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  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]);
118 translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.stencilStates[rr::FACETYPE_FRONT]);
171 const StencilState& sParams = state.stencil[face];
  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd.h 148 uint32 color, float depth, uint32 stencil,
154 uint32 stencil, uint32 x, uint32 y, uint32 w, uint32 h);
479 uint16 flags, uint16 stencil, float depth);
  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 48 * which it manages (typically color buffers, Z and stencil).
52 * This one multi-purpose function can allocate stencil, depth, accum, color
330 * Add a software-based stencil renderbuffer to the given framebuffer.
353 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
483 GLboolean stencil,
505 * hit for using combined depth/stencil in swrast.
508 stencil && fb->Visual.stencilBits == 8) {
509 /* use combined depth/stencil buffer */
522 if (stencil) {
    [all...]
  /external/skia/src/gpu/ops/
GrNonAAFillRectOp.cpp 426 const GrUserStencilSettings* stencil = GrGetRandomStencil(random, context); local
435 stencil);
437 return NonAAFillRectOp::Make(std::move(paint), viewMatrix, rect, lr, lm, aaType, stencil);
  /external/skqp/src/gpu/
GrGpu.cpp 444 GrStencilSettings stencil; local
446 // TODO: attach stencil and create settings during render target flush.
448 stencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(),
454 this->onQueryMultisampleSpecs(rt, pipeline.proxy()->origin(), stencil,
  /external/skqp/src/gpu/ops/
GrNonAAFillRectOp.cpp 426 const GrUserStencilSettings* stencil = GrGetRandomStencil(random, context); local
435 stencil);
437 return NonAAFillRectOp::Make(std::move(paint), viewMatrix, rect, lr, lm, aaType, stencil);
  /external/mesa3d/src/mesa/main/
pack.c 485 * Unpack a row of stencil data from a client buffer according to
523 /* only shift and offset apply to stencil */
549 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
562 /* Apply stencil lookup table */
616 GLubyte *stencil = malloc(n * sizeof(GLubyte)); local
618 if (!stencil) {
619 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
626 memcpy(stencil, source, n * sizeof(GLubyte));
627 _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
628 source = stencil;
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 101 virtual void clearStencil (int stencil) = DE_NULL;
107 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NULL;
sglrGLContext.hpp 113 virtual void clearStencil (int stencil);
119 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
  /external/mesa3d/src/gallium/drivers/noop/
noop_pipe.c 231 const union pipe_color_union *color, double depth, unsigned stencil)
248 unsigned stencil,
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_blit.c 666 double depth, unsigned stencil)
724 /* TC-compatible HTILE only supports stencil clears to 0. */
726 (!zstex->tc_compatible_htile || stencil == 0)) {
727 stencil &= 0xff;
731 if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
735 zstex->stencil_clear_value = stencil;
746 buffers, color, depth, stencil);
784 unsigned stencil,
793 util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
    [all...]
  /external/mesa3d/src/intel/vulkan/
anv_blorp.c 861 struct blorp_surf depth, stencil; local
871 ISL_AUX_USAGE_NONE, &stencil);
873 memset(&stencil, 0, sizeof(stencil));
894 blorp_clear_depth_stencil(&batch, &depth, &stencil,
899 pDepthStencil->stencil);
    [all...]
  /art/test/530-checker-loops3/src/
Main.java 215 /// CHECK-START: void Main.stencil(int[], int, int) BCE (before)
222 /// CHECK-START: void Main.stencil(int[], int, int) BCE (after)
229 /// CHECK-START: void Main.stencil(int[], int, int) BCE (after)
231 public static void stencil(int[] array, int start, int end) { method in class:Main
  /bionic/libc/kernel/uapi/drm/
mga_drm.h 87 unsigned int stencil; member in struct:__anon382
  /external/deqp/framework/common/
tcuTextureUtil.hpp 117 void clearStencil (const PixelBufferAccess& access, int stencil);
157 * \brief Depth-stencil utilities
163 //! for combined depth stencil accesses and for sampler set to sample stencil returns
164 //! stencil access. Identity for non-combined formats.
  /external/kernel-headers/original/uapi/drm/
mga_drm.h 144 unsigned int stencil; member in struct:__anon22588
  /external/libdrm/include/drm/
mga_drm.h 140 unsigned int stencil; member in struct:__anon24603
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_context.h 269 const union pipe_color_union *color, double depth, unsigned stencil);
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_state.h 292 struct ilo_state_cc_stencil_info stencil; member in struct:ilo_dsa_state
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_context.h 253 double depth, unsigned stencil);
  /external/mesa3d/src/gallium/drivers/virgl/
virgl_encode.h 107 double depth, unsigned stencil);
  /external/mesa3d/src/gallium/include/pipe/
p_state.h 278 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
299 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */ member in struct:pipe_depth_stencil_alpha_state
360 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
399 * depth stencil attachment point.
  /external/mesa3d/src/gallium/tools/trace/
dump_state.py 317 if not state.stencil[i].enabled:
318 del state.stencil[i].func
651 def clear(self, buffers, color, depth, stencil):
657 def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
  /external/mesa3d/src/mapi/glapi/gen/
gl_genexec.py 106 #include "main/stencil.h"
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
mga_drm.h 140 unsigned int stencil; member in struct:__anon62135

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