/external/deqp/modules/gles2/performance/ |
es2pTextureCases.hpp | 39 class Texture2DRenderCase : public gls::ShaderPerformanceCase
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es2pTextureUploadTests.cpp | 95 gls::TheilSenCalibrator m_calibrator; 237 const gls::MeasureState& measureState = m_calibrator.getMeasureState(); 286 gls::logCalibrationInfo(log, m_calibrator); // Log calibration details 340 gls::TheilSenCalibrator::State state = m_calibrator.getState(); 342 if (state == gls::TheilSenCalibrator::STATE_MEASURE) 357 else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS) 363 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); 434 if (m_lastIterationRender && (m_calibrator.getState() == gls::TheilSenCalibrator::STATE_MEASURE)) 440 gls::TheilSenCalibrator::State state = m_calibrator.getState(); 442 if (state == gls::TheilSenCalibrator::STATE_MEASURE [all...] |
/external/deqp/modules/gles31/functional/ |
es31fBuiltinPrecisionTests.cpp | 37 namespace bpt = gls::BuiltinPrecisionTests;
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es31fSamplerStateQueryTests.cpp | 36 using namespace gls::StateQueryUtil; 37 using namespace gls::TextureStateQueryTests; 80 using namespace gls::TextureStateQueryTests;
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es31fAdvancedBlendTests.cpp | 54 using gls::FragmentOpUtil::IntegerQuad; 55 using gls::FragmentOpUtil::ReferenceQuadRenderer; 492 const tcu::PixelBufferAccess colorAccess = gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()); 583 gls::StateQueryUtil::QueryType type); 587 const gls::StateQueryUtil::QueryType m_type; 593 gls::StateQueryUtil::QueryType type) 611 gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); 620 gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, false, m_type); 625 gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); 640 gls::StateQueryUtil::QueryType type) [all...] |
/external/deqp/modules/glshared/ |
glsMemoryStressCase.hpp | 34 namespace gls namespace in namespace:deqp 83 } // gls
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glsRandomShaderProgram.hpp | 38 namespace gls namespace in namespace:deqp 66 } // gls
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glsRandomUniformBlockCase.hpp | 37 namespace gls namespace in namespace:deqp 100 } // gls
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glsScissorTests.hpp | 44 namespace gls namespace in namespace:deqp 105 } // gls
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glsShaderExecUtil.hpp | 42 namespace gls namespace in namespace:deqp 105 } // gls
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glsShaderLibrary.cpp | 29 namespace gls namespace in namespace:deqp 81 } // gls
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glsShaderPerformanceCase.hpp | 35 namespace gls namespace in namespace:deqp 97 } // gls
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glsTextureBufferCase.hpp | 37 namespace gls namespace in namespace:deqp 98 } // gls
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/external/strace/tests/ |
s390_guarded_storage.c | 137 unsigned int gls = (gscb->gsd >> 8) & 7; local 141 uint64_t gls = gscb->gsd >> gsc; local 144 printf("%#0*" PRIx64, field_size, gls); 150 gls, gsc);
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/external/strace/tests-m32/ |
s390_guarded_storage.c | 137 unsigned int gls = (gscb->gsd >> 8) & 7; local 141 uint64_t gls = gscb->gsd >> gsc; local 144 printf("%#0*" PRIx64, field_size, gls); 150 gls, gsc);
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/external/strace/tests-mx32/ |
s390_guarded_storage.c | 137 unsigned int gls = (gscb->gsd >> 8) & 7; local 141 uint64_t gls = gscb->gsd >> gsc; local 144 printf("%#0*" PRIx64, field_size, gls); 150 gls, gsc);
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/external/deqp/modules/gles3/functional/ |
es3fTextureStateQueryTests.cpp | 31 using namespace deqp::gls::StateQueryUtil; 66 using namespace gls::TextureStateQueryTests;
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es3fRandomFragmentOpTests.cpp | 74 using namespace gls::FragmentOpUtil; 75 using namespace gls::InteractionTestUtil; 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) 131 gls::FragmentOpUtil::Quad translated; 228 gls::FragmentOpUtil::QuadRenderer* m_renderer; 232 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer; 268 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES); 272 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer(); 361 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()) [all...] |
es3fSamplerObjectTests.cpp | 62 gls::TextureSamplerTest::TestSpec simpleTestCases[] = { 96 simpleTexture2D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases[testNdx])); 100 gls::MultiTextureSamplerTest::TestSpec multiTestCases[] = { 141 multiTexture2D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases[testNdx])); 145 gls::TextureSamplerTest::TestSpec simpleTestCases3D[] = { 179 simpleTexture3D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases3D[testNdx])); 183 gls::MultiTextureSamplerTest::TestSpec multiTestCases3D[] = { 224 multiTexture3D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases3D[testNdx])); 228 gls::TextureSamplerTest::TestSpec simpleTestCasesCube[] = { 262 simpleTextureCube->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCasesCube[testNdx])) [all...] |
es3fFragOpInteractionTests.cpp | 35 using gls::FragOpInteractionCase;
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 185 typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams); 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 191 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 192 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } 194 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 195 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 197 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; } 198 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 199 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), (…) [all...] |
es2fFboCompletenessTests.cpp | 30 using deqp::gls::Range; 31 using namespace deqp::gls::FboUtil; 32 using namespace deqp::gls::FboUtil::config; 33 namespace fboc = deqp::gls::fboc; 227 if (!gls::FboUtil::checkExtensionSupport(m_renderCtx, "DEQP_gles3_core_compatible"))
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es2fRandomFragmentOpTests.cpp | 74 using namespace gls::FragmentOpUtil; 75 using namespace gls::InteractionTestUtil; 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) 131 gls::FragmentOpUtil::Quad translated; 228 gls::FragmentOpUtil::QuadRenderer* m_renderer; 232 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer; 268 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); 272 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer(); 361 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()) [all...] |
es2fFragOpInteractionTests.cpp | 35 using gls::FragOpInteractionCase;
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 51 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 55 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 74 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 78 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 99 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 103 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 126 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 130 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 155 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 159 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, descri (…) [all...] |