/external/ImageMagick/www/api/ |
morphology.php | 136 <dd> Gaussian:{radius},{sigma} Generate a two-dimensional gaussian kernel, as used by -gaussian. The sigma for the curve is required. The resulting kernel is normalized, </dd> 140 <dd> NOTE: that the 'radius' is optional, but if provided can limit (clip) the final size of the resulting kernel to a square 2*radius+1 in size. The radius should be at least 2 times that of the sigma value, or sever clipping and aliasing may result. If not given or set to 0 the radius will be determined so as to produce the best minimal error result, which is usally much larger than is normally needed. </dd> 142 <dd> LoG:{radius},{sigma} "Laplacian of a Gaussian" or "Mexician Hat" Kernel. The supposed ideal edge detection, zero-summing kernel. </dd> 146 <dd> DoG:{radius},{sigma1},{sigma2} "Difference of Gaussians" Kernel. As "Gaussian" but with a gaussian produced by 'sigma2' subtracted from the gaussian produced by 'sigma1'. Typically sigma2 > sigma1. The result is a zero-summing kernel. </dd> 148 <dd> Blur:{radius},{sigma}[,{angle}] Generates a 1 dimensional or linear gaussian blur, at the angle given (current restricted to orthogonal angles). If a 'radius' is given the kernel is clipped to a width of 2*radius+1. Kernel can be rotated by a 90 degree angle. </dd [all...] |
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/ |
BlurStack.java | 25 * filtering function, including the range of depth levels, the disc blur radius 46 * The cap for disc radius of blur kernels. 52 * blending layers based on the corresponding blur disk radius. 74 * radius is saved in {@code diskRadius[d-MIN_DEPTH]}. Hence the length 98 * Returns the blur disk radius of a depth level. 101 * @return the blur disk radius of the depth level 150 * @param blurInfinity the desired amount of blur, represented as blur radius 169 // Computes blur disk radius for all the depth levels. 176 // Sets the max variation of blur disk radius in a blending layer. 203 s += "layer " + n + " disparity " + d + " disk radius " 263 float radius = 0; local [all...] |
/external/adhd/scripts/mic_testing/frontend/ |
audio.css | 38 border-radius: 6px 6px 0 0; 50 border-radius: 6px 6px 0 0;
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/external/clang/test/FixIt/ |
typo.cpp | 30 float area(float radius, // expected-note{{'radius' declared here}} 32 return radious * pi; // expected-error{{did you mean 'radius'?}}
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/external/pdfium/fxjs/xfa/ |
cjx_corner.cpp | 57 void CJX_Corner::radius(CFXJSE_Value* pValue, function in class:CJX_Corner
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/external/skia/bench/ |
BlurRectBench.cpp | 46 SkScalar radius() const { function in class:BlurRectBench 93 if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()), 147 if (!SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()), 175 if (!SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
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/external/skia/include/effects/ |
SkBlurMaskFilter.h | 22 * If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the 23 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma. 25 static SkScalar ConvertRadiusToSigma(SkScalar radius); 29 /** The blur layer's radius is not affected by transforms */
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/external/skia/src/effects/ |
SkBlurMask.h | 49 // If radius > 0, return the corresponding sigma, else return 0 50 static SkScalar SK_API ConvertRadiusToSigma(SkScalar radius); 51 // If sigma > 0.5, return the corresponding radius, else return 0
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/external/skia/src/gpu/effects/ |
GrGaussianConvolutionFragmentProcessor.h | 39 int radius() const { return fRadius; } function in class:GrGaussianConvolutionFragmentProcessor 80 // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
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/external/skqp/bench/ |
BlurRectBench.cpp | 46 SkScalar radius() const { function in class:BlurRectBench 93 if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()), 147 if (!SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()), 175 if (!SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
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/external/skqp/include/effects/ |
SkBlurMaskFilter.h | 22 * If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the 23 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma. 25 static SkScalar ConvertRadiusToSigma(SkScalar radius); 29 /** The blur layer's radius is not affected by transforms */
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/external/skqp/src/effects/ |
SkBlurMask.h | 49 // If radius > 0, return the corresponding sigma, else return 0 50 static SkScalar SK_API ConvertRadiusToSigma(SkScalar radius); 51 // If sigma > 0.5, return the corresponding radius, else return 0
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/external/skqp/src/gpu/effects/ |
