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  /art/tools/veridex/
appcompat.sh 49 --light-greylist=${PACKAGING}/hiddenapi-light-greylist.txt \
Android.mk 33 ${TARGET_OUT_COMMON_INTERMEDIATES}/PACKAGING/hiddenapi-light-greylist.txt \
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
NeutralGoodDrawable.java 41 ContextThemeWrapper light = new ContextThemeWrapper(context, dualToneLightTheme); local
44 return create(light, dark, resId);
49 * @param light - a context using the R.attr.lightIconTheme
53 public static NeutralGoodDrawable create(Context light, Context dark, int resId) {
56 light.getDrawable(resId).mutate(),
  /external/skia/src/effects/
SkEmbossMask.cpp 46 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
49 int specular = light.fSpecular;
50 int ambient = light.fAmbient;
51 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
52 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
53 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
86 // R = 2 (Light * Normal) Normal - Light
97 // value in the light, and just pass that in to this function
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SkLightingImageFilter.cpp 149 virtual SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
157 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
179 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
303 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
311 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
316 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
330 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
338 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
343 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight,
355 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight
601 const SkImageFilterLight* light() const { return fLight.get(); } function in class:GrLightingEffect
1365 auto light = this->light()->makeColorSpace(xformer); local
1521 auto light = this->light()->makeColorSpace(xformer); local
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  /external/skqp/src/effects/
SkEmbossMask.cpp 46 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
49 int specular = light.fSpecular;
50 int ambient = light.fAmbient;
51 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
52 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
53 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
86 // R = 2 (Light * Normal) Normal - Light
97 // value in the light, and just pass that in to this function
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SkLightingImageFilter.cpp 149 virtual SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
157 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
179 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
303 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
311 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
316 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
330 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
338 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
343 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight,
355 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight
601 const SkImageFilterLight* light() const { return fLight.get(); } function in class:GrLightingEffect
1365 auto light = this->light()->makeColorSpace(xformer); local
1521 auto light = this->light()->makeColorSpace(xformer); local
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  /frameworks/base/services/core/java/com/android/server/lights/
LightsManager.java 19 import android.hardware.light.V2_0.Type;
32 public abstract Light getLight(int id);
LightsService.java 34 private final class LightImpl extends Light {
198 public Light getLight(int id) {
210 LightImpl light = (LightImpl)msg.obj;
211 light.stopFlashing();
215 static native void setLight_native(int light, int color, int mode,
  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable)
264 if(light < 8)
266 context->setLightEnable(light, lightEnable);
280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition)
282 if(light < 8)
284 context->setLightPosition(light, lightPosition);
291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse)
293 if(light < 8)
295 ff.lightDiffuse[light][0] = lightDiffuse.r;
296 ff.lightDiffuse[light][1] = lightDiffuse.g
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VertexProcessor.hpp 211 void setLightEnable(unsigned int light, bool lightEnable);
215 void setLightPosition(unsigned int light, const Point &lightPosition);
216 void setLightViewPosition(unsigned int light, const Point &lightPosition);
217 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
219 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
221 void setLightRange(unsigned int light, float lightRange);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
KeyButtonDrawable.java 31 * Drawable for {@link KeyButtonView}s which contains an asset for both normal mode and light
41 ShadowKeyDrawable light = new ShadowKeyDrawable(lightDrawable.mutate()); local
44 // Only apply the shadow on the light drawable
50 light.setShadowProperties(offsetX, offsetY, radius, color);
52 return new KeyButtonDrawable(new Drawable[] { light, dark });
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_dump.h 41 nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *light)
  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 135 long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override;
190 struct Light : D3DLIGHT8
192 Light &operator=(const D3DLIGHT8 &light)
194 Type = light.Type;
195 Diffuse = light.Diffuse;
196 Specular = light.Specular;
197 Ambient = light.Ambient;
198 Position = light.Position;
199 Direction = light.Direction
222 Lights light; member in class:D3D8::Direct3DDevice8
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  /hardware/interfaces/tests/extension/light/2.0/default/
Light.cpp 16 #include "Light.h"
22 namespace light { namespace in namespace:android::hardware::tests::extension
26 // Methods from ::android::hardware::light::V2_0::ILight follow.
27 Return<Status> Light::setLight(Type type, const OldLightState& state) {
38 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
51 // Methods from ::android::hardware::example::extension::light::V2_0::ILight follow.
