/external/swiftshader/src/OpenGL/libGLESv2/ |
libGLESv2.cpp | [all...] |
Program.cpp | [all...] |
/prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/ |
core_validation.cpp | 2862 shader_module *shaders[5]; local [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl31.h | 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); [all...] |
/external/mesa3d/src/intel/vulkan/ |
genX_cmd_buffer.c | [all...] |
/external/mesa3d/src/mesa/main/ |
shaderapi.c | 272 if (shProg->Shaders[i] == sh) { 282 shProg->Shaders[i]->Stage == sh->Stage) { 297 shProg->Shaders = realloc(shProg->Shaders, 299 if (!shProg->Shaders) { 305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ 306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); 365 * NOTE: deleting shaders/programs works a bit differently than 419 if (shProg->Shaders[i]->Name == shader) { 424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL) [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
gl2ext.h | [all...] |
/external/mesa3d/include/GLES3/ |
gl32.h | 437 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 478 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); [all...] |
/external/mesa3d/src/gallium/drivers/rbug/ |
rbug_context.c | [all...] |
/frameworks/native/opengl/include/GLES3/ |
gl32.h | 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); [all...] |
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_entry.cpp | 293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
libGL.cpp | [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 145 std::vector<GLuint> shaders(attached_shaders); 146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 151 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); 171 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); 175 glGetShaderSource(shaders[i], length, NULL, &source[0]); 179 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); 183 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 200 std::vector<GLuint> shaders(attached_shaders); 201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 206 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); 243 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); 247 glGetShaderSource(shaders[i], length, NULL, &source[0]); 251 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); 255 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderStorageBufferObjectTests.cpp | 142 std::vector<GLuint> shaders(attached_shaders); 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 148 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); 165 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); 169 glGetShaderSource(shaders[i], length, NULL, &source[0]); 173 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); 177 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboSRGBWriteControlTests.cpp | 734 TCU_FAIL("Failed to compile shaders and link program"); 763 // log shader program info. Only vertex and fragment shaders included 768 buildInfo.shaders.push_back(shaderInfo); [all...] |
es31fSRGBDecodeTests.cpp | 637 TCU_FAIL("Failed to compile shaders and link program"); 657 // log shader program info. Only vertex and fragment shaders included 662 buildInfo.shaders.push_back(shaderInfo); [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2ext.h | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextFuncs.inl | [all...] |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/3.2.0-alpha16/ |
gradle-api-3.2.0-alpha16.jar | |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | [all...] |
/external/mesa3d/include/GL/ |
glcorearb.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/ |
glcorearb.h | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwImpl.inl | [all...] |