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  /external/mesa3d/docs/specs/OLD/
MESA_sprite_point.spec 39 effective way to render many small sprite images for particle systems
62 define and implement so POINT_SMOOTH is ignored when drawing sprite
70 4. What about sprite rotation?
72 There is none. Sprite points are always rendered as window-aligned
87 Polygon culling wouldn't be useful for sprite points since the
92 7. Should sprite points be alpha-attenuated if their size is below the
95 8. Should there be an advertisized maximum sprite point size?
  /external/tensorflow/tensorflow/examples/android/jni/object_tracking/
object_tracker.cc 416 Sprite(*frame1_->GetPyramidSqrt2Level(i)).Draw();
434 Sprite(render_image).Draw();
  /external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
TweenApplet.java 120 private final Sprite vialSprite;
125 Tween.registerAccessor(Sprite.class, new SpriteAccessor());
128 vialSprite = new Sprite("vial.png");
  /external/proguard/src/proguard/gui/
ProGuardGUI.java 260 Sprite splash =
261 new CompositeSprite(new Sprite[]
275 new CompositeSprite(new Sprite[]
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  /frameworks/base/libs/input/
SpriteController.cpp 58 sp<Sprite> SpriteController::createSprite() {
72 "Sprite closeTransaction() called but there is no open sprite transaction");
81 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
83 mLocked.invalidatedSprites.push(sprite);
113 // Collect information about sprite updates.
114 // Each sprite update record includes a reference to its associated sprite so we can
125 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); local
127 updates.push(SpriteUpdate(sprite, sprite->getStateLocked()))
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