/external/skia/bench/ |
RTreeBench.cpp | 38 SkRandom rand; variable 41 rects[i] = fProc(rand, i, NUM_BUILD_RECTS); 71 SkRandom rand; variable 74 rects[i] = fProc(rand, i, NUM_QUERY_RECTS); 80 SkRandom rand; variable 84 query.fLeft = rand.nextRangeF(0, GENERATE_EXTENTS); 85 query.fTop = rand.nextRangeF(0, GENERATE_EXTENTS); 86 query.fRight = query.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2); 87 query.fBottom = query.fTop + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2); 98 static inline SkRect make_XYordered_rects(SkRandom& rand, int index, int numRects) [all...] |
StrokeBench.cpp | 56 static SkPoint rand_pt(SkRandom& rand) { 57 return SkPoint::Make(rand.nextSScalar1() * X, rand.nextSScalar1() * Y); 62 SkRandom rand; local 63 path.moveTo(rand_pt(rand)); 65 path.lineTo(rand_pt(rand)); 71 SkRandom rand; local 72 path.moveTo(rand_pt(rand)); 74 path.quadTo(rand_pt(rand), rand_pt(rand)); 80 SkRandom rand; local 89 SkRandom rand; local [all...] |
FSRectBench.cpp | 26 SkRandom rand; variable 31 fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange; 32 fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange; 33 fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange; 34 fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange; 35 fColors[i] = rand.nextU() | 0xFF000000;
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PathIterBench.cpp | 17 static int rand_pts(SkRandom& rand, SkPoint pts[4]) { 18 int n = rand.nextU() & 3; 22 pts[i].fX = rand.nextSScalar1(); 23 pts[i].fY = rand.nextSScalar1(); 38 SkRandom rand; local 41 int n = rand_pts(rand, pts);
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/external/skqp/bench/ |
RTreeBench.cpp | 38 SkRandom rand; variable 41 rects[i] = fProc(rand, i, NUM_BUILD_RECTS); 71 SkRandom rand; variable 74 rects[i] = fProc(rand, i, NUM_QUERY_RECTS); 80 SkRandom rand; variable 84 query.fLeft = rand.nextRangeF(0, GENERATE_EXTENTS); 85 query.fTop = rand.nextRangeF(0, GENERATE_EXTENTS); 86 query.fRight = query.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2); 87 query.fBottom = query.fTop + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2); 98 static inline SkRect make_XYordered_rects(SkRandom& rand, int index, int numRects) [all...] |
StrokeBench.cpp | 56 static SkPoint rand_pt(SkRandom& rand) { 57 return SkPoint::Make(rand.nextSScalar1() * X, rand.nextSScalar1() * Y); 62 SkRandom rand; local 63 path.moveTo(rand_pt(rand)); 65 path.lineTo(rand_pt(rand)); 71 SkRandom rand; local 72 path.moveTo(rand_pt(rand)); 74 path.quadTo(rand_pt(rand), rand_pt(rand)); 80 SkRandom rand; local 89 SkRandom rand; local [all...] |
FSRectBench.cpp | 26 SkRandom rand; variable 31 fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange; 32 fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange; 33 fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange; 34 fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange; 35 fColors[i] = rand.nextU() | 0xFF000000;
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/external/skia/gm/ |
manypaths.cpp | 16 static SkColor gen_color(SkRandom* rand) { 18 hsv[0] = rand->nextRangeF(0.0f, 360.0f); 19 hsv[1] = rand->nextRangeF(0.5f, 1.0f); 20 hsv[2] = rand->nextRangeF(0.5f, 1.0f); 46 SkRandom rand(1); 51 SkScalar x = rand.nextF() * kWidth - 100; 52 SkScalar y = rand.nextF() * kHeight - 100; 53 SkScalar w = rand.nextF() * 200; 55 paint.setColor(gen_color(&rand)); 85 SkRandom rand(1) [all...] |
strokerects.cpp | 36 static void rnd_rect(SkRect* r, SkRandom& rand) { 37 SkScalar x = rand.nextUScalar1() * W; 38 SkScalar y = rand.nextUScalar1() * H; 39 SkScalar w = rand.nextUScalar1() * (W >> 2); 40 SkScalar h = rand.nextUScalar1() * (H >> 2); 41 SkScalar hoffset = rand.nextSScalar1(); 42 SkScalar woffset = rand.nextSScalar1(); 64 SkRandom rand; variable 67 rnd_rect(&r, rand);
