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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.hpp 23 * \brief Uniform block tests.
  /external/deqp/modules/gles31/functional/
es31fShaderUniformIntegerFunctionTests.hpp 23 * \brief Built-in function tests for uniform constants.
es31fUniformBlockTests.hpp 23 * \brief Uniform block tests.
es31fUniformLocationTests.hpp 23 * \brief Explicit uniform location tests
  /external/eigen/unsupported/test/
cxx11_tensor_random.cpp 19 // Fixme: we should check that the generated numbers follow a uniform
cxx11_tensor_random_cuda.cu 75 // Fixme: we should check that the generated numbers follow a uniform
  /external/guava/guava-tests/benchmark/com/google/common/collect/
SetContainsBenchmark.java 34 // Start at 4.88 then multiply by 2*2^phi <evil cackle> - The goal is be uniform
  /external/javassist/src/main/javassist/
ClassPath.java 53 * Returns the uniform resource locator (URL) of the class file
  /external/libchrome/base/
rand_util.cc 55 // make the random generator non-uniform (consider e.g. if
  /external/llvm/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /external/llvm/test/Analysis/DivergenceAnalysis/NVPTX/
diverge.ll 12 br i1 %cond, label %then, label %else ; uniform
46 ; c = (n < 0 ? a : b); // c here is uniform because n is uniform
95 ; i++; // i here is uniform
  /external/mesa3d/src/compiler/spirv/
spirv_info.c 123 DECORATION(Uniform),
  /external/mesa3d/src/gallium/docs/source/cso/
velems.rst 22 deficiencies. It is planned to support a single uniform set of formats for all
  /external/mesa3d/src/util/sha1/
README 10 - Have a single, uniform, code used by developers, testers and users.
  /external/nist-sip/java/gov/nist/javax/sip/message/
HeaderIterator.java 33 * Iterator over lists of headers. Allows for uniform removal handling for singleton headers.
  /external/skia/src/gpu/
GrDefaultGeoProcFactory.h 15 * A factory for creating default Geometry Processors which simply multiply position by the uniform
  /external/skia/src/gpu/effects/
GrAARectEffect.fp 11 uniform float4 rectUniform;
GrConstColorProcessor.fp 17 uniform half4 colorUniform;
  /external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.h 31 // Emit transformed local coords from the vertex shader as a uniform matrix and varying per
GrGLSLXferProcessor.h 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
  /external/skia/src/gpu/vk/
GrVkCopyManager.cpp 46 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
66 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
193 // UPDATE UNIFORM DESCRIPTOR SET
339 // Uniform DescriptorSet, Sampler DescriptorSet, and vertex shader uniformBuffer
  /external/skia/tests/
SkSLFPTest.cpp 176 "uniform half4 color;"
192 "in uniform half4 color;"
309 "uniform half calculated;"
357 "layout(when=someExpression(someOtherExpression())) uniform half sometimes;"
  /external/skqp/src/gpu/
GrDefaultGeoProcFactory.h 15 * A factory for creating default Geometry Processors which simply multiply position by the uniform
  /external/skqp/src/gpu/effects/
GrAARectEffect.fp 11 uniform float4 rectUniform;
GrConstColorProcessor.fp 17 uniform half4 colorUniform;

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