/external/libnl/doc/stylesheets/ |
flask.css | 33 color: blue; 37 color: fuchsia; 42 color: navy; 47 color: #083194; 51 color: #527bbd; 89 ul > li { color: #aaa; } 90 ul > li > * { color: black; } 98 color: #527bbd; 136 color: #606060; 145 color: #527bbd [all...] |
/test/suite_harness/common/host-side/tradefed/res/report/ |
compatibility_result.css | 17 color: #333; 34 background-color: #d4e9a9; 42 background-color: #a5c639; 55 background-color: #d4e9a9; 62 background-color: #a5c639; 74 background-color: #d4e9a9; 76 border-color: #a5c639; 86 background-color: #a5c639; 100 background-color: #fff; 106 background-color: #d4e9a9 [all...] |
/external/llvm/docs/_themes/llvm-theme/static/ |
llvm-theme.css | 23 background-color: #BFD1D4; 24 color: black; 33 background-color: white; 39 background-color: white; 82 color: #EE9816; 86 color: #3CA8E7; 106 color: white; 108 background-color: #AFC1C4; 112 color: white; 127 background-color: #E3EFF1 [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_sampler_state.c | 36 * specifies filter modes, wrap modes, border color, and so on. 175 * color. 185 * clamping to 1.0 gives border color instead of the desired 206 * Return true if the given wrap mode requires the border color to exist. 235 union gl_color_union color; local 239 /* GL specs that border color for depth textures is taken from the 243 color.ui[0] = sampler->BorderColor.ui[0]; 244 color.ui[1] = sampler->BorderColor.ui[0]; 245 color.ui[2] = sampler->BorderColor.ui[0]; 246 color.ui[3] = sampler->BorderColor.ui[0] [all...] |
/external/skia/src/shaders/ |
SkColorShader.cpp | 43 SkColor color = shader.fColor; local 44 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha())); 46 unsigned r = SkColorGetR(color); 47 unsigned g = SkColorGetG(color); 48 unsigned b = SkColorGetB(color); 94 GrColor4f color = SkColorToPremulGrColor4f(fColor, *args.fDstColorSpaceInfo); local 95 return GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kModulateA); 104 str->append("Color: "); 126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space) 128 , fColor4(color) 133 SkColor4f color; local 159 SkColor color = shader.fCachedByteColor; local 218 GrColor4f color = GrColor4f::FromSkColor4f(fColor4); local [all...] |
/external/skqp/src/shaders/ |
SkColorShader.cpp | 43 SkColor color = shader.fColor; local 44 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha())); 46 unsigned r = SkColorGetR(color); 47 unsigned g = SkColorGetG(color); 48 unsigned b = SkColorGetB(color); 94 GrColor4f color = SkColorToPremulGrColor4f(fColor, *args.fDstColorSpaceInfo); local 95 return GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kModulateA); 104 str->append("Color: "); 126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space) 128 , fColor4(color) 133 SkColor4f color; local 159 SkColor color = shader.fCachedByteColor; local 218 GrColor4f color = GrColor4f::FromSkColor4f(fColor4); local [all...] |
/prebuilts/misc/windows/sdl2/test/ |
testgl2.c | 85 static float color[8][3] = { local 113 ctx.glColor3fv(color[0]); 115 ctx.glColor3fv(color[1]); 117 ctx.glColor3fv(color[2]); 119 ctx.glColor3fv(color[3]); 122 ctx.glColor3fv(color[3]); 124 ctx.glColor3fv(color[4]); 126 ctx.glColor3fv(color[7]); 128 ctx.glColor3fv(color[2]); 131 ctx.glColor3fv(color[0]) [all...] |
/external/nanopb-c/docs/ |
lsr.css | 11 color: black; 26 color: #436976; 27 background-color: transparent; 35 color: #003a6b; 37 background-color: transparent; 55 color: purple; 56 background-color: transparent; 60 color: red; 61 background-color: transparent; 87 background-color: #f6f6f6 [all...] |
/developers/build/prebuilts/gradle/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/ |
SwipeRefreshListFragmentFragment.java | 47 * showcase the use of color rather than being something that should be integrated into apps. 112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color 114 * it just to demonstrate the use of color. Instead you should choose a color scheme based 137 // color resource ids 138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2, 139 R.color.color_scheme_1_3, R.color.color_scheme_1_4) [all...] |
/developers/samples/android/ui/views/SwipeRefreshLayout/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/ |
SwipeRefreshListFragmentFragment.java | 47 * showcase the use of color rather than being something that should be integrated into apps. 112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color 114 * it just to demonstrate the use of color. Instead you should choose a color scheme based 137 // color resource ids 138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2, 139 R.color.color_scheme_1_3, R.color.color_scheme_1_4) [all...] |
/development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.swiperefreshlistfragment/ |
SwipeRefreshListFragmentFragment.java | 47 * showcase the use of color rather than being something that should be integrated into apps. 112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color 114 * it just to demonstrate the use of color. Instead you should choose a color scheme based 137 // color resource ids 138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2, 139 R.color.color_scheme_1_3, R.color.color_scheme_1_4) [all...] |
