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  /external/mesa3d/src/compiler/glsl/
link_uniforms.cpp 291 this->current_var = var;
384 if (this->current_var->data.how_declared == ir_var_hidden) {
406 ir_variable *current_var; member in class:__anon29193::count_uniform_size
452 current_var = var;
509 this->explicit_location = current_var->data.location;
510 current_var->data.location = -1;
604 (current_var->data.image_read_only ? GL_READ_ONLY :
605 current_var->data.image_write_only ? GL_WRITE_ONLY :
714 if (buffer_block_index == -1 && current_var->data.location == -1) {
715 current_var->data.location = id
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