52 Return<Status> Light::setLightExt(Type /* type */, const LightState& /* state */) {
62 } // namespace light
  /hardware/interfaces/light/2.0/
types.hal 17 package android.hardware.light@2.0;
28 * Keep the light steady on or off.
33 * Flash the light at specified rate.
38 * Flash the light using hardware assist.
45 * Light brightness is managed by a user setting.
50 * Light brightness is managed by a light sensor.
68 * emitting light for a single frame.
81 * These light IDs correspond to logical lights, not physical.
82 * So for example, if your INDICATOR light is in line with you
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  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
224 struct Light : D3DLIGHT9
226 Light &operator=(const D3DLIGHT9 &light)
228 Type = light.Type;
229 Diffuse = light.Diffuse;
230 Specular = light.Specular;
231 Ambient = light.Ambient;
232 Position = light.Position;
233 Direction = light.Direction
256 Lights light; member in class:D3D9::Direct3DDevice9
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  /hardware/interfaces/light/2.0/default/
Light.cpp 17 #define LOG_TAG "light"
23 #include "Light.h"
27 namespace light { namespace in namespace:android::hardware
46 Light::Light(std::map<Type, light_device_t*> &&lights)
49 // Methods from ::android::hardware::light::V2_0::ILight follow.
50 Return<Status> Light::setLight(Type type, const LightState& state) {
79 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
112 Return<void> Light::debug(const hidl_handle& handle, const hidl_vec<hidl_string>& /* options */) {
152 ALOGE("Light passthrough failed to load legacy HAL.")
164 light_device_t* light = getLightDevice(name); local
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  /external/skia/include/effects/
SkLightingImageFilter.h 45 SkLightingImageFilter(sk_sp<SkImageFilterLight> light,
50 const SkImageFilterLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
  /external/skqp/include/effects/
SkLightingImageFilter.h 45 SkLightingImageFilter(sk_sp<SkImageFilterLight> light,
50 const SkImageFilterLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
  /frameworks/base/core/java/com/android/internal/util/
UserIcons.java 67 * @param light whether we want a light icon (suitable for a dark background)
69 public static Drawable getDefaultUserIcon(Resources resources, int userId, boolean light) {
70 int colorResId = light ? R.color.user_icon_default_white : R.color.user_icon_default_gray;
  /cts/tests/inputmethod/src/android/view/inputmethod/cts/util/
LightNavigationBarVerifier.java 148 + " dark=" + darkNavBarPixels.length + " light=" + lightNavBarPixels.length);
153 (dark, light) -> Color.red(dark) - Color.red(light)),
155 (dark, light) -> Color.green(dark) - Color.green(light)),
157 (dark, light) -> Color.blue(dark) - Color.blue(light)),
162 // Exactly the same image. Safe to conclude that light navigation bar is not supported.
171 // (red, green, blue), we consider that it is because light navigation bar takes effect.
184 // consider light navigation bar is not supported. For instance, some devices ma
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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ColorFiltersMutateActivity.java 79 ObjectAnimator light = ObjectAnimator.ofInt(this, "lightAdd", 0x00101030); local
80 light.setEvaluator(new ArgbEvaluator());
81 light.setDuration(1000);
82 light.setRepeatCount(ObjectAnimator.INFINITE);
83 light.setRepeatMode(ObjectAnimator.REVERSE);
84 light.start();
  /external/dng_sdk/source/
dng_camera_profile.h 194 // Light sources for up to two calibrations. These use the EXIF
340 /// Setter for first of up to two light sources used for calibration.
345 void SetCalibrationIlluminant1 (uint32 light)
347 fCalibrationIlluminant1 = light;
351 /// Setter for second of up to two light sources used for calibration.
356 void SetCalibrationIlluminant2 (uint32 light)
358 fCalibrationIlluminant2 = light;
362 /// Getter for first of up to two light sources used for calibration.
372 /// Getter for second of up to two light sources used for calibration.
382 /// Getter for first of up to two light sources used for calibration, returnin
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  /external/mesa3d/src/mesa/main/
rastpos.c 126 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
132 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
135 mask = ctx->Light._EnabledLights;
138 struct gl_light *light = &ctx->Light.Light[i]; local
140 GLfloat VP[3]; /* vector from vertex to light pos */
144 if (!(light->_Flags & LIGHT_POSITIONAL)) {
145 /* light at infinity */
146 COPY_3V(VP, light->_VP_inf_norm)
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12 3 4 5 6 7 8 910