HomeSort by relevance Sort by last modified time
    Searched refs:color (Results 226 - 250 of 4337) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/libnl/doc/stylesheets/
flask.css 33 color: blue;
37 color: fuchsia;
42 color: navy;
47 color: #083194;
51 color: #527bbd;
89 ul > li { color: #aaa; }
90 ul > li > * { color: black; }
98 color: #527bbd;
136 color: #606060;
145 color: #527bbd
    [all...]
  /test/suite_harness/common/host-side/tradefed/res/report/
compatibility_result.css 17 color: #333;
34 background-color: #d4e9a9;
42 background-color: #a5c639;
55 background-color: #d4e9a9;
62 background-color: #a5c639;
74 background-color: #d4e9a9;
76 border-color: #a5c639;
86 background-color: #a5c639;
100 background-color: #fff;
106 background-color: #d4e9a9
    [all...]
  /external/llvm/docs/_themes/llvm-theme/static/
llvm-theme.css 23 background-color: #BFD1D4;
24 color: black;
33 background-color: white;
39 background-color: white;
82 color: #EE9816;
86 color: #3CA8E7;
106 color: white;
108 background-color: #AFC1C4;
112 color: white;
127 background-color: #E3EFF1
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sampler_state.c 36 * specifies filter modes, wrap modes, border color, and so on.
175 * color.
185 * clamping to 1.0 gives border color instead of the desired
206 * Return true if the given wrap mode requires the border color to exist.
235 union gl_color_union color; local
239 /* GL specs that border color for depth textures is taken from the
243 color.ui[0] = sampler->BorderColor.ui[0];
244 color.ui[1] = sampler->BorderColor.ui[0];
245 color.ui[2] = sampler->BorderColor.ui[0];
246 color.ui[3] = sampler->BorderColor.ui[0]
    [all...]
  /external/skia/src/shaders/
SkColorShader.cpp 43 SkColor color = shader.fColor; local
44 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha()));
46 unsigned r = SkColorGetR(color);
47 unsigned g = SkColorGetG(color);
48 unsigned b = SkColorGetB(color);
94 GrColor4f color = SkColorToPremulGrColor4f(fColor, *args.fDstColorSpaceInfo); local
95 return GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kModulateA);
104 str->append("Color: ");
126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
128 , fColor4(color)
133 SkColor4f color; local
159 SkColor color = shader.fCachedByteColor; local
218 GrColor4f color = GrColor4f::FromSkColor4f(fColor4); local
    [all...]
  /external/skqp/src/shaders/
SkColorShader.cpp 43 SkColor color = shader.fColor; local
44 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha()));
46 unsigned r = SkColorGetR(color);
47 unsigned g = SkColorGetG(color);
48 unsigned b = SkColorGetB(color);
94 GrColor4f color = SkColorToPremulGrColor4f(fColor, *args.fDstColorSpaceInfo); local
95 return GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kModulateA);
104 str->append("Color: ");
126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
128 , fColor4(color)
133 SkColor4f color; local
159 SkColor color = shader.fCachedByteColor; local
218 GrColor4f color = GrColor4f::FromSkColor4f(fColor4); local
    [all...]
  /prebuilts/misc/windows/sdl2/test/
testgl2.c 85 static float color[8][3] = { local
113 ctx.glColor3fv(color[0]);
115 ctx.glColor3fv(color[1]);
117 ctx.glColor3fv(color[2]);
119 ctx.glColor3fv(color[3]);
122 ctx.glColor3fv(color[3]);
124 ctx.glColor3fv(color[4]);
126 ctx.glColor3fv(color[7]);
128 ctx.glColor3fv(color[2]);
131 ctx.glColor3fv(color[0])
    [all...]
  /external/nanopb-c/docs/
lsr.css 11 color: black;
26 color: #436976;
27 background-color: transparent;
35 color: #003a6b;
37 background-color: transparent;
55 color: purple;
56 background-color: transparent;
60 color: red;
61 background-color: transparent;
87 background-color: #f6f6f6
    [all...]
  /developers/build/prebuilts/gradle/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
    [all...]
  /developers/samples/android/ui/views/SwipeRefreshLayout/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
    [all...]
  /development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
    [all...]
  /external/ImageMagick/Magick++/demo/
detrans.cpp 2 // Replace transparency in an image with a solid color using Magick++
5 // background color, or to create a similar looking effect without
10 // Usage: detrans color file...
