/external/skia/gm/ |
recordopts.cpp | 69 // inner draw. A variant where the draw is not uniform color. 76 // Make the bitmap non-uniform color, so that it can not be optimized as uniform drawRect.
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/external/skqp/gm/ |
recordopts.cpp | 69 // inner draw. A variant where the draw is not uniform color. 76 // Make the bitmap non-uniform color, so that it can not be optimized as uniform drawRect.
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/external/tensorflow/tensorflow/core/lib/random/ |
weighted_picker_test.cc | 95 VLOG(0) << "======= Check uniform with big weights"; 149 // Check that uniform picker generates elements roughly uniformly 155 // Check uniform picker that was grown piecemeal
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/external/tensorflow/tensorflow/python/kernel_tests/ |
linalg_grad_test.py | 64 a_np = np.random.uniform( 106 a_np = np.random.uniform( 111 b_np = np.random.uniform(
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
Tonemapper.cpp | 84 // load the non-uniform xform 101 // non-uniform sampling 146 // set non-uniform xform
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
Tonemapper.cpp | 84 // load the non-uniform xform 101 // non-uniform sampling 146 // set non-uniform xform
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
Tonemapper.cpp | 89 // load the non-uniform xform 106 // non-uniform sampling 156 // set non-uniform xform
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/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 35 + "uniform sampler2D protectedTexture;\n"
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/device/linaro/bootloader/edk2/NetworkPkg/IScsiDxe/ |
IScsiDhcp6.h | 26 Boot File Uniform Resource Locator (URL) Option.
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/device/linaro/bootloader/edk2/PerformancePkg/Library/TscTimerLib/ |
PeiTscTimerLib.c | 15 duration of each clock tick is uniform and supports the use of the TSC as a wall clock timer even if
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/external/annotation-tools/scene-lib/src/annotations/el/ |
ATypeElement.java | 17 * accessed in a uniform fashion. An {@link AElement} holds the annotations on
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/external/autotest/client/deps/glbench/src/ |
trianglesetuptest.cc | 33 "uniform vec4 color;"
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yuv2rgb_1.glslf | 48 uniform float imageWidth; 49 uniform float imageHeight; 55 uniform sampler2D textureSampler; 58 uniform mat4 conversion;
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/external/autotest/server/site_tests/enterprise_CFM_VolumeChange/ |
enterprise_CFM_VolumeChange.py | 58 time.sleep(random.uniform(0.01, 0.05))
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/external/bsdiff/ |
split_patch_writer.h | 18 // the contents of the new file data, and won't necessarily be uniform.
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/external/clang/test/OpenMP/ |
declare_simd_codegen.cpp | 32 #pragma omp declare simd uniform(this, a) linear(val(b) : a) 56 #pragma omp declare simd uniform(this, b) 91 #pragma omp declare simd inbranch linear(a : b) uniform(v, b) 93 #pragma omp declare simd uniform(q) aligned(q : 16) linear(k : 1)
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/external/deqp/doc/testspecs/GLES3/ |
functional.buffers.txt | 48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
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functional.shaders.switch.txt | 25 + Constant, uniform and dynamic switch expressions
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/external/deqp/external/openglcts/modules/common/ |
glcShaderIndexingTests.cpp | 256 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 258 vtx << "uniform mediump int ui_four;\n"; 304 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 306 frag << "uniform int ui_four;\n"; 395 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 397 op << "uniform mediump int ui_four;\n"; 399 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n"; 507 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 510 op << "uniform mediump int ui_four;\n"; 686 op << "uniform mediump int ui_zero" [all...] |
glcUniformBlockTests.hpp | 24 * \brief Uniform block tests.
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderSubroutineTests.hpp | 335 * uniform. Select the first subroutine and make a draw. Verify the result 478 * subroutine uniform should have different signature that should match 2 524 * * Create a program with a subroutine and a subroutine uniform. Verify that 546 * dynamically uniform loop index to access subroutine uniform array 615 * * Create a program that uses array of arrays for subroutine uniform type 797 * all active subroutine uniform names and locations match ones from 948 * Create a program which uses the same subroutine and subroutine uniform [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 257 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 259 vtx << "uniform mediump int ui_four;\n"; 303 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 305 frag << "uniform int ui_four;\n"; 395 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 397 op << "uniform mediump int ui_four;\n"; 399 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n"; 505 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 508 op << "uniform mediump int ui_four;\n"; 673 op << "uniform mediump int ui_zero" [all...] |
es2fUniformApiTests.hpp | 23 * \brief Uniform API tests.
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/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 229 vtx << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 231 vtx << "uniform mediump int ui_four;\n"; 277 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 279 frag << "uniform int ui_four;\n"; 362 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 364 op << "uniform mediump int ui_four;\n"; 366 op << "uniform ${PRECISION} ${VAR_TYPE} u_arr[${ARRAY_LEN}];\n"; 468 op << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; 471 op << "uniform mediump int ui_four;\n"; 632 op << "uniform mediump int ui_zero" [all...] |
es3fUniformApiTests.hpp | 23 * \brief Uniform API tests.
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