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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdipluscolor.h 42 ARGB Value;
53 static ARGB MakeARGB(BYTE a, BYTE r, BYTE g, BYTE b)
55 return (ARGB) ((((DWORD) a) << 24) | (((DWORD) r) << 16)
59 static const ARGB AlphaMask = 0xFF000000;
61 static const ARGB AliceBlue = 0xFFF0F8FF;
62 static const ARGB AntiqueWhite = 0xFFFAEBD7;
63 static const ARGB Aqua = 0xFF00FFFF;
64 static const ARGB Aquamarine = 0xFF7FFFD4;
65 static const ARGB Azure = 0xFFF0FFFF;
66 static const ARGB Beige = 0xFFF5F5DC
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  /external/pdfium/core/fxge/
fx_dib.h 88 std::tuple<int, int, int, int> ArgbDecode(FX_ARGB argb);
91 std::pair<int, FX_COLORREF> ArgbToColorRef(FX_ARGB argb);
100 #define FXARGB_A(argb) ((uint8_t)((argb) >> 24))
101 #define FXARGB_R(argb) ((uint8_t)((argb) >> 16))
102 #define FXARGB_G(argb) ((uint8_t)((argb) >> 8))
103 #define FXARGB_B(argb) ((uint8_t)(argb))
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  /external/valgrind/memcheck/tests/
inltemplate.cpp 19 static INLINE T temp_member_func_b(T argb) {
21 if (argb > 0)
22 locb += argb;
  /external/libvpx/libvpx/third_party/libyuv/include/libyuv/
convert_from_argb.h 21 // Copy ARGB to ARGB.
28 // Convert ARGB To BGRA.
34 // Convert ARGB To ABGR.
40 // Convert ARGB To RGBA.
46 // Convert ARGB To RGB24.
52 // Convert ARGB To RAW.
58 // Convert ARGB To RGB565.
64 // Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
74 // Convert ARGB To ARGB1555
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planar_functions.h 149 // ARGB mirror.
203 // Draw a rectangle into ARGB.
208 // Convert ARGB to gray scale ARGB.
214 // Make a rectangle of ARGB gray scale.
219 // Make a rectangle of ARGB Sepia tone.
224 // Apply a matrix rotation to each ARGB pixel.
225 // matrix_argb is 4 signed ARGB values. -128 to 127 representing -2 to 2.
237 // Apply a matrix rotation to each ARGB pixel.
238 // matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1
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convert_argb.h 31 // Copy ARGB to ARGB.
37 // Convert I420 to ARGB.
53 // Convert I422 to ARGB.
61 // Convert I444 to ARGB.
69 // Convert J444 to ARGB.
85 // Convert I411 to ARGB.
93 // Convert I420 with Alpha to preattenuated ARGB.
111 // Convert I400 (grey) to ARGB. Reverse of ARGBToI400.
117 // Convert J400 (jpeg grey) to ARGB
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  /external/clang/test/Parser/
function-decls.c 8 X = sizeof(void (*(int arga, void (*argb)(double Y)))(void* Z));
  /external/libyuv/files/include/libyuv/
convert_from_argb.h 21 // Copy ARGB to ARGB.
31 // Convert ARGB To BGRA.
40 // Convert ARGB To ABGR.
49 // Convert ARGB To RGBA.
58 // Convert ARGB To RGB24.
67 // Convert ARGB To RAW.
76 // Convert ARGB To RGB565.
85 // Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
99 // Convert ARGB To ARGB1555
    [all...]
planar_functions.h 223 // ARGB mirror.
310 // Draw a rectangle into ARGB.
320 // Convert ARGB to gray scale ARGB.
329 // Make a rectangle of ARGB gray scale.
338 // Make a rectangle of ARGB Sepia tone.
347 // Apply a matrix rotation to each ARGB pixel.
348 // matrix_argb is 4 signed ARGB values. -128 to 127 representing -2 to 2.
363 // Apply a matrix rotation to each ARGB pixel.
364 // matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1
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convert_argb.h 31 // Copy ARGB to ARGB.
40 // Convert I420 to ARGB.
66 // Convert I422 to ARGB.
79 // Convert I444 to ARGB.
92 // Convert J444 to ARGB.
118 // Convert I420 with Alpha to preattenuated ARGB.
150 // Convert I400 (grey) to ARGB. Reverse of ARGBToI400.
159 // Convert J400 (jpeg grey) to ARGB.
