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/external/deqp/doc/testspecs/GLES3/ |
performance.shaders.operator.txt | 40 size means the iteration count of a uniform loop in the shader. Time for each
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/external/deqp/doc/testspecs/GLES31/ |
functional.separate_shader.txt | 57 whose uniform was set after glUseProgram.
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/external/deqp/external/openglcts/modules/gl/ |
gl4cConditionalRenderInvertedTests.cpp | 518 /** @brief Setup color uniform of the test's program. 534 /** @brief Setup pass or discard switch uniform of the test's program. 725 "uniform float color;\n" 726 "uniform int shall_pass;\n"
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/external/deqp/external/openglcts/modules/gles32/ |
es32cRobustBufferAccessBehaviorTests.hpp | 145 * This test verifies that any "out-of-bound" read from uniform buffer result
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRenderingFBONoAttachment.hpp | 71 * The texture object should be bound to image unit 0 and array_image uniform
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5SamplerArrayIndexing.hpp | 38 * uniform integer expressions works as expected.
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferAtomicFunctions.hpp | 67 * layout(r32ui, binding = 0) uniform highp uimageBuffer uimage_buffer;
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esextcTextureBufferMAXSizeValidation.hpp | 74 * uniform highp usamplerBuffer sampler_buffer;
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esextcTextureBufferParamValueIntToFloatConversion.hpp | 61 * uniform highp samplerBuffer sampler_buffer;
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esextcTextureBufferTests.cpp | 103 /* Texture Buffer - Active Uniform Information Validation (Test 8)*/
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/external/deqp/framework/randomshaders/ |
rsgToken.hpp | 106 UNIFORM,
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/external/deqp/modules/gles2/scripts/ |
gen-qualification_order.py | 175 DECL_STORAGE = CaseFormat("storage", ["varying", "uniform", "attribute"])
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/external/deqp/modules/gles3/scripts/ |
gen-invalid-texture-funcs.py | 39 uniform mediump ${{SAMPLERTYPE}} s;
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gen-keywords.py | 66 "const", "uniform", "layout", "centroid", "flat", "smooth", "break", "continue", "do",
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/external/deqp/modules/gles31/functional/ |
es31fSSBOLayoutCase.hpp | 149 BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
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/external/dng_sdk/source/ |
dng_linearization_info.h | 66 /// visually uniform space with fewer total encoding levels.
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/external/eigen/Eigen/src/Geometry/ |
RotationBase.h | 59 /** \returns the concatenation of the rotation \c *this with a uniform scaling \a s */
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/external/guava/guava-tests/benchmark/com/google/common/primitives/ |
UnsignedLongsBenchmark.java | 124 // Using remainder here does not give us a uniform distribution but it should
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/external/iproute2/ |
README.distribution | 25 Y = T(U), where U is a discrete uniform random variable with range 1 to N.
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/external/iproute2/netem/ |
README.distribution | 27 Y = T(U), where U is a discrete uniform random variable with range 1 to N.
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/external/libbrillo/brillo/ |
backoff_entry.cc | 129 // effective_failure_count - 1) * Uniform(1 - jitter_factor, 1]
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/external/libchrome/base/ |
rand_util_unittest.cc | 77 // Verify that RandGenerator has a uniform distribution. This is a
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/external/libcxx/www/ |
ts1z_status.html | 50 <tr><td><a href="https://wg21.link/n4273">4273</a></td><td>Uniform Container Erasure.</td><td>Library Fundamentals 2</td></tr>
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/external/libdrm/man/ |
drm.xml | 48 interrupt handling and DMA to provide a uniform interface to
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/external/libopus/silk/ |
tables_other.c | 102 /* Uniform entropy tables */
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