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  /external/ImageMagick/www/api/
morphology.php 136 <dd> Gaussian:{radius},{sigma} Generate a two-dimensional gaussian kernel, as used by -gaussian. The sigma for the curve is required. The resulting kernel is normalized, </dd>
140 <dd> NOTE: that the 'radius' is optional, but if provided can limit (clip) the final size of the resulting kernel to a square 2*radius+1 in size. The radius should be at least 2 times that of the sigma value, or sever clipping and aliasing may result. If not given or set to 0 the radius will be determined so as to produce the best minimal error result, which is usally much larger than is normally needed. </dd>
142 <dd> LoG:{radius},{sigma} "Laplacian of a Gaussian" or "Mexician Hat" Kernel. The supposed ideal edge detection, zero-summing kernel. </dd>
146 <dd> DoG:{radius},{sigma1},{sigma2} "Difference of Gaussians" Kernel. As "Gaussian" but with a gaussian produced by 'sigma2' subtracted from the gaussian produced by 'sigma1'. Typically sigma2 &gt; sigma1. The result is a zero-summing kernel. </dd>
148 <dd> Blur:{radius},{sigma}[,{angle}] Generates a 1 dimensional or linear gaussian blur, at the angle given (current restricted to orthogonal angles). If a 'radius' is given the kernel is clipped to a width of 2*radius+1. Kernel can be rotated by a 90 degree angle. </dd
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
BlurStack.java 25 * filtering function, including the range of depth levels, the disc blur radius
46 * The cap for disc radius of blur kernels.
52 * blending layers based on the corresponding blur disk radius.
74 * radius is saved in {@code diskRadius[d-MIN_DEPTH]}. Hence the length
98 * Returns the blur disk radius of a depth level.
101 * @return the blur disk radius of the depth level
150 * @param blurInfinity the desired amount of blur, represented as blur radius
169 // Computes blur disk radius for all the depth levels.
176 // Sets the max variation of blur disk radius in a blending layer.
203 s += "layer " + n + " disparity " + d + " disk radius "
263 float radius = 0; local
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  /external/adhd/scripts/mic_testing/frontend/
audio.css 38 border-radius: 6px 6px 0 0;
50 border-radius: 6px 6px 0 0;
  /external/clang/test/FixIt/
typo.cpp 30 float area(float radius, // expected-note{{'radius' declared here}}
32 return radious * pi; // expected-error{{did you mean 'radius'?}}
  /external/pdfium/fxjs/xfa/
cjx_corner.cpp 57 void CJX_Corner::radius(CFXJSE_Value* pValue, function in class:CJX_Corner
  /external/skia/bench/
BlurRectBench.cpp 46 SkScalar radius() const { function in class:BlurRectBench
93 if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
147 if (!SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()),
175 if (!SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
  /external/skia/include/effects/
SkBlurMaskFilter.h 22 * If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the
23 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma.
25 static SkScalar ConvertRadiusToSigma(SkScalar radius);
29 /** The blur layer's radius is not affected by transforms */
  /external/skia/src/effects/
SkBlurMask.h 49 // If radius > 0, return the corresponding sigma, else return 0
50 static SkScalar SK_API ConvertRadiusToSigma(SkScalar radius);
51 // If sigma > 0.5, return the corresponding radius, else return 0
  /external/skia/src/gpu/effects/
GrGaussianConvolutionFragmentProcessor.h 39 int radius() const { return fRadius; } function in class:GrGaussianConvolutionFragmentProcessor
80 // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
  /external/skqp/bench/
BlurRectBench.cpp 46 SkScalar radius() const { function in class:BlurRectBench
93 if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
147 if (!SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()),
175 if (!SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
  /external/skqp/include/effects/
SkBlurMaskFilter.h 22 * If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the
23 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma.
