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  /external/syslinux/txt/
com-bug.txt 8 filename translation difficulty and early PXE stacks being some of the
  /external/clang/www/analyzer/
open_projects.html 34 <i>(Difficulty: Easy, ongoing)</i><p>
44 <i> (Difficulty: Medium)</i></p>
53 <i> (Difficulty: Hard)</i></p>
59 <i>(Difficulty: Medium; current contact: Alex McCarthy)</i></p>
65 <i>(Difficulty: Medium)</i></p>
73 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p>
81 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p>
87 <i>(Difficulty: Medium)</i></p>
95 <i>(Difficulty: Medium)</i></p>
103 <i>(Difficulty: Hard)</i></p
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
DifficultyMenuActivity.java 32 i.putExtra("difficulty", 0);
51 i.putExtra("difficulty", 1);
70 i.putExtra("difficulty", 2);
ContextParameters.java 32 public int difficulty; field in class:ContextParameters
PreferenceConstants.java 41 public static final String PREFERENCE_DIFFICULTY = "difficulty";
Game.java 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) {
79 params.difficulty = difficulty;
  /development/samples/LunarLander/src/com/example/android/lunarlander/
LunarView.java 50 * Difficulty setting constants
131 * Current difficulty -- amount of fuel, allowed angle, etc. Default is
266 * Starts the game, setting parameters for the current difficulty.
270 // First set the game for Medium difficulty
278 // Adjust difficulty params for EASY/HARD
410 * Sets the current difficulty.
412 * @param difficulty
414 public void setDifficulty(int difficulty) {
416 mDifficulty = difficulty;
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  /external/e2fsprogs/
TODO 207 Difficulty: Low Priority: Low
213 Difficulty: Medium Priorty: Low
219 Difficulty: Medium Priorty: Medium
239 Difficulty: Medium Priority: Medium
252 Difficulty: Low (once 5 is done) Priority: Low
261 Difficulty: High Priority: Medium
266 Difficulty: High Priorty: Medium
271 Difficulty: High Priority: Medium
  /frameworks/base/core/java/android/security/keystore/recovery/
KeyDerivationParams.java 131 * Gets the memory difficulty parameter for the hashing algorithm.
136 * <p>If the specific algorithm does not support such a memory difficulty parameter, its value
KeyChainProtectionParams.java 108 * Parameters of the key derivation function, including algorithm, difficulty, salt.
  /bionic/libc/bionic/
close.cpp 44 // difficulty even imagining a caller that would need to know that close was interrupted
  /external/bzip2/
README.COMPILATION.PROBLEMS 27 of platforms without difficulty, and I hope this version will continue
  /external/valgrind/docs/internals/
module-structure.txt 3 set of well-defined modules. Much of the difficulty in maintaining
  /hardware/libhardware/modules/camera/3_0/
VendorTags.cpp 64 {"difficulty", TYPE_INT64},
  /external/tensorflow/tensorflow/contrib/layers/python/layers/
initializers.py 37 [Understanding the difficulty of training deep feedforward neural
88 * To get [Understanding the difficulty of training deep feedforward neural
  /development/samples/devbytes/animation/ToonGame/res/layout/
player_setup_layout.xml 47 android:text="Difficulty?"
  /external/mesa3d/docs/specs/
EXT_shader_samples_identical.txt 139 texelFetch functions, applications would have difficulty utilizing the
  /external/syslinux/gpxe/src/arch/i386/interface/pxe/
pxe_entry.S 107 * somebody at Wyse has difficulty distinguishing between the
  /packages/apps/TV/tuner/src/com/android/tv/tuner/exoplayer/
SampleExtractor.java 42 * If the extractor is currently having difficulty preparing or loading samples, then this
  /external/mesa3d/docs/
dispatch.html 174 <p>Many platforms has difficulty properly optimizing the tail-call in the
176 to have even more difficulty optimizing these routines. All of the dispatch
  /external/jsilver/src/com/google/streamhtmlparser/util/
JavascriptTokenBuffer.java 35 * cases and have more difficulty determining whether we are
  /external/wycheproof/doc/
rsa.md 39 hence should be avoided [B98]. The difficulty of exploiting protocols using
  /cts/tests/framework/base/activitymanager/app/src/android/server/am/
PipActivity.java 250 // This call to re-enter PIP can happen too quickly (host side tests can have difficulty
  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
PlayerSetupActivity.java 48 * different setup screens where they choose a name, choose a difficulty rating, and
  /external/libchrome/base/debug/
debugger_posix.cc 211 // difficulty continuing in a debugger once we stop from SIG triggered by native

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