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  /external/skia/gm/
recordopts.cpp 69 // inner draw. A variant where the draw is not uniform color.
76 // Make the bitmap non-uniform color, so that it can not be optimized as uniform drawRect.
  /external/skqp/gm/
recordopts.cpp 69 // inner draw. A variant where the draw is not uniform color.
76 // Make the bitmap non-uniform color, so that it can not be optimized as uniform drawRect.
  /external/tensorflow/tensorflow/core/lib/random/
weighted_picker_test.cc 95 VLOG(0) << "======= Check uniform with big weights";
149 // Check that uniform picker generates elements roughly uniformly
155 // Check uniform picker that was grown piecemeal
  /external/tensorflow/tensorflow/python/kernel_tests/
linalg_grad_test.py 64 a_np = np.random.uniform(
106 a_np = np.random.uniform(
111 b_np = np.random.uniform(
  /hardware/qcom/display/msm8909/gpu_tonemapper/
Tonemapper.cpp 84 // load the non-uniform xform
101 // non-uniform sampling
146 // set non-uniform xform
  /hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Tonemapper.cpp 84 // load the non-uniform xform
101 // non-uniform sampling
146 // set non-uniform xform
  /hardware/qcom/display/msm8998/gpu_tonemapper/
Tonemapper.cpp 89 // load the non-uniform xform
106 // non-uniform sampling
156 // set non-uniform xform
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 35 + "uniform sampler2D protectedTexture;\n"
  /device/linaro/bootloader/edk2/NetworkPkg/IScsiDxe/
IScsiDhcp6.h 26 Boot File Uniform Resource Locator (URL) Option.
  /device/linaro/bootloader/edk2/PerformancePkg/Library/TscTimerLib/
PeiTscTimerLib.c 15 duration of each clock tick is uniform and supports the use of the TSC as a wall clock timer even if
  /external/annotation-tools/scene-lib/src/annotations/el/
ATypeElement.java 17 * accessed in a uniform fashion. An {@link AElement} holds the annotations on
  /external/autotest/client/deps/glbench/src/
trianglesetuptest.cc 33 "uniform vec4 color;"
yuv2rgb_1.glslf 48 uniform float imageWidth;
49 uniform float imageHeight;
55 uniform sampler2D textureSampler;
58 uniform mat4 conversion;
  /external/autotest/server/site_tests/enterprise_CFM_VolumeChange/
enterprise_CFM_VolumeChange.py 58 time.sleep(random.uniform(0.01, 0.05))
  /external/bsdiff/
split_patch_writer.h 18 // the contents of the new file data, and won't necessarily be uniform.
  /external/clang/test/OpenMP/
declare_simd_codegen.cpp 32 #pragma omp declare simd uniform(this, a) linear(val(b) : a)
56 #pragma omp declare simd uniform(this, b)
91 #pragma omp declare simd inbranch linear(a : b) uniform(v, b)
93 #pragma omp declare simd uniform(q) aligned(q : 16) linear(k : 1)
  /external/deqp/doc/testspecs/GLES3/
functional.buffers.txt 48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
functional.shaders.switch.txt 25 + Constant, uniform and dynamic switch expressions
  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 256 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
258 vtx << "uniform mediump int ui_four;\n";
304 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
306 frag << "uniform int ui_four;\n";
395 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
397 op << "uniform mediump int ui_four;\n";
399 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n";
507 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
510 op << "uniform mediump int ui_four;\n";
686 op << "uniform mediump int ui_zero"
    [all...]
glcUniformBlockTests.hpp 24 * \brief Uniform block tests.
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderSubroutineTests.hpp 335 * uniform. Select the first subroutine and make a draw. Verify the result
478 * subroutine uniform should have different signature that should match 2
524 * * Create a program with a subroutine and a subroutine uniform. Verify that
546 * dynamically uniform loop index to access subroutine uniform array
615 * * Create a program that uses array of arrays for subroutine uniform type
797 * all active subroutine uniform names and locations match ones from
948 * Create a program which uses the same subroutine and subroutine uniform
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 257 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
259 vtx << "uniform mediump int ui_four;\n";
303 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
305 frag << "uniform int ui_four;\n";
395 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
397 op << "uniform mediump int ui_four;\n";
399 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n";
505 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
508 op << "uniform mediump int ui_four;\n";
673 op << "uniform mediump int ui_zero"
    [all...]
es2fUniformApiTests.hpp 23 * \brief Uniform API tests.
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 229 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
231 vtx << "uniform mediump int ui_four;\n";
277 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
279 frag << "uniform int ui_four;\n";
362 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
364 op << "uniform mediump int ui_four;\n";
366 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n";
468 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n";
471 op << "uniform mediump int ui_four;\n";
632 op << "uniform mediump int ui_zero"
    [all...]
es3fUniformApiTests.hpp 23 * \brief Uniform API tests.

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