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  /external/deqp/doc/testspecs/GLES3/
performance.shaders.operator.txt 40 size means the iteration count of a uniform loop in the shader. Time for each
  /external/deqp/doc/testspecs/GLES31/
functional.separate_shader.txt 57 whose uniform was set after glUseProgram.
  /external/deqp/external/openglcts/modules/gl/
gl4cConditionalRenderInvertedTests.cpp 518 /** @brief Setup color uniform of the test's program.
534 /** @brief Setup pass or discard switch uniform of the test's program.
725 "uniform float color;\n"
726 "uniform int shall_pass;\n"
  /external/deqp/external/openglcts/modules/gles32/
es32cRobustBufferAccessBehaviorTests.hpp 145 * This test verifies that any "out-of-bound" read from uniform buffer result
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRenderingFBONoAttachment.hpp 71 * The texture object should be bound to image unit 0 and array_image uniform
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5SamplerArrayIndexing.hpp 38 * uniform integer expressions works as expected.
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferAtomicFunctions.hpp 67 * layout(r32ui, binding = 0) uniform highp uimageBuffer uimage_buffer;
esextcTextureBufferMAXSizeValidation.hpp 74 * uniform highp usamplerBuffer sampler_buffer;
esextcTextureBufferParamValueIntToFloatConversion.hpp 61 * uniform highp samplerBuffer sampler_buffer;
esextcTextureBufferTests.cpp 103 /* Texture Buffer - Active Uniform Information Validation (Test 8)*/
  /external/deqp/framework/randomshaders/
rsgToken.hpp 106 UNIFORM,
  /external/deqp/modules/gles2/scripts/
gen-qualification_order.py 175 DECL_STORAGE = CaseFormat("storage", ["varying", "uniform", "attribute"])
  /external/deqp/modules/gles3/scripts/
gen-invalid-texture-funcs.py 39 uniform mediump ${{SAMPLERTYPE}} s;
gen-keywords.py 66 "const", "uniform", "layout", "centroid", "flat", "smooth", "break", "continue", "do",
  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutCase.hpp 149 BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
  /external/dng_sdk/source/
dng_linearization_info.h 66 /// visually uniform space with fewer total encoding levels.
  /external/eigen/Eigen/src/Geometry/
RotationBase.h 59 /** \returns the concatenation of the rotation \c *this with a uniform scaling \a s */
  /external/guava/guava-tests/benchmark/com/google/common/primitives/
UnsignedLongsBenchmark.java 124 // Using remainder here does not give us a uniform distribution but it should
  /external/iproute2/
README.distribution 25 Y = T(U), where U is a discrete uniform random variable with range 1 to N.
  /external/iproute2/netem/
README.distribution 27 Y = T(U), where U is a discrete uniform random variable with range 1 to N.
  /external/libbrillo/brillo/
backoff_entry.cc 129 // effective_failure_count - 1) * Uniform(1 - jitter_factor, 1]
  /external/libchrome/base/
rand_util_unittest.cc 77 // Verify that RandGenerator has a uniform distribution. This is a
  /external/libcxx/www/
ts1z_status.html 50 <tr><td><a href="https://wg21.link/n4273">4273</a></td><td>Uniform Container Erasure.</td><td>Library Fundamentals 2</td></tr>
  /external/libdrm/man/
drm.xml 48 interrupt handling and DMA to provide a uniform interface to
  /external/libopus/silk/
tables_other.c 102 /* Uniform entropy tables */

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