29 Color color; local
31 color = Color(argv[1]);
46 Image base( overlay.size(), color );
  /external/iproute2/lib/
json_print.c 105 enum color_attr color, \
116 color_fprintf(stdout, color, fmt, value); \
126 enum color_attr color,
139 color_fprintf(stdout, color, fmt, value);
149 enum color_attr color,
160 color_fprintf(stdout, color, fmt, value ? "true" : "false");
168 enum color_attr color,
179 color_fprintf(stdout, color, fmt, hex);
184 enum color_attr color,
198 color_fprintf(stdout, color, fmt, hex)
    [all...]
  /external/skia/gm/
arcofzorro.cpp 46 SkColor color = rand.nextU(); variable
47 color |= 0xff000000;
48 p.setColor(color);
  /external/skia/src/core/
SkBlitMask.h 22 const SkIRect& clip, SkColor color);
26 * by color. The number of pixels to blit is specified by width and height,
31 SkColor color, int width, int height);
35 * colorized by a single color. The number of pixels to blit is specified
39 SkColor color, int width,
SkModeColorFilter.h 15 static sk_sp<SkColorFilter> Make(SkColor color, SkBlendMode mode) {
16 return sk_sp<SkColorFilter>(new SkModeColorFilter(color, mode));
36 SkModeColorFilter(SkColor color, SkBlendMode mode);
  /external/skia/src/gpu/
GrPathProcessor.h 14 * The path equivalent of the GP. For now this just manages color. In the long term we plan on
19 static GrPathProcessor* Create(GrColor color,
22 return new GrPathProcessor(color, viewMatrix, localMatrix);
27 GrColor color() const { return fColor; } function in class:GrPathProcessor
GrProcessorAnalysis.cpp 20 GrColor color; local
21 if ((fKnowOutputColor = input.isConstant(&color))) {
22 fLastKnownOutputColor = GrColor4f::FromGrColor(color);
  /external/skqp/gm/
arcofzorro.cpp 46 SkColor color = rand.nextU(); variable
47 color |= 0xff000000;
48 p.setColor(color);
  /external/skqp/src/core/
SkBlitMask.h 22 const SkIRect& clip, SkColor color);
26 * by color. The number of pixels to blit is specified by width and height,
31 SkColor color, int width, int height);
35 * colorized by a single color. The number of pixels to blit is specified
39 SkColor color, int width,
SkModeColorFilter.h 15 static sk_sp<SkColorFilter> Make(SkColor color, SkBlendMode mode) {
16 return sk_sp<SkColorFilter>(new SkModeColorFilter(color, mode));
36 SkModeColorFilter(SkColor color, SkBlendMode mode);
  /external/skqp/src/gpu/
GrPathProcessor.h 14 * The path equivalent of the GP. For now this just manages color. In the long term we plan on
19 static GrPathProcessor* Create(GrColor color,
22 return new GrPathProcessor(color, viewMatrix, localMatrix);
27 GrColor color() const { return fColor; } function in class:GrPathProcessor
GrProcessorAnalysis.cpp 20 GrColor color; local
21 if ((fKnowOutputColor = input.isConstant(&color))) {
22 fLastKnownOutputColor = GrColor4f::FromGrColor(color);
  /packages/apps/Contacts/src/com/android/contacts/util/
MaterialColorMapUtils.java 109 * Return primary and secondary colors from the Material color palette that are similar to
110 * {@param color}.
112 public MaterialPalette calculatePrimaryAndSecondaryColor(int color) {
115 final float colorHue = hue(color);
121 // No need to be perceptually accurate when calculating color distances since
138 R.color.quickcontact_default_photo_tint_color);
140 R.color.quickcontact_default_photo_tint_color_dark);
145 * Returns the hue component of a color int.
149 public static float hue(int color) {
150 int r = (color >> 16) & 0xFF
    [all...]
  /packages/apps/Messaging/src/com/android/messaging/util/
SwitchCompatUtils.java 21 import android.graphics.Color;
38 * Given a color and a SwitchCompat view, updates the SwitchCompat to appear with the appropiate
39 * color when enabled and checked
41 public static void updateSwitchCompatColor(SwitchCompat switchCompat, final int color) {
46 getSwitchThumbColorStateList(context, color, typedValue),
50 getSwitchTrackColorStateList(context, color, typedValue), PorterDuff.Mode.SRC_IN));
67 final int color, final TypedValue typedValue) {
73 colors[i] = getColor(Color.parseColor("#ffbdbdbd"), 1f);
76 colors[i] = color;
87 final int color, final TypedValue typedValue)
120 final int color = getThemeAttrColor(context, typedValue, attr); local
    [all...]

Completed in 1219 milliseconds

1 2 3 4 5 6 7 8 91011>>