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    Searched full:depthrangearray (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.cpp 982 depthFunc.depthRangeArray(0, max_viewports - 1, &data[0]);
983 checkGLError(GL_NO_ERROR, "depthRangeArray, correct parameters", test_result);
985 depthFunc.depthRangeArray(max_viewports, 1, &data[0]);
986 checkGLError(GL_INVALID_VALUE, "depthRangeArray, <first> == GL_MAX_VIEWPORTS", test_result);
988 depthFunc.depthRangeArray(1, max_viewports - 1, &data[0]);
989 checkGLError(GL_NO_ERROR, "depthRangeArray, <first> + <count> == GL_MAX_VIEWPORTS", test_result);
991 depthFunc.depthRangeArray(1, max_viewports, &data[0]);
992 checkGLError(GL_INVALID_VALUE, "depthRangeArray, <first> + <count> > GL_MAX_VIEWPORTS", test_result);
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glcViewportArrayTests.hpp 226 void depthRangeArray(glw::GLuint first, glw::GLsizei count, const glw::GLfloat* v)
231 void depthRangeArray(glw::GLuint first, glw::GLsizei count, const glw::GLdouble* v)
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