/external/deqp/external/openglcts/modules/common/ |
glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) 251 void depthRange(glw::GLdouble near, glw::GLdouble far) 253 m_gl.depthRange(near, far); 472 * - change values of all indices at once with DepthRange; 585 DEPTHRANGE, 925 /** Implements test DepthRange, description follows: 960 class DepthRange : public DrawTestBase 964 DepthRange(deqp::Context& context, const glcts::ExtParameters& extParams); 965 virtual ~DepthRange() 983 * Modify DepthRange test in the following aspect [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 134 IGLProperty depthRange = new GLCompositeProperty(GLStateType.DEPTH_RANGE, 140 depthRange);
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/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 444 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); 445 depthRange->setQualifier(EvqUniform); 446 symbolTable.insert(COMMON_BUILTINS, depthRange); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 120 virtual void depthRange (double n, double f) = DE_NULL;
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sglrGLContext.hpp | 132 virtual void depthRange (double n, double f);
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sglrGLContext.cpp | 525 void GLContext::depthRange (double n, double f)
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sglrReferenceContext.hpp | 683 virtual void depthRange (double n, double f); [all...] |
/external/swiftshader/src/Renderer/ |
Renderer.hpp | 180 float depthRange;
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Renderer.cpp | 586 data->depthRange = Z; [all...] |
/external/swiftshader/src/Shader/ |
SetupRoutine.cpp | 419 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); 451 C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear)));
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 394 ctx.depthRange(0, 1);
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 159 glDepthRangeFunc depthRange; [all...] |
glwInitGL30.inl | 65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL31.inl | 66 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL32.inl | 68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL33.inl | 71 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL40.inl | 78 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL41.inl | 83 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL42.inl | 84 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL43.inl | 91 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL44.inl | 100 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL45.inl | 126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL46.inl | 126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 687 gl.depthRange (0.0, 1.0); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 159 gl->depthRange = glDepthRange; [all...] |