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  /external/mesa3d/src/gallium/drivers/ddebug/
dd_pipe.h 160 struct dd_state *shaders[PIPE_SHADER_TYPES]; member in struct:dd_draw_state
194 struct dd_state shaders[PIPE_SHADER_TYPES]; member in struct:dd_draw_state_copy
  /prebuilts/misc/windows/sdl2/test/
testshader.c 12 /* This is a simple example of using GLSL shaders with SDL */
39 static ShaderData shaders[NUM_SHADERS] = { variable
244 /* Compile all the shaders */
246 if (!CompileShaderProgram(&shaders[i])) {
261 DestroyShaderProgram(&shaders[i]);
393 glUseProgramObjectARB(shaders[current_shader].program);
459 SDL_Log("Shaders supported, press SPACE to cycle them.\n");
461 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!\n");
testgles2.c 197 const char *shaders[1] = { NULL }; local
202 shaders[0] = source;
204 GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL));
207 shaders[0] = NULL;
596 /* Create shader_program (ready to attach shaders) */
599 /* Attach shaders and link shader_program */
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateCBTests.cpp 49 BlendConstantsTestInstance (Context& context, ShaderMap shaders)
50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
vktDynamicStateRSTests.cpp 375 DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
376 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
488 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
489 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
594 LineWidthParamTestInstance (Context& context, ShaderMap shaders)
595 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_priv.h 89 struct xa_shaders *shaders; member in struct:xa_context
231 void xa_shaders_destroy(struct xa_shaders *shaders);
233 struct xa_shader xa_shaders_get(struct xa_shaders *shaders,
xa_context.c 61 ctx->shaders = xa_shaders_create(ctx);
79 if (r->shaders) {
80 xa_shaders_destroy(r->shaders);
81 r->shaders = NULL;
331 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
  /external/deqp/external/openglcts/modules/gl/
gl3cGLSLnoperspectiveTests.cpp 123 /** Attach shaders and link program
139 /* Attach shaders */
372 static const char* shaders[][2] = { { vs_noperspective, fs_noperspective }, local
376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]);
427 po_ids[i] = prepare_program(m_context, shaders[i][1], shaders[i][0]);
gl4cShaderImageSizeTests.cpp 243 std::vector<GLuint> shaders(attached_shaders);
244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
249 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
284 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
288 glGetShaderSource(shaders[i], length, NULL, &source[0]);
292 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
296 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
533 std::vector<GLuint> shaders(attached_shaders);
534 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
539 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type))
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp 492 /* Compile all the shaders */
493 const glw::GLuint shaders[] = { m_fs_id, m_vs_id }; local
494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
496 m_utils_ptr->compileShaders(n_shaders, shaders, true);
564 glw::GLuint shaders[] = { run.tc_id, run.te_id }; local
565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
567 m_utils_ptr->compileShaders(n_shaders, shaders, true);
1049 const glw::GLuint shaders[] = { m_fs_id, m_vs_id }; local
1790 const glw::GLuint shaders[] = { m_fs_id, m_vs_id }; local
1916 glw::GLuint shaders[] = { test.tc_id, test.te_id }; local
    [all...]
esextcTessellationShaderVertexOrdering.cpp 229 /* Compile all the shaders */
230 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id }; local
231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
235 glw::GLuint shader = shaders[n_shader];
252 } /* for (all shaders) */
666 * the same tessellation evaluation shaders configure to run in point mode, with an exception
esextcTessellationShaderXFB.cpp 497 /* Compile all the shaders */
498 const glw::GLuint shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, local
500 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
504 glw::GLuint shader = shaders[n_shader];
529 } /* for (all shaders) */
531 /* Attach fragment & vertex shaders to the program object */
646 * 1) Shaders are attached to a program object at the beginning of
648 * shaders are detached from the program object;
723 /* Attach the shaders to the program object as described i
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cDrawIndirectTests.cpp 170 namespace shaders namespace in namespace:glcts::__anon17544
323 std::vector<GLuint> shaders(attached_shaders);
324 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
330 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
349 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
353 glGetShaderSource(shaders[i], length, NULL, &source[0]);
358 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
362 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
    [all...]
es31cShaderImageSizeTests.cpp 186 std::vector<GLuint> shaders(attached_shaders);
187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
192 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
214 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
218 glGetShaderSource(shaders[i], length, NULL, &source[0]);
222 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
226 glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
  /external/vulkan-validation-layers/layers/
shader_validation.cpp 358 // See through the ptr -- this is only ever at the toplevel for graphics shaders we're never actually passing
1475 shader_module const *shaders[5]; local
    [all...]
  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderToSpirV.cpp 307 buildInfo->shaders.push_back(shaderBuildInfo);
310 DE_ASSERT(buildInfo->shaders.size() == 1);
311 if (buildInfo->shaders[0].compileOk)
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_shader.c 210 rbug_shader_t *shaders,
221 LEN_ARRAY(8, shaders); /* shaders */
233 WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */
435 READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 39 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
42 if (shaders & kVertex_GrShaderFlag) {
45 if (shaders & kGeometry_GrShaderFlag) {
49 if (shaders & kFragment_GrShaderFlag) {
352 // If the same sampler is used in two different shaders, it counts as two combined samplers.
GrGLSLProgramBuilder.h 82 // fragment processor. Only used if the outputs are explicitly declared in the shaders
110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
  /external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 39 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
42 if (shaders & kVertex_GrShaderFlag) {
45 if (shaders & kGeometry_GrShaderFlag) {
49 if (shaders & kFragment_GrShaderFlag) {
352 // If the same sampler is used in two different shaders, it counts as two combined samplers.
GrGLSLProgramBuilder.h 82 // fragment processor. Only used if the outputs are explicitly declared in the shaders
110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
  /external/deqp/executor/tools/
xeExtractShaderPrograms.cpp 72 for (int shaderNdx = 0; shaderNdx < shaderProgram.shaders.getNumItems(); shaderNdx++)
74 const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(shaderNdx));
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawIndirectTest.cpp 123 : DrawTestsBaseClass (context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
771 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
772 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
788 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert";
789 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
803 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
804 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_objects.c 213 rbug_screen_add_to_list(rb_context, shaders, rb_shader);
225 rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
  /frameworks/native/cmds/flatland/
Main.cpp 206 static const ShaderDesc shaders[] = { variable
396 result = mGLHelper->setUp(shaders, NELEMS(shaders));

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