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  /external/swiftshader/third_party/llvm-subzero/include/llvm/Support/
CommandLine.h 39 #include <vector>
597 // Use a vector instead of a map, because the lists should be short,
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  /external/v8/src/ic/
accessor-assembler.cc 22 Node* AccessorAssembler::TryMonomorphicCase(Node* slot, Node* vector,
38 Node* feedback = Load(MachineType::AnyTagged(), vector,
48 Load(MachineType::AnyTagged(), vector,
178 p->name, p->slot, p->vector);
382 p->context, p->receiver, p->name, p->slot, p->vector, handler);
510 p->value, p->slot, p->vector);
528 p->value, p->slot, p->vector);
1852 Node* vector = Parameter(Descriptor::kVector); local
1866 Node* vector = LoadFeedbackVectorForStub(); local
1879 Node* vector = Parameter(Descriptor::kVector); local
1893 Node* vector = nullptr; local
1908 Node* vector = Parameter(Descriptor::kVector); local
1921 Node* vector = LoadFeedbackVectorForStub(); local
1933 Node* vector = Parameter(Descriptor::kVector); local
1947 Node* vector = LoadFeedbackVectorForStub(); local
1959 Node* vector = Parameter(Descriptor::kVector); local
1973 Node* vector = Parameter(Descriptor::kVector); local
1988 Node* vector = LoadFeedbackVectorForStub(); local
2001 Node* vector = Parameter(Descriptor::kVector); local
2017 Node* vector = LoadFeedbackVectorForStub(); local
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  /external/v8/src/interpreter/
interpreter-assembler.cc 508 Node* vector = LoadObjectField(cell, Cell::kValueOffset); local
509 return vector;
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  /frameworks/base/media/jni/
android_media_MediaDrm.cpp 511 static Vector<uint8_t> JByteArrayToVector(JNIEnv *env, jbyteArray const &byteArray) {
512 Vector<uint8_t> vector; local
514 vector.insertAt((size_t)0, length);
515 env->GetByteArrayRegion(byteArray, 0, length, (jbyte *)vector.editArray());
516 return vector;
519 static jbyteArray VectorToJByteArray(JNIEnv *env, Vector<uint8_t> const &vector) {
520 size_t length = vector.size();
523 env->SetByteArrayRegion(result, 0, length, (jbyte *)vector.array())
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  /frameworks/support/car/src/main/java/androidx/car/widget/
PagedListView.java 555 PointF vector = ((RecyclerView.SmoothScroller.ScrollVectorProvider) layoutManager) local
557 // A positive value in the vector means scrolling down, so should offset by scrolling to
559 int offsetDirection = (vector == null || vector.y > 0) ? -1 : 1;
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  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Support/
CommandLine.h 39 #include <vector>
603 // Use a vector instead of a map, because the lists should be short,
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  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/Support/
CommandLine.h 40 #include <vector>
606 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/Support/
CommandLine.h 40 #include <vector>
606 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Support/
CommandLine.h 39 #include <vector>
603 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/Support/
CommandLine.h 40 #include <vector>
606 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/Support/
CommandLine.h 40 #include <vector>
606 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/Support/
CommandLine.h 40 #include <vector>
608 // Use a vector instead of a map, because the lists should be short,
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/i386-linux-gnu/asm/
kvm.h 69 __u8 vector; member in struct:kvm_ioapic_state::__anon62250::__anon62251
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/x86_64-linux-gnu/asm/
kvm.h 69 __u8 vector; member in struct:kvm_ioapic_state::__anon63120::__anon63121
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
AppleScript_Suite.py 1382 class vector(aetools.ComponentItem): class in inherits:aetools.ComponentItem
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  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
AppleScript_Suite.py 1382 class vector(aetools.ComponentItem): class in inherits:aetools.ComponentItem
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  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 64 vector, enumerator in enum:gl4cts::es31compatibility::__anon17495::ElementType
145 std::vector<GLuint> shaders(attached_shaders);
174 std::vector<GLchar> source(length);
182 std::vector<GLchar> log(length);
193 std::vector<GLchar> log(length);
275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
307 std::vector<GLubyte> fb(width * height * 4);
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gl4cVertexAttrib64BitTest.cpp 41 #include <vector>
152 std::vector<GLchar> message;
223 std::vector<GLchar> message;
265 const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
458 const GLdouble vector[4] = { 0.0, 0.0, 0.0, 0.0 }; local
498 gl.vertexAttribL1dv(max_vertex_attribs, vector);
501 gl.vertexAttribL1dv(max_vertex_attribs + 1, vector);
504 gl.vertexAttribL2dv(max_vertex_attribs, vector);
507 gl.vertexAttribL2dv(max_vertex_attribs + 1, vector);
510 gl.vertexAttribL3dv(max_vertex_attribs, vector);
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1 2 3 4 5 6 78 91011>>