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  /external/skia/bench/
RTreeBench.cpp 38 SkRandom rand; variable
41 rects[i] = fProc(rand, i, NUM_BUILD_RECTS);
71 SkRandom rand; variable
74 rects[i] = fProc(rand, i, NUM_QUERY_RECTS);
80 SkRandom rand; variable
84 query.fLeft = rand.nextRangeF(0, GENERATE_EXTENTS);
85 query.fTop = rand.nextRangeF(0, GENERATE_EXTENTS);
86 query.fRight = query.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
87 query.fBottom = query.fTop + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
98 static inline SkRect make_XYordered_rects(SkRandom& rand, int index, int numRects)
    [all...]
StrokeBench.cpp 56 static SkPoint rand_pt(SkRandom& rand) {
57 return SkPoint::Make(rand.nextSScalar1() * X, rand.nextSScalar1() * Y);
62 SkRandom rand; local
63 path.moveTo(rand_pt(rand));
65 path.lineTo(rand_pt(rand));
71 SkRandom rand; local
72 path.moveTo(rand_pt(rand));
74 path.quadTo(rand_pt(rand), rand_pt(rand));
80 SkRandom rand; local
89 SkRandom rand; local
    [all...]
FSRectBench.cpp 26 SkRandom rand; variable
31 fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
32 fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
33 fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
34 fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
35 fColors[i] = rand.nextU() | 0xFF000000;
PathIterBench.cpp 17 static int rand_pts(SkRandom& rand, SkPoint pts[4]) {
18 int n = rand.nextU() & 3;
22 pts[i].fX = rand.nextSScalar1();
23 pts[i].fY = rand.nextSScalar1();
38 SkRandom rand; local
41 int n = rand_pts(rand, pts);
  /external/skqp/bench/
RTreeBench.cpp 38 SkRandom rand; variable
41 rects[i] = fProc(rand, i, NUM_BUILD_RECTS);
71 SkRandom rand; variable
74 rects[i] = fProc(rand, i, NUM_QUERY_RECTS);
80 SkRandom rand; variable
84 query.fLeft = rand.nextRangeF(0, GENERATE_EXTENTS);
85 query.fTop = rand.nextRangeF(0, GENERATE_EXTENTS);
86 query.fRight = query.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
87 query.fBottom = query.fTop + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
98 static inline SkRect make_XYordered_rects(SkRandom& rand, int index, int numRects)
    [all...]
StrokeBench.cpp 56 static SkPoint rand_pt(SkRandom& rand) {
57 return SkPoint::Make(rand.nextSScalar1() * X, rand.nextSScalar1() * Y);
62 SkRandom rand; local
63 path.moveTo(rand_pt(rand));
65 path.lineTo(rand_pt(rand));
71 SkRandom rand; local
72 path.moveTo(rand_pt(rand));
74 path.quadTo(rand_pt(rand), rand_pt(rand));
80 SkRandom rand; local
89 SkRandom rand; local
    [all...]
FSRectBench.cpp 26 SkRandom rand; variable
31 fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
32 fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
33 fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
34 fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
35 fColors[i] = rand.nextU() | 0xFF000000;
  /external/skia/gm/
manypaths.cpp 16 static SkColor gen_color(SkRandom* rand) {
18 hsv[0] = rand->nextRangeF(0.0f, 360.0f);
19 hsv[1] = rand->nextRangeF(0.5f, 1.0f);
20 hsv[2] = rand->nextRangeF(0.5f, 1.0f);
46 SkRandom rand(1);
51 SkScalar x = rand.nextF() * kWidth - 100;
52 SkScalar y = rand.nextF() * kHeight - 100;
53 SkScalar w = rand.nextF() * 200;
55 paint.setColor(gen_color(&rand));
85 SkRandom rand(1)
    [all...]
