/external/syslinux/txt/ |
com-bug.txt | 8 filename translation difficulty and early PXE stacks being some of the
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/external/clang/www/analyzer/ |
open_projects.html | 34 <i>(Difficulty: Easy, ongoing)</i><p> 44 <i> (Difficulty: Medium)</i></p> 53 <i> (Difficulty: Hard)</i></p> 59 <i>(Difficulty: Medium; current contact: Alex McCarthy)</i></p> 65 <i>(Difficulty: Medium)</i></p> 73 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p> 81 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p> 87 <i>(Difficulty: Medium)</i></p> 95 <i>(Difficulty: Medium)</i></p> 103 <i>(Difficulty: Hard)</i></p [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DifficultyMenuActivity.java | 32 i.putExtra("difficulty", 0); 51 i.putExtra("difficulty", 1); 70 i.putExtra("difficulty", 2);
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ContextParameters.java | 32 public int difficulty; field in class:ContextParameters
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PreferenceConstants.java | 41 public static final String PREFERENCE_DIFFICULTY = "difficulty";
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Game.java | 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { 79 params.difficulty = difficulty;
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/development/samples/LunarLander/src/com/example/android/lunarlander/ |
LunarView.java | 50 * Difficulty setting constants 131 * Current difficulty -- amount of fuel, allowed angle, etc. Default is 266 * Starts the game, setting parameters for the current difficulty. 270 // First set the game for Medium difficulty 278 // Adjust difficulty params for EASY/HARD 410 * Sets the current difficulty. 412 * @param difficulty 414 public void setDifficulty(int difficulty) { 416 mDifficulty = difficulty; [all...] |
/external/e2fsprogs/ |
TODO | 207 Difficulty: Low Priority: Low 213 Difficulty: Medium Priorty: Low 219 Difficulty: Medium Priorty: Medium 239 Difficulty: Medium Priority: Medium 252 Difficulty: Low (once 5 is done) Priority: Low 261 Difficulty: High Priority: Medium 266 Difficulty: High Priorty: Medium 271 Difficulty: High Priority: Medium
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/frameworks/base/core/java/android/security/keystore/recovery/ |
KeyDerivationParams.java | 131 * Gets the memory difficulty parameter for the hashing algorithm. 136 * <p>If the specific algorithm does not support such a memory difficulty parameter, its value
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KeyChainProtectionParams.java | 108 * Parameters of the key derivation function, including algorithm, difficulty, salt.
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/bionic/libc/bionic/ |
close.cpp | 44 // difficulty even imagining a caller that would need to know that close was interrupted
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/external/bzip2/ |
README.COMPILATION.PROBLEMS | 27 of platforms without difficulty, and I hope this version will continue
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/external/valgrind/docs/internals/ |
module-structure.txt | 3 set of well-defined modules. Much of the difficulty in maintaining
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/hardware/libhardware/modules/camera/3_0/ |
VendorTags.cpp | 64 {"difficulty", TYPE_INT64},
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/external/tensorflow/tensorflow/contrib/layers/python/layers/ |
initializers.py | 37 [Understanding the difficulty of training deep feedforward neural 88 * To get [Understanding the difficulty of training deep feedforward neural
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/development/samples/devbytes/animation/ToonGame/res/layout/ |
player_setup_layout.xml | 47 android:text="Difficulty?"
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/external/mesa3d/docs/specs/ |
EXT_shader_samples_identical.txt | 139 texelFetch functions, applications would have difficulty utilizing the
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/external/syslinux/gpxe/src/arch/i386/interface/pxe/ |
pxe_entry.S | 107 * somebody at Wyse has difficulty distinguishing between the
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/packages/apps/TV/tuner/src/com/android/tv/tuner/exoplayer/ |
SampleExtractor.java | 42 * If the extractor is currently having difficulty preparing or loading samples, then this
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/external/mesa3d/docs/ |
dispatch.html | 174 <p>Many platforms has difficulty properly optimizing the tail-call in the 176 to have even more difficulty optimizing these routines. All of the dispatch
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/external/jsilver/src/com/google/streamhtmlparser/util/ |
JavascriptTokenBuffer.java | 35 * cases and have more difficulty determining whether we are
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/external/wycheproof/doc/ |
rsa.md | 39 hence should be avoided [B98]. The difficulty of exploiting protocols using
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/cts/tests/framework/base/activitymanager/app/src/android/server/am/ |
PipActivity.java | 250 // This call to re-enter PIP can happen too quickly (host side tests can have difficulty
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/development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/ |
PlayerSetupActivity.java | 48 * different setup screens where they choose a name, choose a difficulty rating, and
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/external/libchrome/base/debug/ |
debugger_posix.cc | 211 // difficulty continuing in a debugger once we stop from SIG triggered by native
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