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  /external/mesa3d/src/gallium/auxiliary/util/
u_dual_blend.h 14 static inline boolean util_blend_state_is_dual(const struct pipe_blend_state *blend,
17 if (util_blend_factor_is_dual_src(blend->rt[index].rgb_src_factor) ||
18 util_blend_factor_is_dual_src(blend->rt[index].alpha_src_factor) ||
19 util_blend_factor_is_dual_src(blend->rt[index].rgb_dst_factor) ||
20 util_blend_factor_is_dual_src(blend->rt[index].alpha_dst_factor))
  /external/deqp/android/cts/master/src/
gles3-pixelformat-issues.txt 2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.*
3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.*
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
gles3-pixelformat-issues.txt 2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.*
3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.*
  /external/skia/src/codec/
SkCodecAnimationPriv.h 13 * How to blend the current frame.
15 enum class Blend {
17 * Blend with the prior frame. This is the typical case, supported
23 * Do not blend.
  /external/skqp/src/codec/
SkCodecAnimationPriv.h 13 * How to blend the current frame.
15 enum class Blend {
17 * Blend with the prior frame. This is the typical case, supported
23 * Do not blend.
  /external/deqp/android/cts/mnc/src/
gles3-pixelformat-issues.txt 2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_minus_dst_alpha
3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_constant_alpha
4 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_alpha_saturate
5 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_zero
6 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_src_color
7 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_color
8 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_alpha
9 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_color
10 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_alpha
11 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_saturat
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_blend.c 95 * Define a vgpu10 blend state object for the given
96 * svga blend state.
145 struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state ); local
148 if (!blend)
151 /* Fill in the per-rendertarget blend state. We currently only
152 * support independent blend enable and colormask per render target.
156 * top of D3D9 API. Instead we try to simulate with various blend modes.
162 blend->need_white_fragments = TRUE;
163 blend->rt[i].blend_enable = TRUE;
164 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE
    [all...]
  /external/deqp/android/cts/master/
gles3-multisample.txt     [all...]
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/android/cts/mnc/
gles3-multisample.txt     [all...]
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/android/cts/nyc/
gles3-multisample.txt     [all...]
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/android/cts/nyc/src/
gles3-multisample.txt     [all...]
gles3-pixelformat.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles3-multisample.txt     [all...]
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-565-no-depth-no-stencil.txt     [all...]
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-565-no-depth-no-stencil.txt     [all...]
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-565-no-depth-no-stencil.txt     [all...]
gles3-multisample.txt     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_blend.c 45 * Convert GLenum blend tokens to pipe tokens.
46 * Both blend factors and blend funcs are accepted.
49 translate_blend(GLenum blend)
51 switch (blend) {
52 /* blend functions */
64 /* blend factors */
172 * Figure out if blend enables/state are different per rt.
192 struct pipe_blend_state *blend = &st->state.blend; local
    [all...]

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