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  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 61 "uniform float u_Translate;"
71 "uniform sampler2D u_Texture;"
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 52 "uniform vec2 u_Seed;"
53 "uniform sampler2D u_Texture;"
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 33 "uniform mat4 uMVPMatrix;" +
44 "uniform vec4 vColor;" +
  /external/autotest/client/deps/glbench/src/
windowmanagertest.cc 68 "uniform sampler2D tex;"
69 "uniform vec4 color;"
  /external/deqp/doc/testspecs/GLES2/
stress.long.txt 56 compiled, attribute, uniform and varying names in the shader sources may
82 - Value ranges for each attribute and uniform
  /external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt 58 number of vertices, depending on a shader varying, uniform or a texture
99 vertices, depending on a shader varying, uniform or a texture lookup.
functional.shaders.multisample_interpolation.txt 38 + interpolateAtSample() with non dynamically uniform sample index.
57 sample index "depends" (all samples are sampled anyway) on uniform values.
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderTextureImageSamplesTests.hpp 103 * uniform gsampler% tex;
129 * layout(format) uniform gimage% tex;
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5Tests.cpp 66 /* Uniform Blocks Array Indexing (Test 4) */
82 /* Uniform Blocks Array Indexing (Test 8) */
  /external/deqp/framework/opengl/
gluProgramInterfaceQuery.hpp 56 //! Interface variable (uniform in uniform block, buffer variable) info.
  /external/deqp/framework/randomshaders/
rsgPrettyPrinter.cpp 100 "uniform", // UNIFORM,
  /external/deqp/modules/gles2/
tes2CapabilityTests.cpp 87 { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS },
88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
  /external/libopus/silk/
gain_quant.c 38 /* Gain scalar quantization with hysteresis, uniform on log scale */
93 /* Gains scalar dequantization, uniform on log scale */
  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_drv.h 106 /* Pointers to the uniform data. These pointers are incremented, and
140 * record's uniform BO pointer can provide, and we need to apply relocations
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_qir.c 117 * a uniform for the texture parameters.
125 /* The sideband uniform for textures gets stored after the normal ALU
729 uint32_t uniform = c->num_uniforms++; local
731 if (uniform >= c->uniform_array_size) {
732 c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
743 c->uniform_contents[uniform] = contents;
744 c->uniform_data[uniform] = data;
746 return qir_reg(QFILE_UNIF, uniform);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp 140 uniform file */
161 * for all uniform data. nir_lower_wpos_ytransform may also create an
  /external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/
Text_Suite.py 76 """uniform styles - the text styles that are uniform throughout the text """
  /external/python/cpython3/Doc/library/
random.rst 14 For integers, there is uniform selection from a range. For sequences, there is
15 uniform selection of a random element, a function to generate a random
19 On the real line, there are functions to compute uniform, normal (Gaussian),
55 equidistributed uniform pseudorandom number generator", ACM Transactions on
220 .. function:: uniform(a, b)
288 *kappa* is equal to zero, this distribution reduces to a uniform random angle
342 >>> uniform(2.5, 10.0) # Random float: 2.5 <= x < 10.0
473 (gauss, uniform, sample, betavariate, choice, triangular, and randrange).
  /external/skia/gm/
glyph_pos.cpp 39 // Uniform scaling test.
46 // Non-uniform scaling test.
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h 68 // Used to add a uniform for the RenderTarget height (used for frag position) without mangling
69 // the name of the uniform inside of a stage.
  /external/skqp/gm/
glyph_pos.cpp 39 // Uniform scaling test.
46 // Non-uniform scaling test.
  /external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.h 68 // Used to add a uniform for the RenderTarget height (used for frag position) without mangling
69 // the name of the uniform inside of a stage.
  /external/syslinux/gpxe/src/include/gpxe/
uri.h 6 * Uniform Resource Identifiers
16 /** A Uniform Resource Identifier
  /external/tensorflow/tensorflow/contrib/solvers/python/kernel_tests/
linear_equations_test.py 44 a_np = np.random.uniform(
52 rhs_np = np.random.uniform(
  /external/tensorflow/tensorflow/core/framework/
tensor_shape_test.cc 495 result = gen->Uniform(100000);
497 result = gen->Uniform(2);
535 int r = gen.Uniform(100);
544 int dim = gen.Uniform(s.dims());
548 int dim = gen.Uniform(s.dims() + 1);
554 const int N = (gen.Uniform(4) == 0) ? gen.Uniform(10) : gen.Uniform(3);

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