/prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/Analysis/ |
DivergenceAnalysis.h | 41 // Returns true if V is uniform/non-divergent.
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/GenericCodeGen/ |
Link.cpp | 55 // The internal view of a uniform/float object exchanged with the driver.
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
reflection.cpp | 60 // 3. Add any encountered uniform variables and blocks to the reflection database. 86 // Add a simple reference to a uniform variable to the uniform database, no dereference involved. 260 // Add a uniform dereference where blocks/struct/arrays are involved in the access. 282 // We have an array or structure or block dereference, see if it's a uniform 293 // Process this uniform dereference 362 // Are we at a level in a dereference chain at which individual active uniform queries are made? 762 printf("Uniform reflection:\n"); [all...] |
/system/chre/util/tests/ |
memory_pool_test.cc | 92 // Generate a number with a uniform distribution between zero and the number
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/toolchain/binutils/binutils-2.27/libiberty/ |
getpwd.c | 63 set correctly, since this is faster and gives more uniform answers
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/external/mesa3d/src/mesa/main/ |
mtypes.h | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 744 // Substitute StringTemplate parameters for attribute/uniform/varying name and constant expression specialization as well as possible shader compilation error causes. 765 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n" 766 "uniform mediump vec4 u_material_diffuseColor${NAME_SPEC};\n" 767 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n" 768 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n" 769 "uniform mediump float u_material_shininess${NAME_SPEC};\n"; 776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 744 // Substitute StringTemplate parameters for attribute/uniform/varying name and constant expression specialization as well as possible shader compilation error causes. 766 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n" 767 "uniform mediump vec4 u_material_diffuseColor${NAME_SPEC};\n" 768 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n" 769 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n" 770 "uniform mediump float u_material_shininess${NAME_SPEC};\n"; 777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n [all...] |
/external/deqp/modules/gles31/functional/ |
es31fAtomicCounterTests.cpp | 235 src << ") uniform atomic_uint;\n"; 263 src << "layout(binding=1, offset=0) uniform atomic_uint;\n"; 291 src << "uniform atomic_uint counter" << counterNdx << ";\n"; 301 src << "offset=" << (counterNdx * 4) << ") uniform atomic_uint counter" << counterNdx << ";\n"; 309 src << "uniform atomic_uint counter" << counterNdx << ";\n"; 319 src << "offset=" << (1 + counterNdx * 2) << ") uniform atomic_uint counter" << counterNdx << ";\n"; 329 src << "offset=0) uniform atomic_uint counter" << counterNdx << ";\n"; 339 src << "offset=" << (spec.atomicCounterCount - counterNdx - 1) * 4 << ") uniform atomic_uint counter" << (spec.atomicCounterCount - counterNdx - 1) << ";\n"; 353 src << "offset=0) uniform atomic_uint counter0;\n"; 362 src << "offset=4) uniform atomic_uint counter1;\n" [all...] |
/external/deqp/modules/glshared/ |
glsSamplerObjectTest.cpp | 127 "uniform ${HIGHP} float u_posScale;\n" 139 "uniform ${HIGHP} float u_posScale;\n" 151 "uniform ${HIGHP} float u_posScale;\n" 172 "uniform ${LOWP} sampler2D u_sampler;\n" 182 "uniform ${LOWP} sampler3D u_sampler;\n" 192 "uniform ${LOWP} samplerCube u_sampler;\n" 639 "uniform ${HIGHP} float u_posScale;\n" 651 "uniform ${HIGHP} float u_posScale;\n" 663 "uniform ${HIGHP} float u_posScale;\n" 685 "uniform ${LOWP} sampler2D u_sampler1;\n [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cGPUShader5Tests.cpp | 235 /** Set the uniform variable with provided data. 255 TCU_FAIL("Uniform variable is unavailable"); 302 GLU_EXPECT_NO_ERROR(gl.getError(), "Uniform"); 587 "uniform SOURCE_TYPE u1;\n" 588 "uniform SOURCE_TYPE u2;\n" 747 * @param u1_data Pointer to data that will used as u1 uniform 748 * @param u2_data Pointer to data that will used as u2 uniform 776 "uniform ivec4 u1;\n" 777 "uniform uvec4 u2;\n" [all...] |
/external/python/cpython3/Lib/ |
random.py | 5 uniform within range 16 uniform 28 circular uniform 50 __all__ = ["Random","seed","random","uniform","randint","choice","sample", 364 ## -------------------- uniform distribution ------------------- 366 def uniform(self, a, b): member in class:Random 404 # variables using the ratio of uniform deviates", ACM Trans 456 to a uniform random angle over the range 0 to 2*pi. 461 # if kappa = 0 generate uniform random angle 745 uniform = _inst.unifor variable [all...] |