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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_pixels.h 278 Uint8 BitsPerPixel;
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_pixels.h 278 Uint8 BitsPerPixel;
  /prebuilts/misc/windows/sdl2/include/
SDL_pixels.h 278 Uint8 BitsPerPixel;
  /prebuilts/misc/windows/sdl2/test/
testgamecontroller.c 89 SDL_assert(temp->format->BitsPerPixel == 24);
testrendercopyex.c 58 switch (temp->format->BitsPerPixel) {
controllermap.c 67 switch (temp->format->BitsPerPixel) {
testrendertarget.c 58 switch (temp->format->BitsPerPixel) {
testsprite2.c 71 switch (temp->format->BitsPerPixel) {
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_pixels.h 278 Uint8 BitsPerPixel;
  /device/linaro/bootloader/edk2/IntelFrameworkModulePkg/Csm/BiosThunk/VideoDxe/
BiosVideo.c     [all...]
  /frameworks/base/core/jni/android/graphics/
GIFMovie.cpp 246 if (cmap == nullptr || cmap->ColorCount != (1 << cmap->BitsPerPixel)) {
  /external/mesa3d/src/mesa/drivers/x11/
xm_dd.c 717 switch (xmesa->xm_visual->BitsPerPixel) {
853 xmvisual->BitsPerPixel == 32) {
  /device/linaro/bootloader/edk2/CorebootModulePkg/Library/CbParseLib/
CbParseLib.c 680 pFbInfo->BitsPerPixel = CbFbRec->bits_per_pixel;
  /external/libvncserver/client_examples/
SDLvncviewer.c 32 depth=client->format.bitsPerPixel;
53 client->format.bitsPerPixel=depth;
270 bytesPerPixel = client->format.bitsPerPixel / 8;
282 int depth = sdl->format->BitsPerPixel;

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