GrGaussianConvolutionFragmentProcessor.h | 39 int radius() const { return fRadius; } function in class:GrGaussianConvolutionFragmentProcessor 80 // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
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/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/ |
UberColorPickerDialog.java | 523 float radius = mHSV[1] * PALETTE_RADIUS; local 524 mCoord[0] = (int)(Math.cos(angle) * radius); 525 mCoord[1] = (int)(Math.sin(angle) * radius); 755 float radius = (float)java.lang.Math.sqrt(mCoord[0] * mCoord[0] + mCoord[1] * mCoord[1]); local 756 if (radius > PALETTE_RADIUS) 757 radius = PALETTE_RADIUS; 766 mCoord[0] = round(Math.cos(angle) * radius); 767 mCoord[1] = round(Math.sin(angle) * radius); 773 mHSV[1] = radius / PALETTE_RADIUS; 885 float radius = (float)java.lang.Math.sqrt(circlePinnedX * circlePinnedX + circlePinnedY * circlePinnedY) local [all...] |
/frameworks/base/libs/hwui/ |
CanvasState.cpp | 210 float radius; local 211 if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported 213 bool outlineIsRounded = MathUtils::isPositive(radius); 219 setClippingRoundRect(allocator, bounds, radius, false);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
TrustDrawable.java | 209 private Animator makeEnterAnimator(float radius, int alpha) { 210 return makeAnimators(radius, mInnerRadiusVisibleMax, 215 private Animator makeExitAnimator(float radius, int alpha) { 216 return makeAnimators(radius, mInnerRadiusExit,
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
BlurStack.java | 8 * filtering function, including the range of depth levels, the disc blur radius 31 * The cap for disc radius of blur kernels. 37 * blending layers based on the corresponding blur disk radius. 59 * radius is saved in {@code diskRadius[d-MIN_DEPTH]}. Hence the length 83 * Returns the blur disk radius of a depth level. 86 * @return the blur disk radius of the depth level 135 * @param blurInfinity the desired amount of blur, represented as blur radius 154 // Computes blur disk radius for all the depth levels. 161 // Sets the max variation of blur disk radius in a blending layer. 188 s += "layer " + n + " disparity " + d + " disk radius " 248 float radius = 0; local [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
MosaicTypes.h | 140 double radius; member in struct:__anon52916
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9shape.h | 35 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
SelectionOverlay.java | 236 int radius = SelectionHandle.PIXEL_RADIUS; local 237 int doubleRadius = 2 * radius; 244 swtGc.fillRectangle(cx - radius, cy - radius, doubleRadius, doubleRadius);
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/frameworks/base/graphics/java/android/graphics/drawable/ |
RippleForeground.java | 111 // Take 60% of the maximum of the width and height, then divided half to get the radius. 125 final float radius = getCurrentRadius(); local 126 if (alpha > 0 && radius > 0) { 130 c.drawCircle(x, y, radius, p); 258 final RenderNodeAnimator radius = new RenderNodeAnimator(mPropRadius, mTargetRadius); local 259 radius.setDuration(RIPPLE_ORIGIN_DURATION); 260 radius.setInterpolator(DECELERATE_INTERPOLATOR); 261 mPendingHwAnimators.add(radius); 419 * Property for animating radius between its initial and target values.
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/build/make/tools/droiddoc/templates-pdk/assets/ |
android-developer-core.css | 816 -webkit-border-radius:7px; 817 -moz-border-radius:7px; 818 border-radius:7px; 916 border-radius:7px; 917 -moz-border-radius:7px; 918 -webkit-border-radius:7px; 932 border-radius:7px 7px 0 0; 933 -moz-border-radius:7px 7px 0 0; 934 -webkit-border-top-left-radius:7px; 935 -webkit-border-top-right-radius:7px [all...] |
/external/libjpeg-turbo/doc/html/search/ |
search.css | 108 -moz-border-radius: 4px; 109 -webkit-border-top-left-radius: 4px; 110 -webkit-border-top-right-radius: 4px; 111 -webkit-border-bottom-left-radius: 4px; 112 -webkit-border-bottom-right-radius: 4px;
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/frameworks/base/libs/hwui/pipeline/skia/ |
RenderNodeDrawable.cpp | 65 float radius; local 70 if (!outline.getAsRoundRect(&possibleRect, &radius)) { 78 if (radius != 0.0f) { 82 canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkClipOp::kIntersect, true);
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/external/freetype/src/base/ |
ftstroke.c | 537 FT_Fixed radius, 548 FT_Vector_From_Polar( &a, radius, angle_start ); 573 FT_Vector_From_Polar( &b, radius, next ); 578 length = FT_MulDiv( radius, FT_Sin( theta ) * 4, 789 FT_Fixed radius; member in struct:FT_StrokerRec_ 834 FT_Fixed radius, 842 stroker->radius = radius; 897 FT_Fixed radius = stroker->radius; local 940 FT_Fixed radius = stroker->radius; local 967 FT_Fixed radius = stroker->radius; local 1074 FT_Fixed sigma = 0, radius = stroker->radius; local [all...] |