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simplerect.cpp | 36 SkRandom rand; variable 39 paint.setColor(sk_tool_utils::color_to_565(rand.nextU() | (0xFF << 24))); 40 SkScalar x = rand.nextRangeScalar(min, max); 41 SkScalar y = rand.nextRangeScalar(min, max); 42 SkScalar w = rand.nextRangeScalar(0, size); 43 SkScalar h = rand.nextRangeScalar(0, size);
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/external/skqp/gm/ |
manypaths.cpp | 16 static SkColor gen_color(SkRandom* rand) { 18 hsv[0] = rand->nextRangeF(0.0f, 360.0f); 19 hsv[1] = rand->nextRangeF(0.5f, 1.0f); 20 hsv[2] = rand->nextRangeF(0.5f, 1.0f); 46 SkRandom rand(1); 51 SkScalar x = rand.nextF() * kWidth - 100; 52 SkScalar y = rand.nextF() * kHeight - 100; 53 SkScalar w = rand.nextF() * 200; 55 paint.setColor(gen_color(&rand)); 85 SkRandom rand(1) [all...] |
strokerects.cpp | 36 static void rnd_rect(SkRect* r, SkRandom& rand) { 37 SkScalar x = rand.nextUScalar1() * W; 38 SkScalar y = rand.nextUScalar1() * H; 39 SkScalar w = rand.nextUScalar1() * (W >> 2); 40 SkScalar h = rand.nextUScalar1() * (H >> 2); 41 SkScalar hoffset = rand.nextSScalar1(); 42 SkScalar woffset = rand.nextSScalar1(); 64 SkRandom rand; variable 67 rnd_rect(&r, rand);
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/external/freetype/src/psaux/ |
psread.c | 59 return (double)rand() / RAND_MAX < .00; 66 return (double)rand() / RAND_MAX < .00 ? rand() : 0;
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/external/compiler-rt/test/builtins/Unit/ |
parityti2_test.c | 56 if (test__parityti2(((ti_int)rand() << 96) + ((ti_int)rand() << 64) + 57 ((ti_int)rand() << 32) + rand()))
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/external/libcxx/test/std/numerics/rand/rand.eng/rand.eng.lcong/ |
discard.pass.cpp | 32 rand() function 66 rand<unsigned int>(); 67 rand<unsigned long>(); 68 rand<unsigned long long>();
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/prebuilts/ndk/r16/sources/cxx-stl/llvm-libc++/test/std/numerics/rand/rand.eng/rand.eng.lcong/ |
discard.pass.cpp | 32 rand() function 66 rand<unsigned int>(); 67 rand<unsigned long>(); 68 rand<unsigned long long>();
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/system/keymaster/km_openssl/ |
software_random_source.cpp | 19 #include <openssl/rand.h>
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/external/compiler-rt/test/tsan/ |
static_init1.cc | 12 static P p = {rand(), rand()};
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/prebuilts/go/darwin-x86/src/testing/quick/ |
quick.go | 14 "math/rand" 26 Generate(rand *rand.Rand, size int) reflect.Value 30 func randFloat32(rand *rand.Rand) float32 { 31 f := rand.Float64() * math.MaxFloat32 32 if rand.Int()&1 == 1 { 39 func randFloat64(rand *rand.Rand) float64 [all...] |
/prebuilts/go/linux-x86/src/testing/quick/ |
quick.go | 14 "math/rand" 26 Generate(rand *rand.Rand, size int) reflect.Value 30 func randFloat32(rand *rand.Rand) float32 { 31 f := rand.Float64() * math.MaxFloat32 32 if rand.Int()&1 == 1 { 39 func randFloat64(rand *rand.Rand) float64 [all...] |
/external/compiler-rt/test/builtins/timing/ |
divdi3.c | 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63); 28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
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moddi3.c | 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63); 28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
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muldi3.c | 27 input1[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63); 28 input2[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
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udivdi3.c | 27 input1[i] = (((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63); 28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
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umoddi3.c | 27 input1[i] = (((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63); 28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
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