/external/ImageMagick/Magick++/demo/ |
detrans.cpp | 2 // Replace transparency in an image with a solid color using Magick++ 5 // background color, or to create a similar looking effect without 10 // Usage: detrans color file... 29 Color color; local 31 color = Color(argv[1]); 46 Image base( overlay.size(), color );
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/external/iproute2/lib/ |
json_print.c | 105 enum color_attr color, \ 116 color_fprintf(stdout, color, fmt, value); \ 126 enum color_attr color, 139 color_fprintf(stdout, color, fmt, value); 149 enum color_attr color, 160 color_fprintf(stdout, color, fmt, value ? "true" : "false"); 168 enum color_attr color, 179 color_fprintf(stdout, color, fmt, hex); 184 enum color_attr color, 198 color_fprintf(stdout, color, fmt, hex) [all...] |
/external/skia/gm/ |
arcofzorro.cpp | 46 SkColor color = rand.nextU(); variable 47 color |= 0xff000000; 48 p.setColor(color);
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/external/skia/src/core/ |
SkBlitMask.h | 22 const SkIRect& clip, SkColor color); 26 * by color. The number of pixels to blit is specified by width and height, 31 SkColor color, int width, int height); 35 * colorized by a single color. The number of pixels to blit is specified 39 SkColor color, int width,
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SkModeColorFilter.h | 15 static sk_sp<SkColorFilter> Make(SkColor color, SkBlendMode mode) { 16 return sk_sp<SkColorFilter>(new SkModeColorFilter(color, mode)); 36 SkModeColorFilter(SkColor color, SkBlendMode mode);
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/external/skia/src/gpu/ |
GrPathProcessor.h | 14 * The path equivalent of the GP. For now this just manages color. In the long term we plan on 19 static GrPathProcessor* Create(GrColor color, 22 return new GrPathProcessor(color, viewMatrix, localMatrix); 27 GrColor color() const { return fColor; } function in class:GrPathProcessor
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GrProcessorAnalysis.cpp | 20 GrColor color; local 21 if ((fKnowOutputColor = input.isConstant(&color))) { 22 fLastKnownOutputColor = GrColor4f::FromGrColor(color);
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/external/skqp/gm/ |
arcofzorro.cpp | 46 SkColor color = rand.nextU(); variable 47 color |= 0xff000000; 48 p.setColor(color);
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/external/skqp/src/core/ |
SkBlitMask.h | 22 const SkIRect& clip, SkColor color); 26 * by color. The number of pixels to blit is specified by width and height, 31 SkColor color, int width, int height); 35 * colorized by a single color. The number of pixels to blit is specified 39 SkColor color, int width,
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SkModeColorFilter.h | 15 static sk_sp<SkColorFilter> Make(SkColor color, SkBlendMode mode) { 16 return sk_sp<SkColorFilter>(new SkModeColorFilter(color, mode)); 36 SkModeColorFilter(SkColor color, SkBlendMode mode);
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/external/skqp/src/gpu/ |
GrPathProcessor.h | 14 * The path equivalent of the GP. For now this just manages color. In the long term we plan on 19 static GrPathProcessor* Create(GrColor color, 22 return new GrPathProcessor(color, viewMatrix, localMatrix); 27 GrColor color() const { return fColor; } function in class:GrPathProcessor
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GrProcessorAnalysis.cpp | 20 GrColor color; local 21 if ((fKnowOutputColor = input.isConstant(&color))) { 22 fLastKnownOutputColor = GrColor4f::FromGrColor(color);
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/packages/apps/Contacts/src/com/android/contacts/util/ |
MaterialColorMapUtils.java | 109 * Return primary and secondary colors from the Material color palette that are similar to 110 * {@param color}. 112 public MaterialPalette calculatePrimaryAndSecondaryColor(int color) { 115 final float colorHue = hue(color); 121 // No need to be perceptually accurate when calculating color distances since 138 R.color.quickcontact_default_photo_tint_color); 140 R.color.quickcontact_default_photo_tint_color_dark); 145 * Returns the hue component of a color int. 149 public static float hue(int color) { 150 int r = (color >> 16) & 0xFF [all...] |
/packages/apps/Messaging/src/com/android/messaging/util/ |
SwitchCompatUtils.java | 21 import android.graphics.Color; 38 * Given a color and a SwitchCompat view, updates the SwitchCompat to appear with the appropiate 39 * color when enabled and checked 41 public static void updateSwitchCompatColor(SwitchCompat switchCompat, final int color) { 46 getSwitchThumbColorStateList(context, color, typedValue), 50 getSwitchTrackColorStateList(context, color, typedValue), PorterDuff.Mode.SRC_IN)); 67 final int color, final TypedValue typedValue) { 73 colors[i] = getColor(Color.parseColor("#ffbdbdbd"), 1f); 76 colors[i] = color; 87 final int color, final TypedValue typedValue) 120 final int color = getThemeAttrColor(context, typedValue, attr); local [all...] |