171 // Convert NV12 to ARGB
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  /external/pdfium/core/fpdfapi/render/
cpdf_renderoptions.cpp 24 FX_ARGB CPDF_RenderOptions::TranslateColor(FX_ARGB argb) const {
26 return argb;
28 return argb;
34 std::tie(a, r, g, b) = ArgbDecode(argb);
  /cts/tests/tests/systemui/src/android/systemui/cts/
ColorUtils.java 24 public static float brightness(int argb) {
25 int r = (argb >> 16) & 0xFF;
26 int g = (argb >> 8) & 0xFF;
27 int b = argb & 0xFF;
34 public static float hue(int argb) {
35 int r = (argb >> 16) & 0xFF;
36 int g = (argb >> 8) & 0xFF;
37 int b = argb & 0xFF;
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowColor.java 12 return argb(0xff, red, green, blue);
16 public static int argb(int alpha, int red, int green, int blue) { method in class:ShadowColor
  /external/deqp/framework/delibs/deimage/
deARGB.h 29 /* ARGB color in descending A, R, G, B order (alpha is in most significant byte). */
44 DE_INLINE int deARGB_getRed (deARGB argb) { return (int)((argb >> 16) & 0xFF); }
45 DE_INLINE int deARGB_getGreen (deARGB argb) { return (int)((argb >> 8) & 0xFF); }
46 DE_INLINE int deARGB_getBlue (deARGB argb) { return (int)((argb >> 0) & 0xFF); }
47 DE_INLINE int deARGB_getAlpha (deARGB argb) { return (int)((argb >> 24) & 0xFF); }
49 DE_INLINE deARGB deARGB_multiply (deARGB argb, int f
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  /external/webp/src/utils/
color_cache_utils.h 35 static WEBP_INLINE int VP8LHashPix(uint32_t argb, int shift) {
36 return (int)(((argb * kHashMul) & 0xffffffffu) >> shift);
46 uint32_t key, uint32_t argb) {
48 cc->colors_[key] = argb;
52 uint32_t argb) {
53 const int key = VP8LHashPix(argb, cc->hash_shift_);
54 cc->colors_[key] = argb;
58 uint32_t argb) {
59 return VP8LHashPix(argb, cc->hash_shift_);
62 // Return the key if cc contains argb, and -1 otherwise
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  /external/pdfium/xfa/fxgraphics/
cxfa_gecolor.cpp 11 CXFA_GEColor::CXFA_GEColor(const FX_ARGB argb) : m_type(Solid), m_argb(argb) {
15 CXFA_GEColor::CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb)
16 : m_type(Pattern), m_argb(argb) {
cxfa_gecolor.h 20 explicit CXFA_GEColor(const FX_ARGB argb);
22 CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb);
  /external/libyuv/files/docs/
formats.md 7 There are 2 core formats supported by libyuv - I420 and ARGB. All YUV formats can be converted to/from I420. All RGB formats can be converted to/from ARGB.
9 Filtering functions such as scaling and planar functions work on I420 and/or ARGB.
112 # The ARGB FOURCC
114 There are 4 ARGB layouts - ARGB, BGRA, ABGR and RGBA. ARGB is most common by far, used for screen formats, and windows webcam drivers.
118 A fourcc provided by capturer, can be thought of string, e.g. "ARGB".
124 So the "ARGB" string, read as an uint32, is
128 If you were to read ARGB pixels as uint32's, the alpha would be in the high byte, and the blue in the lowest byte. In memo (…)
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  /packages/apps/Settings/src/com/android/settings/accessibility/
ColorPreference.java 88 final int argb = getValue(); local
89 if (Color.alpha(argb) < 255) {
96 mPreviewColor = new ColorDrawable(argb);
99 mPreviewColor.setColor(argb);
115 final int argb = getValueAt(index); local
116 final int alpha = Color.alpha(argb);
127 ((ColorDrawable) foreground).setColor(argb);
129 swatch.setImageDrawable(new ColorDrawable(argb));
  /external/libyuv/files/unit_test/
convert_test.cc 1519 uint8 argb[32 * 4]; local
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  /external/skia/experimental/docs/
utilities.js 5 function argb(a, r, g, b) { function
  /external/skqp/experimental/docs/
utilities.js 5 function argb(a, r, g, b) { function
  /external/webp/src/enc/
backward_references_enc.c 197 static WEBP_INLINE uint32_t GetPixPairHash64(const uint32_t* const argb) {
199 key = (argb[1] * HASH_MULTIPLIER_HI) & 0xffffffffu;
200 key += (argb[0] * HASH_MULTIPLIER_LO) & 0xffffffffu;
225 const uint32_t* const argb, int xsize, int ysize,
252 argb_comp = (argb[0] == argb[1]);
255 const int argb_comp_next = (argb[pos + 1] == argb[pos + 2]);
262 tmp[0] = argb[pos];
267 while (pos + (int)len + 2 < size && argb[pos + len + 2] == argb[pos])
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predictor_enc.c 58 static WEBP_INLINE void UpdateHisto(int histo_argb[4][256], uint32_t argb) {
59 ++histo_argb[0][argb >> 24];
60 ++histo_argb[1][(argb >> 16) & 0xff];
61 ++histo_argb[2][(argb >> 8) & 0xff];
62 ++histo_argb[3][argb & 0xff];
112 static uint32_t AddGreenToBlueAndRed(uint32_t argb) {
113 const uint32_t green = (argb >> 8) & 0xff;
114 uint32_t red_blue = argb & 0x00ff00ffu;
117 return (argb & 0xff00ff00u) | red_blue;
120 static void MaxDiffsForRow(int width, int stride, const uint32_t* const argb,
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  /external/skia/src/core/
Sk4px.h 26 static Sk4px DupPMColor(SkPMColor c); // argb -> argb argb argb argb
30 Sk4px alphas() const; // ARGB argb XYZW xyzw -> AAAA aaaa XXXX xxxx
33 Sk4px zeroColors() const; // ARGB argb XYZW xyzw -> A000 a000 X000 x000
34 Sk4px zeroAlphas() const; // ARGB argb XYZW xyzw -> 0RGB 0rgb 0YZW 0yz
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