strokerects.cpp 36 static void rnd_rect(SkRect* r, SkRandom& rand) {
37 SkScalar x = rand.nextUScalar1() * W;
38 SkScalar y = rand.nextUScalar1() * H;
39 SkScalar w = rand.nextUScalar1() * (W >> 2);
40 SkScalar h = rand.nextUScalar1() * (H >> 2);
41 SkScalar hoffset = rand.nextSScalar1();
42 SkScalar woffset = rand.nextSScalar1();
64 SkRandom rand; variable
67 rnd_rect(&r, rand);
simplerect.cpp 36 SkRandom rand; variable
39 paint.setColor(sk_tool_utils::color_to_565(rand.nextU() | (0xFF << 24)));
40 SkScalar x = rand.nextRangeScalar(min, max);
41 SkScalar y = rand.nextRangeScalar(min, max);
42 SkScalar w = rand.nextRangeScalar(0, size);
43 SkScalar h = rand.nextRangeScalar(0, size);
  /external/skqp/gm/
manypaths.cpp 16 static SkColor gen_color(SkRandom* rand) {
18 hsv[0] = rand->nextRangeF(0.0f, 360.0f);
19 hsv[1] = rand->nextRangeF(0.5f, 1.0f);
20 hsv[2] = rand->nextRangeF(0.5f, 1.0f);
46 SkRandom rand(1);
51 SkScalar x = rand.nextF() * kWidth - 100;
52 SkScalar y = rand.nextF() * kHeight - 100;
53 SkScalar w = rand.nextF() * 200;
55 paint.setColor(gen_color(&rand));
85 SkRandom rand(1)
    [all...]
strokerects.cpp 36 static void rnd_rect(SkRect* r, SkRandom& rand) {
37 SkScalar x = rand.nextUScalar1() * W;
38 SkScalar y = rand.nextUScalar1() * H;
39 SkScalar w = rand.nextUScalar1() * (W >> 2);
40 SkScalar h = rand.nextUScalar1() * (H >> 2);
41 SkScalar hoffset = rand.nextSScalar1();
42 SkScalar woffset = rand.nextSScalar1();
64 SkRandom rand; variable
67 rnd_rect(&r, rand);
  /external/freetype/src/psaux/
psread.c 59 return (double)rand() / RAND_MAX < .00;
66 return (double)rand() / RAND_MAX < .00 ? rand() : 0;
  /external/compiler-rt/test/builtins/Unit/
parityti2_test.c 56 if (test__parityti2(((ti_int)rand() << 96) + ((ti_int)rand() << 64) +
57 ((ti_int)rand() << 32) + rand()))
  /external/libcxx/test/std/numerics/rand/rand.eng/rand.eng.lcong/
discard.pass.cpp 32 rand() function
66 rand<unsigned int>();
67 rand<unsigned long>();
68 rand<unsigned long long>();
  /prebuilts/ndk/r16/sources/cxx-stl/llvm-libc++/test/std/numerics/rand/rand.eng/rand.eng.lcong/
discard.pass.cpp 32 rand() function
66 rand<unsigned int>();
67 rand<unsigned long>();
68 rand<unsigned long long>();
  /system/keymaster/km_openssl/
software_random_source.cpp 19 #include <openssl/rand.h>
  /external/compiler-rt/test/tsan/
static_init1.cc 12 static P p = {rand(), rand()};
  /prebuilts/go/darwin-x86/src/testing/quick/
quick.go 14 "math/rand"
26 Generate(rand *rand.Rand, size int) reflect.Value
30 func randFloat32(rand *rand.Rand) float32 {
31 f := rand.Float64() * math.MaxFloat32
32 if rand.Int()&1 == 1 {
39 func randFloat64(rand *rand.Rand) float64
    [all...]
  /prebuilts/go/linux-x86/src/testing/quick/
quick.go 14 "math/rand"
26 Generate(rand *rand.Rand, size int) reflect.Value
30 func randFloat32(rand *rand.Rand) float32 {
31 f := rand.Float64() * math.MaxFloat32
32 if rand.Int()&1 == 1 {
39 func randFloat64(rand *rand.Rand) float64
    [all...]
  /external/compiler-rt/test/builtins/timing/
divdi3.c 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
moddi3.c 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
muldi3.c 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
28 input2[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
udivdi3.c 27 input1[i] = (((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
umoddi3.c 27 input1[i] = (((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;

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12 3 4 5 6 7 8 91011>>