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/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.hpp | 23 * \brief Uniform block tests.
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/external/deqp/modules/gles31/functional/ |
es31fShaderUniformIntegerFunctionTests.hpp | 23 * \brief Built-in function tests for uniform constants.
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es31fUniformBlockTests.hpp | 23 * \brief Uniform block tests.
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es31fUniformLocationTests.hpp | 23 * \brief Explicit uniform location tests
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/external/eigen/unsupported/test/ |
cxx11_tensor_random.cpp | 19 // Fixme: we should check that the generated numbers follow a uniform
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cxx11_tensor_random_cuda.cu | 75 // Fixme: we should check that the generated numbers follow a uniform
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/external/guava/guava-tests/benchmark/com/google/common/collect/ |
SetContainsBenchmark.java | 34 // Start at 4.88 then multiply by 2*2^phi <evil cackle> - The goal is be uniform
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/external/javassist/src/main/javassist/ |
ClassPath.java | 53 * Returns the uniform resource locator (URL) of the class file
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/external/libchrome/base/ |
rand_util.cc | 55 // make the random generator non-uniform (consider e.g. if
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/external/llvm/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/external/llvm/test/Analysis/DivergenceAnalysis/NVPTX/ |
diverge.ll | 12 br i1 %cond, label %then, label %else ; uniform 46 ; c = (n < 0 ? a : b); // c here is uniform because n is uniform 95 ; i++; // i here is uniform
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/external/mesa3d/src/compiler/spirv/ |
spirv_info.c | 123 DECORATION(Uniform),
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/external/mesa3d/src/gallium/docs/source/cso/ |
velems.rst | 22 deficiencies. It is planned to support a single uniform set of formats for all
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/external/mesa3d/src/util/sha1/ |
README | 10 - Have a single, uniform, code used by developers, testers and users.
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/external/nist-sip/java/gov/nist/javax/sip/message/ |
HeaderIterator.java | 33 * Iterator over lists of headers. Allows for uniform removal handling for singleton headers.
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/external/skia/src/gpu/ |
GrDefaultGeoProcFactory.h | 15 * A factory for creating default Geometry Processors which simply multiply position by the uniform
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/external/skia/src/gpu/effects/ |
GrAARectEffect.fp | 11 uniform float4 rectUniform;
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GrConstColorProcessor.fp | 17 uniform half4 colorUniform;
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/external/skia/src/gpu/glsl/ |
GrGLSLGeometryProcessor.h | 31 // Emit transformed local coords from the vertex shader as a uniform matrix and varying per
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GrGLSLXferProcessor.h | 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
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/external/skia/src/gpu/vk/ |
GrVkCopyManager.cpp | 46 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" 66 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;" 193 // UPDATE UNIFORM DESCRIPTOR SET 339 // Uniform DescriptorSet, Sampler DescriptorSet, and vertex shader uniformBuffer
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/external/skia/tests/ |
SkSLFPTest.cpp | 176 "uniform half4 color;" 192 "in uniform half4 color;" 309 "uniform half calculated;" 357 "layout(when=someExpression(someOtherExpression())) uniform half sometimes;"
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/external/skqp/src/gpu/ |
GrDefaultGeoProcFactory.h | 15 * A factory for creating default Geometry Processors which simply multiply position by the uniform
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/external/skqp/src/gpu/effects/ |
GrAARectEffect.fp | 11 uniform float4 rectUniform;
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GrConstColorProcessor.fp | 17 uniform half4 colorUniform;
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