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Searched
refs:Sprite
(Results
26 - 30
of
30
) sorted by null
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2
/external/mesa3d/docs/specs/OLD/
MESA_sprite_point.spec
39
effective way to render many small
sprite
images for particle systems
62
define and implement so POINT_SMOOTH is ignored when drawing
sprite
70
4. What about
sprite
rotation?
72
There is none.
Sprite
points are always rendered as window-aligned
87
Polygon culling wouldn't be useful for
sprite
points since the
92
7. Should
sprite
points be alpha-attenuated if their size is below the
95
8. Should there be an advertisized maximum
sprite
point size?
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
object_tracker.cc
416
Sprite
(*frame1_->GetPyramidSqrt2Level(i)).Draw();
434
Sprite
(render_image).Draw();
/external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
TweenApplet.java
120
private final
Sprite
vialSprite;
125
Tween.registerAccessor(
Sprite
.class, new SpriteAccessor());
128
vialSprite = new
Sprite
("vial.png");
/external/proguard/src/proguard/gui/
ProGuardGUI.java
260
Sprite
splash =
261
new CompositeSprite(new
Sprite
[]
275
new CompositeSprite(new
Sprite
[]
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...]
/frameworks/base/libs/input/
SpriteController.cpp
58
sp<
Sprite
> SpriteController::createSprite() {
72
"
Sprite
closeTransaction() called but there is no open
sprite
transaction");
81
void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>&
sprite
) {
83
mLocked.invalidatedSprites.push(
sprite
);
113
// Collect information about
sprite
updates.
114
// Each
sprite
update record includes a reference to its associated
sprite
so we can
125
const sp<SpriteImpl>&
sprite
= mLocked.invalidatedSprites.itemAt(i);
local
127
updates.push(SpriteUpdate(
sprite
, sprite->getStateLocked()))
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Completed in 172 milliseconds
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