25 static SkScalar ConvertRadiusToSigma(SkScalar radius);
29 /** The blur layer's radius is not affected by transforms */
  /external/skqp/src/effects/
SkBlurMask.h 49 // If radius > 0, return the corresponding sigma, else return 0
50 static SkScalar SK_API ConvertRadiusToSigma(SkScalar radius);
51 // If sigma > 0.5, return the corresponding radius, else return 0
  /external/skqp/src/gpu/effects/
GrGaussianConvolutionFragmentProcessor.h 39 int radius() const { return fRadius; } function in class:GrGaussianConvolutionFragmentProcessor
80 // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
  /external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java 523 float radius = mHSV[1] * PALETTE_RADIUS; local
524 mCoord[0] = (int)(Math.cos(angle) * radius);
525 mCoord[1] = (int)(Math.sin(angle) * radius);
755 float radius = (float)java.lang.Math.sqrt(mCoord[0] * mCoord[0] + mCoord[1] * mCoord[1]); local
756 if (radius > PALETTE_RADIUS)
757 radius = PALETTE_RADIUS;
766 mCoord[0] = round(Math.cos(angle) * radius);
767 mCoord[1] = round(Math.sin(angle) * radius);
773 mHSV[1] = radius / PALETTE_RADIUS;
885 float radius = (float)java.lang.Math.sqrt(circlePinnedX * circlePinnedX + circlePinnedY * circlePinnedY) local
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  /frameworks/base/libs/hwui/
CanvasState.cpp 210 float radius; local
211 if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
213 bool outlineIsRounded = MathUtils::isPositive(radius);
219 setClippingRoundRect(allocator, bounds, radius, false);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
TrustDrawable.java 209 private Animator makeEnterAnimator(float radius, int alpha) {
210 return makeAnimators(radius, mInnerRadiusVisibleMax,
215 private Animator makeExitAnimator(float radius, int alpha) {
216 return makeAnimators(radius, mInnerRadiusExit,
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
BlurStack.java 8 * filtering function, including the range of depth levels, the disc blur radius
31 * The cap for disc radius of blur kernels.
37 * blending layers based on the corresponding blur disk radius.
59 * radius is saved in {@code diskRadius[d-MIN_DEPTH]}. Hence the length
83 * Returns the blur disk radius of a depth level.
86 * @return the blur disk radius of the depth level
135 * @param blurInfinity the desired amount of blur, represented as blur radius
154 // Computes blur disk radius for all the depth levels.
161 // Sets the max variation of blur disk radius in a blending layer.
188 s += "layer " + n + " disparity " + d + " disk radius "
248 float radius = 0; local
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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
MosaicTypes.h 140 double radius; member in struct:__anon52916
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9shape.h 35 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
SelectionOverlay.java 236 int radius = SelectionHandle.PIXEL_RADIUS; local
237 int doubleRadius = 2 * radius;
244 swtGc.fillRectangle(cx - radius, cy - radius, doubleRadius, doubleRadius);
  /frameworks/base/graphics/java/android/graphics/drawable/
RippleForeground.java 111 // Take 60% of the maximum of the width and height, then divided half to get the radius.
125 final float radius = getCurrentRadius(); local
126 if (alpha > 0 && radius > 0) {
130 c.drawCircle(x, y, radius, p);
258 final RenderNodeAnimator radius = new RenderNodeAnimator(mPropRadius, mTargetRadius); local
259 radius.setDuration(RIPPLE_ORIGIN_DURATION);
260 radius.setInterpolator(DECELERATE_INTERPOLATOR);
261 mPendingHwAnimators.add(radius);
419 * Property for animating radius between its initial and target values.
  /build/make/tools/droiddoc/templates-pdk/assets/
android-developer-core.css 816 -webkit-border-radius:7px;
817 -moz-border-radius:7px;
818 border-radius:7px;
916 border-radius:7px;
917 -moz-border-radius:7px;
918 -webkit-border-radius:7px;
932 border-radius:7px 7px 0 0;
933 -moz-border-radius:7px 7px 0 0;
934 -webkit-border-top-left-radius:7px;
935 -webkit-border-top-right-radius:7px
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  /external/libjpeg-turbo/doc/html/search/
search.css 108 -moz-border-radius: 4px;
109 -webkit-border-top-left-radius: 4px;
110 -webkit-border-top-right-radius: 4px;
111 -webkit-border-bottom-left-radius: 4px;
112 -webkit-border-bottom-right-radius: 4px;
  /frameworks/base/libs/hwui/pipeline/skia/
RenderNodeDrawable.cpp 65 float radius; local
70 if (!outline.getAsRoundRect(&possibleRect, &radius)) {
78 if (radius != 0.0f) {
82 canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkClipOp::kIntersect, true);
  /external/freetype/src/base/
ftstroke.c 537 FT_Fixed radius,
548 FT_Vector_From_Polar( &a, radius, angle_start );
573 FT_Vector_From_Polar( &b, radius, next );
578 length = FT_MulDiv( radius, FT_Sin( theta ) * 4,
789 FT_Fixed radius; member in struct:FT_StrokerRec_
834 FT_Fixed radius,
842 stroker->radius = radius;
897 FT_Fixed radius = stroker->radius; local
940 FT_Fixed radius = stroker->radius; local
967 FT_Fixed radius = stroker->radius; local
1074 FT_Fixed sigma = 0, radius = stroker->radius; local
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