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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 61 "uniform float u_Translate;" 71 "uniform sampler2D u_Texture;"
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 52 "uniform vec2 u_Seed;" 53 "uniform sampler2D u_Texture;"
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 33 "uniform mat4 uMVPMatrix;" + 44 "uniform vec4 vColor;" +
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/external/autotest/client/deps/glbench/src/ |
windowmanagertest.cc | 68 "uniform sampler2D tex;" 69 "uniform vec4 color;"
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/external/deqp/doc/testspecs/GLES2/ |
stress.long.txt | 56 compiled, attribute, uniform and varying names in the shader sources may 82 - Value ranges for each attribute and uniform
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/external/deqp/doc/testspecs/GLES31/ |
functional.geometry_shading.txt | 58 number of vertices, depending on a shader varying, uniform or a texture 99 vertices, depending on a shader varying, uniform or a texture lookup.
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functional.shaders.multisample_interpolation.txt | 38 + interpolateAtSample() with non dynamically uniform sample index. 57 sample index "depends" (all samples are sampled anyway) on uniform values.
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderTextureImageSamplesTests.hpp | 103 * uniform gsampler% tex; 129 * layout(format) uniform gimage% tex;
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5Tests.cpp | 66 /* Uniform Blocks Array Indexing (Test 4) */ 82 /* Uniform Blocks Array Indexing (Test 8) */
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/external/deqp/framework/opengl/ |
gluProgramInterfaceQuery.hpp | 56 //! Interface variable (uniform in uniform block, buffer variable) info.
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/external/deqp/framework/randomshaders/ |
rsgPrettyPrinter.cpp | 100 "uniform", // UNIFORM,
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/external/deqp/modules/gles2/ |
tes2CapabilityTests.cpp | 87 { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS }, 88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
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/external/libopus/silk/ |
gain_quant.c | 38 /* Gain scalar quantization with hysteresis, uniform on log scale */ 93 /* Gains scalar dequantization, uniform on log scale */
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/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
vc4_drv.h | 106 /* Pointers to the uniform data. These pointers are incremented, and 140 * record's uniform BO pointer can provide, and we need to apply relocations
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_qir.c | 117 * a uniform for the texture parameters. 125 /* The sideband uniform for textures gets stored after the normal ALU 729 uint32_t uniform = c->num_uniforms++; local 731 if (uniform >= c->uniform_array_size) { 732 c->uniform_array_size = MAX2(MAX2(16, uniform + 1), 743 c->uniform_contents[uniform] = contents; 744 c->uniform_data[uniform] = data; 746 return qir_reg(QFILE_UNIF, uniform);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir_uniforms.cpp | 140 uniform file */ 161 * for all uniform data. nir_lower_wpos_ytransform may also create an
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/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/ |
Text_Suite.py | 76 """uniform styles - the text styles that are uniform throughout the text """
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/external/python/cpython3/Doc/library/ |
random.rst | 14 For integers, there is uniform selection from a range. For sequences, there is 15 uniform selection of a random element, a function to generate a random 19 On the real line, there are functions to compute uniform, normal (Gaussian), 55 equidistributed uniform pseudorandom number generator", ACM Transactions on 220 .. function:: uniform(a, b) 288 *kappa* is equal to zero, this distribution reduces to a uniform random angle 342 >>> uniform(2.5, 10.0) # Random float: 2.5 <= x < 10.0 473 (gauss, uniform, sample, betavariate, choice, triangular, and randrange).
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/external/skia/gm/ |
glyph_pos.cpp | 39 // Uniform scaling test. 46 // Non-uniform scaling test.
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/external/skia/src/gpu/glsl/ |
GrGLSLProgramBuilder.h | 68 // Used to add a uniform for the RenderTarget height (used for frag position) without mangling 69 // the name of the uniform inside of a stage.
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/external/skqp/gm/ |
glyph_pos.cpp | 39 // Uniform scaling test. 46 // Non-uniform scaling test.
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/external/skqp/src/gpu/glsl/ |
GrGLSLProgramBuilder.h | 68 // Used to add a uniform for the RenderTarget height (used for frag position) without mangling 69 // the name of the uniform inside of a stage.
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/external/syslinux/gpxe/src/include/gpxe/ |
uri.h | 6 * Uniform Resource Identifiers 16 /** A Uniform Resource Identifier
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/external/tensorflow/tensorflow/contrib/solvers/python/kernel_tests/ |
linear_equations_test.py | 44 a_np = np.random.uniform( 52 rhs_np = np.random.uniform(
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/external/tensorflow/tensorflow/core/framework/ |
tensor_shape_test.cc | 495 result = gen->Uniform(100000); 497 result = gen->Uniform(2); 535 int r = gen.Uniform(100); 544 int dim = gen.Uniform(s.dims()); 548 int dim = gen.Uniform(s.dims() + 1); 554 const int N = (gen.Uniform(4) == 0) ? gen.Uniform(10) : gen.Uniform(3);
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