/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 51 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 55 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 74 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 78 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 99 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 103 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 126 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 130 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\ 155 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\ 159 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, descri (…) [all...] |
es2pShaderOptimizationTests.cpp | 53 using gls::ShaderPerformanceMeasurer; 118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer. 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 153 gls::AttribSpec("a_value", 172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX 173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT 174 : gls::CASETYPE_LAST [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 245 inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c) 252 inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c) 259 inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c) 267 inline float computeLodFromGradCube (const gls::ShaderEvalContext& c) 277 typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams); 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); } 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } 284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampl (…) [all...] |
es3fShaderDiscardTests.cpp | 43 using namespace deqp::gls; 101 gls::ShaderRenderCase::init(); 106 gls::ShaderRenderCase::deinit();
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es3fBlendTests.cpp | 46 using gls::FragmentOpUtil::Quad; 47 using gls::FragmentOpUtil::IntegerQuad; 48 using gls::FragmentOpUtil::QuadRenderer; 49 using gls::FragmentOpUtil::ReferenceQuadRenderer; 307 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); 309 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
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es3fDepthStencilTests.cpp | 201 gls::FragmentOpUtil::IntegerQuad quad; 434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) 468 gls::FragmentOpUtil::Quad quad; 528 gls::FragmentOpUtil::QuadRenderer* m_renderer; 532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer; 581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES); 585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer(); 676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), 677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), 678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()) [all...] |
es3fFboCompletenessTests.cpp | 30 using deqp::gls::Range; 31 using namespace deqp::gls::FboUtil; 32 using namespace deqp::gls::FboUtil::config; 33 namespace fboc = deqp::gls::fboc;
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/external/deqp/modules/glshared/ |
glsDrawTest.hpp | 46 namespace gls namespace in namespace:deqp 261 bool compare (gls::DrawTestSpec::Primitive primitiveType); 285 } // gls
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glsCalibration.hpp | 36 namespace gls namespace in namespace:deqp 187 } // gls
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glsFragmentOpUtil.hpp | 40 namespace gls namespace in namespace:deqp 150 } // gls
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glsRandomShaderCase.hpp | 41 namespace gls namespace in namespace:deqp 115 } // gls
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glsShaderPerformanceMeasurer.hpp | 34 namespace gls namespace in namespace:deqp 128 } // gls
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glsStateChangePerfTestCases.hpp | 42 namespace gls namespace in namespace:deqp 133 } // gls
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glsTextureStateQueryTests.hpp | 34 namespace gls namespace in namespace:deqp 82 } // gls
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glsTextureTestUtil.hpp | 59 namespace gls namespace in namespace:deqp 178 } // gls
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/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 50 void addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases); 53 void ShaderConstExprBuiltinTests::addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases) 66 using namespace gls::ShaderConstExpr; 222 const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/constant_expressions.test");
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es2fShaderDiscardTests.cpp | 43 using namespace deqp::gls; 102 gls::ShaderRenderCase::init(); 126 gls::ShaderRenderCase::deinit();
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es2fBlendTests.cpp | 45 using gls::FragmentOpUtil::Quad; 46 using gls::FragmentOpUtil::IntegerQuad; 47 using gls::FragmentOpUtil::QuadRenderer; 48 using gls::FragmentOpUtil::ReferenceQuadRenderer; 259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); 261 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
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es2fDepthStencilTests.cpp | 201 gls::FragmentOpUtil::IntegerQuad quad; 434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) 468 gls::FragmentOpUtil::Quad quad; 528 gls::FragmentOpUtil::QuadRenderer* m_renderer; 532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer; 581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); 585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer(); 676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), 677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), 678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()) [all...] |
es2fShaderBuiltinVarTests.cpp | 54 void evalBuiltinConstant (gls::ShaderEvalContext& c) 60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase 147 gls::ShaderRenderCase::init(); 171 class DepthRangeEvaluator : public gls::ShaderEvaluator 179 void evaluate (gls::ShaderEvalContext& c) 193 class ShaderDepthRangeTest : public gls::ShaderRenderCase 235 gls::ShaderRenderCase::init(); 254 gls::ShaderRenderCase::iterate();
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/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 43 using gls::UniformBlockCase; 44 using gls::RandomUniformBlockCase; 45 using namespace gls::ub;
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es31fBooleanStateQueryTests.cpp | 41 using namespace gls::StateQueryUtil;
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es31fAndroidExtensionPackES31ATests.cpp | 91 using namespace gls::StateQueryUtil; 259 gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
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es31fTextureStateQueryTests.cpp | 36 using namespace gls::StateQueryUtil; 37 using namespace gls::TextureStateQueryTests;
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/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 53 using gls::ShaderPerformanceMeasurer; 118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer. 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 156 gls::AttribSpec("a_value", 175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX 176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT 177 : gls::CASETYPE_LAST [all...] |