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  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/Analysis/
DivergenceAnalysis.h 41 // Returns true if V is uniform/non-divergent.
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/GenericCodeGen/
Link.cpp 55 // The internal view of a uniform/float object exchanged with the driver.
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
reflection.cpp 60 // 3. Add any encountered uniform variables and blocks to the reflection database.
86 // Add a simple reference to a uniform variable to the uniform database, no dereference involved.
260 // Add a uniform dereference where blocks/struct/arrays are involved in the access.
282 // We have an array or structure or block dereference, see if it's a uniform
293 // Process this uniform dereference
362 // Are we at a level in a dereference chain at which individual active uniform queries are made?
762 printf("Uniform reflection:\n");
    [all...]
  /system/chre/util/tests/
memory_pool_test.cc 92 // Generate a number with a uniform distribution between zero and the number
  /toolchain/binutils/binutils-2.27/libiberty/
getpwd.c 63 set correctly, since this is faster and gives more uniform answers
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 744 // Substitute StringTemplate parameters for attribute/uniform/varying name and constant expression specialization as well as possible shader compilation error causes.
765 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
766 "uniform mediump vec4 u_material_diffuseColor${NAME_SPEC};\n"
767 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
769 "uniform mediump float u_material_shininess${NAME_SPEC};\n";
776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n"
782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 744 // Substitute StringTemplate parameters for attribute/uniform/varying name and constant expression specialization as well as possible shader compilation error causes.
766 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
767 "uniform mediump vec4 u_material_diffuseColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
769 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
770 "uniform mediump float u_material_shininess${NAME_SPEC};\n";
777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n"
783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n
    [all...]
  /external/deqp/modules/gles31/functional/
es31fAtomicCounterTests.cpp 235 src << ") uniform atomic_uint;\n";
263 src << "layout(binding=1, offset=0) uniform atomic_uint;\n";
291 src << "uniform atomic_uint counter" << counterNdx << ";\n";
301 src << "offset=" << (counterNdx * 4) << ") uniform atomic_uint counter" << counterNdx << ";\n";
309 src << "uniform atomic_uint counter" << counterNdx << ";\n";
319 src << "offset=" << (1 + counterNdx * 2) << ") uniform atomic_uint counter" << counterNdx << ";\n";
329 src << "offset=0) uniform atomic_uint counter" << counterNdx << ";\n";
339 src << "offset=" << (spec.atomicCounterCount - counterNdx - 1) * 4 << ") uniform atomic_uint counter" << (spec.atomicCounterCount - counterNdx - 1) << ";\n";
353 src << "offset=0) uniform atomic_uint counter0;\n";
362 src << "offset=4) uniform atomic_uint counter1;\n"
    [all...]
  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 127 "uniform ${HIGHP} float u_posScale;\n"
139 "uniform ${HIGHP} float u_posScale;\n"
151 "uniform ${HIGHP} float u_posScale;\n"
172 "uniform ${LOWP} sampler2D u_sampler;\n"
182 "uniform ${LOWP} sampler3D u_sampler;\n"
192 "uniform ${LOWP} samplerCube u_sampler;\n"
639 "uniform ${HIGHP} float u_posScale;\n"
651 "uniform ${HIGHP} float u_posScale;\n"
663 "uniform ${HIGHP} float u_posScale;\n"
685 "uniform ${LOWP} sampler2D u_sampler1;\n
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.cpp 235 /** Set the uniform variable with provided data.
255 TCU_FAIL("Uniform variable is unavailable");
302 GLU_EXPECT_NO_ERROR(gl.getError(), "Uniform");
587 "uniform SOURCE_TYPE u1;\n"
588 "uniform SOURCE_TYPE u2;\n"
747 * @param u1_data Pointer to data that will used as u1 uniform
748 * @param u2_data Pointer to data that will used as u2 uniform
776 "uniform ivec4 u1;\n"
777 "uniform uvec4 u2;\n"
    [all...]
  /external/python/cpython3/Lib/
random.py 5 uniform within range
16 uniform
28 circular uniform
50 __all__ = ["Random","seed","random","uniform","randint","choice","sample",
364 ## -------------------- uniform distribution -------------------
366 def uniform(self, a, b): member in class:Random
404 # variables using the ratio of uniform deviates", ACM Trans
456 to a uniform random angle over the range 0 to 2*pi.
461 # if kappa = 0 generate uniform random angle
745 uniform = _inst.unifor variable
    [all...]

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