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  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 51 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
55 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
74 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
78 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
99 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
103 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
126 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
130 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
155 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
159 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, descri (…)
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es2pShaderOptimizationTests.cpp 53 using gls::ShaderPerformanceMeasurer;
118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer.
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
153 gls::AttribSpec("a_value",
172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT
174 : gls::CASETYPE_LAST
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  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 245 inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c)
252 inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c)
259 inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c)
267 inline float computeLodFromGradCube (const gls::ShaderEvalContext& c)
277 typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams);
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampl (…)
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es3fShaderDiscardTests.cpp 43 using namespace deqp::gls;
101 gls::ShaderRenderCase::init();
106 gls::ShaderRenderCase::deinit();
es3fBlendTests.cpp 46 using gls::FragmentOpUtil::Quad;
47 using gls::FragmentOpUtil::IntegerQuad;
48 using gls::FragmentOpUtil::QuadRenderer;
49 using gls::FragmentOpUtil::ReferenceQuadRenderer;
307 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
309 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es3fDepthStencilTests.cpp 201 gls::FragmentOpUtil::IntegerQuad quad;
434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468 gls::FragmentOpUtil::Quad quad;
528 gls::FragmentOpUtil::QuadRenderer* m_renderer;
532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES);
585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()),
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess())
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es3fFboCompletenessTests.cpp 30 using deqp::gls::Range;
31 using namespace deqp::gls::FboUtil;
32 using namespace deqp::gls::FboUtil::config;
33 namespace fboc = deqp::gls::fboc;
  /external/deqp/modules/glshared/
glsDrawTest.hpp 46 namespace gls namespace in namespace:deqp
261 bool compare (gls::DrawTestSpec::Primitive primitiveType);
285 } // gls
glsCalibration.hpp 36 namespace gls namespace in namespace:deqp
187 } // gls
glsFragmentOpUtil.hpp 40 namespace gls namespace in namespace:deqp
150 } // gls
glsRandomShaderCase.hpp 41 namespace gls namespace in namespace:deqp
115 } // gls
glsShaderPerformanceMeasurer.hpp 34 namespace gls namespace in namespace:deqp
128 } // gls
glsStateChangePerfTestCases.hpp 42 namespace gls namespace in namespace:deqp
133 } // gls
glsTextureStateQueryTests.hpp 34 namespace gls namespace in namespace:deqp
82 } // gls
glsTextureTestUtil.hpp 59 namespace gls namespace in namespace:deqp
178 } // gls
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 50 void addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases);
53 void ShaderConstExprBuiltinTests::addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases)
66 using namespace gls::ShaderConstExpr;
222 const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/constant_expressions.test");
es2fShaderDiscardTests.cpp 43 using namespace deqp::gls;
102 gls::ShaderRenderCase::init();
126 gls::ShaderRenderCase::deinit();
es2fBlendTests.cpp 45 using gls::FragmentOpUtil::Quad;
46 using gls::FragmentOpUtil::IntegerQuad;
47 using gls::FragmentOpUtil::QuadRenderer;
48 using gls::FragmentOpUtil::ReferenceQuadRenderer;
259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
261 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es2fDepthStencilTests.cpp 201 gls::FragmentOpUtil::IntegerQuad quad;
434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468 gls::FragmentOpUtil::Quad quad;
528 gls::FragmentOpUtil::QuadRenderer* m_renderer;
532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES);
585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()),
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess())
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es2fShaderBuiltinVarTests.cpp 54 void evalBuiltinConstant (gls::ShaderEvalContext& c)
60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
147 gls::ShaderRenderCase::init();
171 class DepthRangeEvaluator : public gls::ShaderEvaluator
179 void evaluate (gls::ShaderEvalContext& c)
193 class ShaderDepthRangeTest : public gls::ShaderRenderCase
235 gls::ShaderRenderCase::init();
254 gls::ShaderRenderCase::iterate();
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 43 using gls::UniformBlockCase;
44 using gls::RandomUniformBlockCase;
45 using namespace gls::ub;
es31fBooleanStateQueryTests.cpp 41 using namespace gls::StateQueryUtil;
es31fAndroidExtensionPackES31ATests.cpp 91 using namespace gls::StateQueryUtil;
259 gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
es31fTextureStateQueryTests.cpp 36 using namespace gls::StateQueryUtil;
37 using namespace gls::TextureStateQueryTests;
  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 53 using gls::ShaderPerformanceMeasurer;
118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer.
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
156 gls::AttribSpec("a_value",
175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT
177 : gls::CASETYPE_LAST
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