external/skia/src/gpu/gl/
GrGLProgramDataManager.cpp
25
Uniform
&
uniform
= fUniforms[i];
local
30
uniform
.fArrayCount = builderUniform.fVariable.getArrayCount();
31
uniform
.fType = builderUniform.fVariable.getType();
33
uniform
.fLocation = builderUniform.fLocation;
65
const
Uniform
& uni = fUniforms[u.toIndex()];
76
const
Uniform
& uni = fUniforms[u.toIndex()];
86
const
Uniform
& uni = fUniforms[u.toIndex()];
97
const
Uniform
& uni = fUniforms[u.toIndex()];
102
// Once the
uniform
manager is responsible for inserting the duplicate unifor
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/external/skqp/src/gpu/gl/
GrGLProgramDataManager.cpp
25
Uniform
&
uniform
= fUniforms[i];
local
30
uniform
.fArrayCount = builderUniform.fVariable.getArrayCount();
31
uniform
.fType = builderUniform.fVariable.getType();
33
uniform
.fLocation = builderUniform.fLocation;
65
const
Uniform
& uni = fUniforms[u.toIndex()];
76
const
Uniform
& uni = fUniforms[u.toIndex()];
86
const
Uniform
& uni = fUniforms[u.toIndex()];
97
const
Uniform
& uni = fUniforms[u.toIndex()];
102
// Once the
uniform
manager is responsible for inserting the duplicate unifor
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/external/eigen/unsupported/test/
openglsupport.cpp
35
VERIFY((loc!=-1) && "
uniform
not found"); \
48
VERIFY((loc!=-1) && "
uniform
not found"); \
217
//
uniform
225
"
uniform
vec2 v2f;\n"
226
"
uniform
vec3 v3f;\n"
227
"
uniform
vec4 v4f;\n"
228
"
uniform
ivec2 v2i;\n"
229
"
uniform
ivec3 v3i;\n"
230
"
uniform
ivec4 v4i;\n"
231
"
uniform
mat2 m2f;\n
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/external/tensorflow/tensorflow/core/lib/random/
simple_philox.h
44
//
Uniform
float in [0, 1)
47
//
Uniform
double in [0, 1)
53
//
Uniform
integer in [0, n).
55
uint32
Uniform
(uint32 n);
57
// Approximately
uniform
integer in [0, n).
62
bool OneIn(uint32 n) { return
Uniform
(n) == 0; }
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferActiveUniformValidation.hpp
28
* \brief Texture Buffer - Active
Uniform
Value Validation (Test 8)
41
*
uniform
variables of the type:
52
* Write a fragment shader that defines the following
uniform
variables:
54
*
uniform
highp samplerBuffer sampler_buffer;
55
*
uniform
highp isamplerBuffer isampler_buffer;
56
*
uniform
highp usamplerBuffer usampler_buffer;
58
* Make sure each of the
uniform
variables will be considered active.
59
* A
uniform
variable is considered active if it is determined during the link
75
* about the
uniform
variable by calling glGetActiveUniform.
88
* Create an array holding
uniform
variables' indices ranging fro
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/cts/tests/openglperf2/assets/vertex/
water
15
uniform
mat4 u_MVPMatrix;
16
uniform
mat4 u_MVMatrix;
/external/deqp/android/cts/nyc/src/
vk-master.txt
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/external/deqp/android/cts/nyc/
vk-master.txt
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/external/deqp/doc/testspecs/GLES31/
functional.program_uniform.txt
19
Program-specific
Uniform
Assignment Tests
25
+ Assigning
uniform
values for a single program with glProgramUniform*
26
+ Various
uniform
types
40
The glProgramUniform* tests use the alternative
uniform
assignment API (in
41
contrast to the glUniform* functions) for assigning
uniform
values to a
45
structs, and nested structures with arrays. Each active
uniform
is assigned
52
To verify that the correct
uniform
values were assigned, either the
uniform
/external/deqp/external/vulkancts/mustpass/1.0.0/src/
master.txt
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/external/deqp/external/vulkancts/mustpass/1.0.0/
vk-default.txt
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/external/deqp/external/vulkancts/mustpass/1.0.1/src/
master.txt
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/external/deqp/external/vulkancts/mustpass/1.0.1/
vk-default.txt
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...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/
DefaultVertShader.cpp
19
"
uniform
highp mat4 MVPMatrix;\n"
20
"
uniform
float\tfUOffset;\n"
/external/tensorflow/tensorflow/core/api_def/base_api/
api_def_StatelessRandomUniform.pbtxt
27
summary: "Outputs deterministic pseudorandom random values from a
uniform
distribution."
29
The generated values follow a
uniform
distribution in the range `[0, 1)`. The
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