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    Searched refs:shaders (Results 176 - 200 of 270) sorted by null

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  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.cpp     [all...]
Program.cpp     [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/
core_validation.cpp 2862 shader_module *shaders[5]; local
    [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl31.h 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    [all...]
  /external/mesa3d/src/intel/vulkan/
genX_cmd_buffer.c     [all...]
  /external/mesa3d/src/mesa/main/
shaderapi.c 272 if (shProg->Shaders[i] == sh) {
282 shProg->Shaders[i]->Stage == sh->Stage) {
297 shProg->Shaders = realloc(shProg->Shaders,
299 if (!shProg->Shaders) {
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
365 * NOTE: deleting shaders/programs works a bit differently than
419 if (shProg->Shaders[i]->Name == shader) {
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL)
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2ext.h     [all...]
  /external/mesa3d/include/GLES3/
gl32.h 437 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
478 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    [all...]
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.c     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    [all...]
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_entry.cpp 293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
libGL.cpp     [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 145 std::vector<GLuint> shaders(attached_shaders);
146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
151 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
171 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
175 glGetShaderSource(shaders[i], length, NULL, &source[0]);
179 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
183 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
    [all...]
gl4cShaderStorageBufferObjectTests.cpp 200 std::vector<GLuint> shaders(attached_shaders);
201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
206 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
243 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
247 glGetShaderSource(shaders[i], length, NULL, &source[0]);
251 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
255 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cShaderStorageBufferObjectTests.cpp 142 std::vector<GLuint> shaders(attached_shaders);
143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
148 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
165 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
169 glGetShaderSource(shaders[i], length, NULL, &source[0]);
173 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
177 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboSRGBWriteControlTests.cpp 734 TCU_FAIL("Failed to compile shaders and link program");
763 // log shader program info. Only vertex and fragment shaders included
768 buildInfo.shaders.push_back(shaderInfo);
    [all...]
es31fSRGBDecodeTests.cpp 637 TCU_FAIL("Failed to compile shaders and link program");
657 // log shader program info. Only vertex and fragment shaders included
662 buildInfo.shaders.push_back(shaderInfo);
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2ext.h     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextFuncs.inl     [all...]
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/3.2.0-alpha16/
gradle-api-3.2.0-alpha16.jar 
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /external/deqp/framework/opengl/wrapper/
glwImpl.inl     [all...]

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1 2 3 4 5 6 78 91011